quotemyname Posted October 12, 2009 Share Posted October 12, 2009 Breakdown, Grim, and Dead Head. Link to comment
Dr Archeville Posted October 21, 2009 Share Posted October 21, 2009 Trust me on this one, dude - Don't say "Polo". Link to comment
Dr Archeville Posted October 27, 2009 Share Posted October 27, 2009 After Heritage's post... the shocking reveal! :o Link to comment
Dr Archeville Posted October 28, 2009 Share Posted October 28, 2009 Dead Head's Fearsome Presence 10 is now in play. DC 20 Will save. Fail, you're shaken by the hideous undead. Fail by 5 or more, you flee from the hideous undead. Fail by 10 or more and you panic, dropping everything as you flee from the hideous undead. Link to comment
quotemyname Posted October 28, 2009 Author Share Posted October 28, 2009 Can I say that BD would have been in trance form since he was trying to notice more things? (He knows he's better aware of his surroundings in that form) EDIT: Actually it doesn't matter in terms of the will save. His Will save in Trance form and Jazz form (which he would have been in after landing) are exactly the same! Will DC 20 (1d20+12=19) Really? Are you kidding me?! *sigh* *cowers behind Grim* Link to comment
Dr Archeville Posted October 28, 2009 Share Posted October 28, 2009 Almost half the heroes here have Fearless*, a 1pp feat that completely negates Fearsome Presence. He's gotta use it when he can! * including Breakdown, when in Rock form Link to comment
quotemyname Posted October 28, 2009 Author Share Posted October 28, 2009 We'll get to that. I kinda had the comic book image of BD trying to cower behind Grim until she gets scared and jumps into his arms (a la shaggy and scooby doo). However there's no reason he can't turn on rock form after that. Point is, he can't switch forms as a reaction. He would either have been in Jazz form from when he landed, or Trance form if he was trying to notice Dead Head more efficiently. Neither of those forms have Fearless. Link to comment
Heritage Posted October 29, 2009 Share Posted October 29, 2009 (19:02:25) FreedomBot: Heritage rolls 1d20 and gets 3. Add in her +8, and you get a total of 11. Yep, she's pretty damn scared. (And damned pretty, too!) ;) Link to comment
Dr Archeville Posted October 29, 2009 Share Posted October 29, 2009 Yeah, Grim's sense of smell pics up some really funky stuff comin' off him once he reveals himself.... EDIT: Gonna be hard for Breakdown to hide behind the person who's fleeing in terror! Link to comment
quotemyname Posted October 29, 2009 Author Share Posted October 29, 2009 lol this is the part where she jumps into Breakdown's arms and they flee for their lives! http://www.youtube.com/watch?v=0_C2HJvtRDY Link to comment
Dr Archeville Posted October 29, 2009 Share Posted October 29, 2009 "Wait! Wait! Where are ya goin'? I was gonna make espresso!" Link to comment
Dr Archeville Posted October 29, 2009 Share Posted October 29, 2009 That takes care of Breakdown (the cheater), but what about poor fleeing Grim? Well, Kenson sez: With the Fearsome Presence feat, how long does the shaken, fleeing or panicked effect last? Just one round, or is it a "Lasting" effect with new saves after some time interval? Treat it as a sustained lasting effect, allowing for a new save for each time interval that passes. Ultimate Power sez: A sustained duration lasting effect allows a new save for each interval on the Time Table, the same as with concentration duration (i.e. starting one minute after the effect occurs, then 5 minutes, 20 minutes, and so on), but does not require an action to maintain; its effects continue until the target successfully saves. If you concentrate during an entire time interval (taking a standard action each round), the subject does not gain the cumulative +1 save bonus for that interval. Once you stop concentrating on a sustained lasting effect, you cannot start concentrating on it again without an entirely new use of the effect. The Willpower option of extra effort (see Extra Effort, M&M, page 120) allows you to gain an additional saving throw to recover from the lasting result of a power. The save occurs immediately as a free action on your turn and does not count as one of the normal saves you make, although it does add to the cumulative save bonus if it fails. If you’re entitled to a normal save on that round, you get to make it as well. You can spend a hero point to negate the fatigue from the extra effort as usual. So Grim gets to make another DC 20 Will save in one minute (ten rounds), with a cumulative +1 bonus per previous save, unless you use the Willpower option for Extra Effort to get a save sooner. Link to comment
Dr Archeville Posted October 30, 2009 Share Posted October 30, 2009 So, Heritage, you gonna spend one of your three HPs to immediately re-roll that save and not flee? Or use an Extra Effort/Willpower (and an HP to nix the fatigue) to attempt a save before the one minute mark? Link to comment
Heritage Posted October 30, 2009 Share Posted October 30, 2009 So, Heritage, you gonna spend one of your three HPs to immediately re-roll that save and not flee? Or use an Extra Effort/Willpower (and an HP to nix the fatigue) to attempt a save before the one minute mark? I think I'll do the later, so less editing will be needed. Link to comment
Heritage Posted October 31, 2009 Share Posted October 31, 2009 Screw it, here's my reroll, a 14. This means I actually got a 24 - zounds! :shock: Link to comment
Heritage Posted October 31, 2009 Share Posted October 31, 2009 Okay, post has been edited, sorry if you guys have to change a ton in your last posts :( Link to comment
Dr Archeville Posted October 31, 2009 Share Posted October 31, 2009 *shakes fist at Heritage* I just went ahead and deleted my "Young Frankenstein" bit post, and nixed one line from Q's so his still works fine. Link to comment
Dr Archeville Posted January 9, 2010 Share Posted January 9, 2010 This seems a good place to wrap up, unless either of you had something to add. Oh, odd question: would either Breakdown or Grimalkin have relatives in the cemetery? Link to comment
Heritage Posted January 9, 2010 Share Posted January 9, 2010 This seems a good place to wrap up, unless either of you had something to add. Yeah, we can wrap this up. Oh, odd question: would either Breakdown or Grimalkin have relatives in the cemetery? I described Grim's reaction to Christian cemeteries earlier in the thread, so I'm guessing her grandparents would be buried at a Jewish cemetery somewhere else in the West End. Link to comment
quotemyname Posted January 9, 2010 Author Share Posted January 9, 2010 Probably not, BD moved from Freedom's suburbs. So any relatives he had would be buried back home more likely. Link to comment
quotemyname Posted January 12, 2010 Author Share Posted January 12, 2010 Think that's a good place to wrap it up? Link to comment
Dr Archeville Posted January 12, 2010 Share Posted January 12, 2010 Yeah, and actually I thought I'd locked it after making that last post. Link to comment
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