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Invasion! - West End (OOC)


Cyroa

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Posted

I know I asked about this in chat... but then I realized that since I am home I could actually... you know... look it up in the books.

Free Action: Concealment

Move Action: Stealth (1/2 Move - 150 yards from TP should get me in range)

Combat Action: Unarmed attack w/ Sneak Attack

Stealth Roll: 1d20+15 = 30

Combat Roll: 1d20+10 = 24 DC 24 Toughness

Note: I assume 1/2 move is 1/2 of any move action I take... or is that a normal move and not a move power? If not, remove the stealth check although I assume I'll still have a sneak attack from appearing behind and attacking. So there's very little difference in how it should play out. I came back into chat to check, but you all were gone :)

Posted

AFAIK you did it correctly. It's half movement of whatever your move is. A similar situation is if you have the blending flaw on a concealment power, it says you can't move more than your full move and still take advantage of it. So if you have flight 1, you can't move more than 100 feet, etc.

Stealth says 1/2 move, so I assume the same formula applies.

Posted

waiting for Ex (or any of the others who haven't gone this round) to go. Otherwise, if they haven't in a few hours, they're going to be skipped.

Also note: you guys can also post in Danger Mansion thread. It takes place several hours after these events.

Posted

You're heroes and this is a silver age game. Even if you guys get your asses handed to you and "loose" without saving anyone (VERY unlikely), I have some options available.

Continuity-wise, just like everyone else, it's hours later there. You can assume you got hammered hard but still saved people. Details of your off-screen heroics, since the various threads are mostly for the beginning of the invasion, are totally up to you. But no one is well rested and unscathed.

That help?

Posted

Ok: all other Inteceptors are skipped/busy "off screen" for this round. If happens again this round, they get NPC'd as I see fit.

All on Blink:

attack (1d20+8=14, 1d20+8=24, 1d20+8=20, 1d20+8=22, 1d20+8=17)

.......bah. Only 1 hits I think. That's a DC 27

on Jack of Blades

attack (1d20+12=32)

NICE! Crit!

Normal DC is DC 31... think I might have killed Jack ;) (good thing there are healers and contingency plans ready ;) )

IC post coming shortly...

New round as soon as I do. Though Jack should post his reactions first...

Posted

If you have the HP, I'd consider using it.

Failing by 13 = Staggered and Stunned. Owie...

Actually, they are aren't 12s. Just using trade-offs.

Edit:

The big leader one IS more than level 10 though.

Posted

Wow you're speedy :) I realized that before your reply and already popped the HP. Staggered and Stunned in front of five angry demons would not be fun.

Posted

Uh oh... A DC 36 attack makes it a rank 21. If jack gets stunned by that (most likely since the max he can roll is 25 and that's only with a nat 20), he's going flying...19 ranks...1 million feet! :shock:

Posted

Well, that seem a bit... excessive. Any chance of having All-Star swing by and catch him? I mean, he's going to be in the air for a while, right?


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