Cyroa Posted October 20, 2009 Share Posted October 20, 2009 This is the ooc thread for lead-up plot stuff. Takes place on Oct 31, after dark. Link to comment
Electra Posted October 27, 2009 Share Posted October 27, 2009 The best way to start a fight is always with a bat to the head of a demon. ;-) Erin is doing a three point power, three point all-out attack, which sets her attack at +10, damage with bat at +15, and defense to +7. On her attack, she rolls a 23. If that hits, it's a DC 30 save. Link to comment
Dr Archeville Posted October 27, 2009 Share Posted October 27, 2009 Dead Head wants you all off his lawn! Link to comment
Cyroa Posted October 27, 2009 Author Share Posted October 27, 2009 hey, you don't post a sign, you don't get to complain! Demon: toughness (1d20+14=29) ALMOST! Link to comment
Avenger Assembled Posted October 28, 2009 Share Posted October 28, 2009 Mark Inspires as a full-round action, then spends an HP to surge and Aid Mike with his attack. Link to comment
angrydurf Posted October 28, 2009 Share Posted October 28, 2009 HP for Heroic Feat: Power Attack Power attack -5, Inspire +5, Aid +5, Charge +2 is +12 to attack. DC 31 Toughness (1d20+12=26) On big stunned demon. Gonna try and surge to get james or finish off the demon if that doesn't do it. Link to comment
alderwitch Posted October 28, 2009 Share Posted October 28, 2009 Knowledge Arcane (untrained): 1d20+8=15 Power Stunting Force Field offa my Telepathic Array to protect James from the water: 28 PP: Forcefield 7, Impervious 7 with Affects Others and I will spend my HP from searching for James to clear that fatigue. Link to comment
Cyroa Posted October 28, 2009 Author Share Posted October 28, 2009 poor battered demon toughness... (1d20+13=21) Now... init time! Link to comment
alderwitch Posted October 28, 2009 Share Posted October 28, 2009 Init: 1d20=6 Y'all go ahead... Link to comment
Cyroa Posted October 28, 2009 Author Share Posted October 28, 2009 Inits regular demons (1d20+1=21) BIG demons init (1d20+5=10) the crappy ones go before the good ones. typical ;) Link to comment
angrydurf Posted October 28, 2009 Share Posted October 28, 2009 Initiative (1d20=6) Mike and Alex are maybe a little too in sync Link to comment
Electra Posted October 28, 2009 Share Posted October 28, 2009 Initiative is 18. Pleh, hopefully that gets a low roll out of the way for later. Link to comment
Cyroa Posted October 28, 2009 Author Share Posted October 28, 2009 Order: Demons 21 Wander 18 Big Demons 10 Edge 10 Phalanx 6 Psyche 6 Also, Durf: you didn't use an HP for the surge since Alex 'shielded' James and you guys destroyed the demon Regular demons attack! First 5 on Phalanx, Second 5 on Wanderer as they lunge forward, claws slashing! 1d20+5=10, 1d20+5=25, 1d20+5=17, 1d20+5=6, 1d20+5=24, 1d20+5=15, 1d20+5=11, 1d20+5=20, 1d20+5=25, 1d20+5=12 On Phalanx: I think that's 3 hits, one being a crit (not that I know what that does) On Wander: I think that's 2 hits, one being a crit (not that I know what that does) These guys base attack is +7, so DC 22... Link to comment
Electra Posted October 28, 2009 Share Posted October 28, 2009 BTW, it's just Wander, no second "er." ;-) Anyway, her impervious protects her from the non-crit, she shrugs it off. DC on the crit is 27, so she has to save against that. Mark's inspire is currently on, giving an extra bonus to the save. She rolls a 31, saving herself, and earning Invisible Castle a big sloppy kiss for once. Link to comment
Cyroa Posted October 28, 2009 Author Share Posted October 28, 2009 It was a typo sorry. ;) Link to comment
angrydurf Posted October 28, 2009 Share Posted October 28, 2009 Ok the non-crits are below his impervious the crit is DC 27 Toughness save (1d20+18=25) Electra stole my IC lucks oh well thats a bruise. Link to comment
Cyroa Posted October 28, 2009 Author Share Posted October 28, 2009 Is there knockback? (not sure how that works) also, remember that the 'little' demons are 8' tall... Link to comment
angrydurf Posted October 28, 2009 Share Posted October 28, 2009 Two quick things 1) Knockback only happens on a stun result and the person dealing the damage can choose not to knockback, 2) Are the 'small' demons minions? because minions can't crit actually. I just remembered that myself. Link to comment
Electra Posted October 28, 2009 Share Posted October 28, 2009 Cy, do the little demons count as minions? I wasn't sure, because minions can't technically get critical hits on PCs, but that's an easy rule to forget anyway. Assuming they are minions, Erin's going to start taking 10s on a full-out power Takedown attack, which would make the attack on each one 20, with Mark's Inspire bonus. Assuming that hits each of them, the DC to save is 30, and if they fail, she can go on to the next one, and so on. Mark has generously volunteered the use of his powers in the event that one should make the save. Link to comment
Cyroa Posted October 28, 2009 Author Share Posted October 28, 2009 nope, these are not minions. Link to comment
Electra Posted October 28, 2009 Share Posted October 28, 2009 All righty, then we'll do some actual rolling. ::Cracks knuckles:: Just to speed things up, can I get the attack DC for the smaller demons? Link to comment
Cyroa Posted October 28, 2009 Author Share Posted October 28, 2009 ok, to save time (though your char wouldn;t know...) the smaller ones have +7 defense and +7 toughness. (ie not too much of a challenge) the bigger ones have +10 defense and +14 toughness. However, they are all injured with at least 1 wound (so toughness is a little lower), some with more. Link to comment
Electra Posted October 28, 2009 Share Posted October 28, 2009 Erin's wading in with the same attack she made before, full power attack plus three all-out attack, with the inspired bonus. Her attack roll will be 1d20+13. Damage DC will be 32. First attack is a miserable failure by all accounts, spending a HP. Second attack is also horrible but does succeed. If the demon is disabled or knocked out, she will go on to a second one. Assuming the attack can be made it will hit, again for the same damage. Her defense is down to +7 now, not counting the inspire bonus. Link to comment
Cyroa Posted October 28, 2009 Author Share Posted October 28, 2009 (15:55:38) Cyroa: grr,,,IC is down again (15:55:44) FreedomBot: Cyroa rolls 1d20 and gets 7. so 14...yowsers... he goes 'poof' in a firey-sent-back-to-hell kind of way (15:57:44) FreedomBot: Cyroa rolls 1d20 and gets 5. (15:57:49) Cyroa: C'MON as does the second.... *grumble* Link to comment
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