Dr Archeville Posted November 5, 2009 Share Posted November 5, 2009 Device 12 (anti-matter rifle; easy to lose; Power Feat: Indestructible): Corrosion 10 (Extras: Area/Burst [targeted], Selective) You'd need Area and Selective attack twice, since Corrosion is two effects in one (Affects Objects Drain Toughness & Damage). Also, that's gonna take Quark 37 rounds to jury-rig, and a DC 52 Craft check. I know you can make the check, with your Ultimate Craft feat (so you'd be spending 2 HPs, one to jury-rig and one for the Ult feat)... but do you have the time? Link to comment
Sandman XI Posted November 5, 2009 Share Posted November 5, 2009 ... but do you have the time?dundunduuuuun! Device 12 (anti-matter rifle; easy to lose; Power Feat: Indestructible): Disintegration 10 (Extra: Total Fade) There, much more Anti-Matter Rifle like :P Link to comment
Cyroa Posted November 6, 2009 Author Share Posted November 6, 2009 As I said in chat, there's no way I'm going to tell you that. Use what you 'see' in character. Building surrounded by army of demons getting ready. Inside is packed full of people. Up to you what you want to do. Link to comment
Sandman XI Posted November 8, 2009 Share Posted November 8, 2009 I still have yet to hear from Eviscerus. Unless he knows Hindi he doesn't know that they're immune to fire. Even if he somehow understood it, he'd have to choose between having the anti-matter rifle or us helping people out of there. Link to comment
Cyroa Posted November 24, 2009 Author Share Posted November 24, 2009 As he hasn't responded, time's up. Go on to helping people. He can get a generic "blaster" fromthe guards if it matters (ie he shows). Go ahead and post whatever your doing. Things will be starting shortly... Link to comment
Cyroa Posted December 8, 2009 Author Share Posted December 8, 2009 Apologies for autoing Doc but I needed to give Quark a direction since he was waiting on the Doc. Needed to get this moving. Link to comment
Geez3r Posted December 12, 2009 Share Posted December 12, 2009 Fly over to the area and drop the area burst with Cold/Wind elements. Then change the array settings to Earth Attuned and the Energy Aura (electricity). Link to comment
Cyroa Posted December 15, 2009 Author Share Posted December 15, 2009 Sand? You going to post your actions/response? Link to comment
Cyroa Posted December 16, 2009 Author Share Posted December 16, 2009 make one of your uber tech rolls Sand I think the teleportation pad is in the basement according to Doc but not sure... I'll correct if wrong. Link to comment
Dr Archeville Posted December 16, 2009 Share Posted December 16, 2009 *pokes head in* You are correct, teleporter is in the basement. Which is where all the personnel/staff should've been herded to in the first place. Link to comment
Sandman XI Posted December 18, 2009 Share Posted December 18, 2009 Uber Tech Roll! (1d20:7+34=41) Link to comment
Sandman XI Posted December 19, 2009 Share Posted December 19, 2009 So, should i BS more technobabble or do you actually have a plan? Link to comment
Cyroa Posted December 19, 2009 Author Share Posted December 19, 2009 I'm getting there. I have other things to do you know. I wait a week for you to post, you can wait a day or two. Sheesh. ;) Link to comment
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