Electra Posted October 16, 2009 Posted October 16, 2009 This is the OOC thread for Erin and Alex in the Doom Room
Electra Posted October 16, 2009 Author Posted October 16, 2009 Erin is attempting a diving charge, and power attacking for 3. This puts her at a +9 to attack, +15 to damage (with the bat) and +8 to defense. First roll is awful, spending an HP, taking her down to 2 left. Second roll is much better, a 27.
alderwitch Posted October 16, 2009 Posted October 16, 2009 What's the save DC on that? Also, init: Alex : 1d20=11 Thrasher : 1d20=8
Electra Posted October 17, 2009 Author Posted October 17, 2009 DC on that is 30, between the bat and the power attack. Erin's initiative is 16.
alderwitch Posted October 17, 2009 Posted October 17, 2009 His toughness save was terrible... Congrats, you get an HP! <.< 1d20+15=17 See, terrible. Okay, Alex is going to spend her turn moving the civilians. She'll be stuck doing that for this and the next round at least. Thrasher is going to bellow his outrage at Wander and swing his lightpole at her. 1d20+8=16 I don't believe a 16 hits but if it does its a DC27 Toughness save.
Electra Posted October 17, 2009 Author Posted October 17, 2009 Erin's going to use her move action for an Acrobatic Bluff against Thrasher, hoping to catch him flat-footed. She has Skill Mastery and an Acrobatics modifier of +10, so with the -5 penalty for move action, that's a DC 15 for him. For her standard action, she'll do another +3 power attack, which puts her attack at +7, damage at +15, and Defense at +10. Attack roll is a 17. DC 30 again for toughness.
alderwitch Posted October 17, 2009 Posted October 17, 2009 DC30 Toughness Save: 1d20+15=26 He is bruised. Still rolling for Crap on his to hits: 1d20+8=15 I'll get you next time gadget!
Electra Posted October 17, 2009 Author Posted October 17, 2009 Erin's going to attempt to disarm him of the helmet this round. She's making a power attack again, this time a full-out one at +5. That drops her attack to +5, raises her damage to +17 with the bat, and leaves her defense at +10. She attacks with the bat, and amazingly, succeeds with a 19! Roll to disarm is 1d20+17, first roll is pathetic! I spend an HP, taking her back down to 2 again. Second roll is (thanks to the HP) just fine, a 33.
alderwitch Posted October 17, 2009 Posted October 17, 2009 You get his helmet off: 1d20+12=26 Alex goes on her turn and fires off her mental blas which is a DC22 Will Save: 1d20=5 Ouch. He's out.
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