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Invasion! - West End (OOC)


Cyroa

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Posted

Damage DC would be helpful... ;)

Sorry, I was rushed for time when I made that post, and I seem to be incapable of remembering how M&M's combat system works for longer than five minutes at a time :roll:

  • 2 weeks later...
Posted

Alright. I'm back.

ok going to add initiative.

1d20+9=10

Awesome. Its good to get the 1s out of the way so I can start rolling those 20s. so where do I come in? Wait till this round ends?

Also I'm going to go on a limb and assume we don't have chat.

Posted

I had a post before the site failure, so if it's cool with Cy, you can go before me (Init roll pending). I'm going to Snare JoaB if you don't swoop him up first.

Posted

Ok I will take 10 on the minions fighting Blink. And use All out attack and power attack. So the attack roll is still at 18. And with two rounds of Takedown attack and my movement speed the Attack DC should be about 32. I'm not sure how many enemies I can reach but I should be able to take out the five grappling blink. They are minions right?

gonna hold off on IC post until clarified.

Posted

ah...ok man I miss chat.

Ok new Tactic I'll make a regular melee attack on the nearest one. Since I'm not sure where my char is relative to tothers. He will simply descend from the sky and land on one of them... with his fist.

So attack Roll with All-Out Attack so my DEF is now 13.

1d20+13=33 Whoo hoo Crit.

DC 32 Damage save.

Posted

Ok, been a while. Forgive me if any of this is wrong (and please speak up if so).

Toughness for War’s demon

toughness (1d20+11=18)

Failed by…14. Oof. I’ll call it unconscious since its so close and a crit.

Big guy is paralyzed this turn sadly so looses his turn. Not sure how long that lasts…

Little guys. 1 is down, 1 is stunned (and being held/grappled by Blink I believe). 4 left.

first 2 on blink, last 2 on grim (1d20+8=10, 1d20+8=24, 1d20+8=28)

It missed one…

on grim (1d20+8=16)

So, a 10 and 24 to hit Blink (first is definitely a miss, not sure on the 2nd). A 28 (CRIT! Wow 2 for this thread already :) ) and a 16 to hit Grim.

Base DC is 27 (+5 for the Crit if it connects)

after the various defense rolls, new round.

Posted

That smiley makes me laugh :awesome:

Big guy is paralyzed this turn sadly so looses his turn. Not sure how long that lasts…

If the save fails by 5 or more, or on a second

successful attack, the target is paralyzed: helpless and unable to

move or take any actions. The target gets a new Will save each

round to overcome the effect, with a +1 bonus per previous save.

So it gets another save at the start of my turn with a +1 bonus. So to answer your question, it lasts 'till right now! :P

So make that save and then I'll take my turn, I suppose.

EDIT: Here this should help. IIRC I power attacked when I made that attack. The paralyze DC was therefore a 23. If it fails, it is still paralyzed. If it passes, it is fine.

Posted

Okay so he's not paralyzed. Damn. Guess I can't coupe de gras him.

My turn.

Full-Round - "Speed Fire" - Using Variable Descriptor 2 to get Iron bullets in the hopes that they might affect the demons better.

(23:02:11) ChatBot: quotemyname rolls 1d20 and gets 3.

:(

I think I will spend an HP to re-roll that. That is my first use of an HP. I now have 3 remaining.

(23:06:45) ChatBot: quotemyname rolls 1d20 and gets 8.

8 (roll) + 10 (HP) + 18 (Attack) = 36 DEF Autofire 3. Yummy.

EDIT: The DC is 23+1 per point this attack exceeds the target's DEF to a maximum of 33. Plus anything special the Iron bullets grant.

Posted

you definitely got him

(10:17:02) ChatBot: Cyroa rolls 1d20 and gets 19.

He makes his Fortitude by miles

And I'm going to say you can't hide/stealth while you're grappling an opponent and trying to choke him to death in the middle of a fight. ;) It's not going to keep you hidden. You'll get 'cover' from the demon you're behind/grappling struggling with. If you want to change your action, go ahead.


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