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Invasion! - West End (OOC)


Cyroa

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Posted

Ok so I assume I'm up now, cause regardless of the outcome it doesn't affect me. Ahh the beauty of having a simple character, is that my actions are all fairly simple.

I'll attack the nearest demon with my fists. Using All-Out attack and power attack.

1d20+8=25

That is probalby a hit. damage DC 32.

Posted

indeed it does...

(1d20:10+11=21)

and it fails by 11....*sigh*

The one attacking grim missed and the other two killed/destroyed/dismissed the one Blink was holding. (stupid cover effect) There are 2 regular demons left.

The big one's attack:

(1d20:11+10=21)

If that hit's, it's a DC 31.

I need the rolls from All-Star and then a Fortitude check from Jack-of-Blades

Posted

What am I saving against? Razorwing's Medicine check should automatically remove Jack's unconscious condition, though he's still disabled, right?

Revive (DC 15): You can remove the dazed, stunned, or unconscious conditions from a character. This check is a full-round action. A successful check removes one condition. You can’t revive a dying character without stabilizing him first.
Posted

Actually, War, you get to add 10!

IMPROVE ROLL

One hero point allows you to re-roll any die roll you make and take the better of the two rolls. On a result of 1 through 10 on the second roll, add 10 to the result, an 11 or higher remains as-is (so the second roll is always a result of 11-20). You must spend the hero point to improve a roll before the GM announces the result of your roll. You cannot spend hero points on die rolls made by the GM or other players without the Luck Control power (see page 90).

That would effectively make it a 19, for a total of 31. Nice.

Posted

Alright, I'm still not sure that this should be necessary, but for the sake of argument: Fortitude (1d20+5=20)

Now that Jack's back up, he's spending the HP he got from getting knocked out to use Inspire. That's +5 on all attack rolls, saving throws, and checks for all the Interceptors this round.

Posted

Ok so that would be me. The one that I have pinned... did he get smashed by one of his own 'teammates?' So I guess I am asking if I am holding a corpse.

Posted

Ok then, here is what I am going to do:

Move Action: Port to the closest demon

Standard Action: Defensive Attack +3/-3, +5 insp 1d20+7+5=25 DC25 if I get sneak from port/concealment, DC20 if he can accurately see/sense me

Free Action: Stay concealed, if I connected, initiate a grapple 1d20+5+30=47

Edit: Realized big guy is down, so I'll go to one of the two in front of me. If the big guy is still standing, put the attack there.

Edit2: Forgot the +5 from inspire, editing it in.

Posted

Woof, when All-Star decides to punch something, he really punches something! Glad to see Jack's not the only one getting thrown for a loop.

Speaking of which, since talking all that smack while disabled saddles Jack with the dying status again, I'm going to have him succumb to his injuries, since he'll be revived by the 'reset'. That said, you can understand why in later threads he's been acting a bit out of it. Your first super hero resurrection is always the toughest, after all. Anyway, I figured I'd give everyone a heads up since I'm not sure how we're going to do the wrap-up for this fight.


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