Cyroa Posted October 28, 2009 Posted October 28, 2009 here's the ooc Some ground rules/info - Barring the ability for dimensional travel, you cannot leave FC. Likewise, communication to the outside is not working. - Jumping to different threads: not going to generally allow it. However, that said, if you feel it makes perfect sense and somehow know about the other thread, then I’ll reconsider on case by case. (Mainly it’s because I don’t want a massive thread with 10+ people duking it out unless I have to. Already going to have one of those…) Basically: just ask before you do it. - The entire FC is being corrupted and changed by the infernal presence. There is a general ‘fear/depression/hopelessness’ aura going on all the time. It’s minor/background and I’m having anyone roll for it. You’re the heroes; you fight past it. Just remember that it is there in the RP. - There is going to be some weird time-dilation affect going on; strength depending on where you are. It won’t matter to most chars as they can’t tell anyway. But just wanted to be upfront about it. - I’m going to try and keep this going fast (and putting most of my personal threads on the back burner so hopefully I won’t slow us down ). Please check regularly. I don’t want to get hung out for days waiting…
Dr Archeville Posted October 28, 2009 Posted October 28, 2009 I'm (already) confused -- are we in the Invasion! - Riverside thread, or the Invasion! - Riverside: Gate thread? Phantom appears to be in both. (Also, Dead Head has no cell phone, nor a place to charge it if he was given one. But he could've set up some places to rendezvous in case things go sideways.)
Cyroa Posted October 28, 2009 Author Posted October 28, 2009 they are different. This is Riverside. This is the thread for the MidKnighters. Phantom is making a "guest appearance" in the other thread at the beginning. The Riverside: Gate thread is taking place a few blocks away in Liberty Park. The two are linked somewhat but there won't be too much crossover besides this early stuff as Phantom starts directing.
Geez3r Posted October 30, 2009 Posted October 30, 2009 Oh this is going to be fun. Initiative (1d20+0=1)
alderwitch Posted October 30, 2009 Posted October 30, 2009 1d20=5 Lets get that poor roll outta the way :D
Cyroa Posted October 30, 2009 Author Posted October 30, 2009 alrighty then. let's get this one rolling. For the most part the vast majority of demons (since there's a bazillion of 'em) are considered minions. I will note the tough ones. Also, since you "set this up" your location is whatever you choose. You picked your ground to start this after all. After that, post some rolls and such and I'll start responding.
Cyroa Posted October 30, 2009 Author Posted October 30, 2009 As stated: players who don't post with 48 hours of their 'turn' will be NPCed to not hold up players who can/do post. When you return, on your turn you can post again obviously. So, shall I start the combat going or would you guys like another day or two to RP?
Cyroa Posted November 1, 2009 Author Posted November 1, 2009 Ok, since this is the first one with the combat going, despite the fact that the 'regular' warrior demons are not minions, I'll be using minion rules for them since there are just that many. The bigger ones are notable/different/not minions. Also note, I'm not going to roll for the tons of things attacking Phantom. Despite everything, she is actually getting the majority of attacks. Most just can't touch her Also, the majority of them do +7 damage with can't get through any of your impervious levels. I'll make a TON of rolls and list the crits. But mostly, RP it. They will go after you as well. So, make some attack rolls!
Dr Archeville Posted November 1, 2009 Posted November 1, 2009 I already said Dead Head's goin' in swingin', so... 29! DC 24 Toughness if it hits (26 if the demon's flat-footed, due to Sneak Attack)
Cyroa Posted November 2, 2009 Author Posted November 2, 2009 oh yeah. That hits The average Defense is an +8. Average Toughness is +8. So, yeah, DH hits hard... toughess (1d20+8=17) And clocks it something fierce...it goes down to replaced by more! Phantom, Avenger and Atlas, make the attack roll for me (or whatever you're doing) and post it IC to. Demons go after you lot. So here we go. first 8 on Atlas, then Avenger, then Dead Head (1d20+8=24, 1d20+8=15, 1d20+8=22, 1d20+8=24, 1d20+8=22, 1d20+8=20, 1d20+8=16, 1d20+8=23, 1d20+8=13, 1d20+8=27, 1d20+8=16, 1d20+8=20, 1d20+8=25, 1d20+8=26, 1d20+8=10, 1d20+8=9, 1d20+8=12, 1d20+8=27, 1d20+8=19, 1d20+8=10, 1d20+8=28, 1d20+8=11, 1d20+8=15, 1d20+8=12) NOT ONE FREAKING CRIT! *kicks IC* stupid dice... That's effectively 8 attacks on all of you (none could touch Phantom) but none could do real damage. poo. Anyway, figure not more than 8 can get 1 person at a time *shrug* hence the 8. So...you guys are up.
Dr Archeville Posted November 2, 2009 Posted November 2, 2009 Actually... with his Takedown Attack 2 (which I forgot at the time of that post).... Dead Head gets to keep kayaking through the demons And since you can Take 10 on the attack roll vs. Minions, DH would have a 21 to hit. DC 24 Toughness.
Avenger Assembled Posted November 2, 2009 Posted November 2, 2009 Avenger Bluffs as a move action (DC 21 w/Skill Mastery.) Hopefully this will leave a great many of them flat-footed. He then begins killing his way through the demons, full-on power-attacking with Takedown Attack for a DC 32 Toughness save.
Dr Archeville Posted November 2, 2009 Posted November 2, 2009 D'oh, I forgot DH's Power Attack! And if the demon minions have a +8 Toughness, they can't make a DC 32 save, so they all go down!
Geez3r Posted November 2, 2009 Posted November 2, 2009 Atlas will use his Leaping (Max distance ~260ft from a stand-still while only taking a move action) to position himself to use his Shockwave (100ft cone) on the maximum number of demons while simultaneously not hitting any civilians or allies.
Cyroa Posted November 2, 2009 Author Posted November 2, 2009 civies are clear....how BIG of an area does Atlas' shockwave cover anyway? Also, for you takedwon two people....how far can you move? (cause that determines how many you can kill...) yesh...
Dr Archeville Posted November 2, 2009 Posted November 2, 2009 Dead Head has a regular human speed, 30 feet.
Avenger Assembled Posted November 2, 2009 Posted November 2, 2009 Jack hasn't picked up Speed yet, so in daylight he's just at 30 feet as well.
Cyroa Posted November 2, 2009 Author Posted November 2, 2009 So Atlas affects a 100' long cone that's a 100' wide at the end...yesh... (I'll roll the 8 bazillion toughness checks later ) To get the demons' attack out of the way... first half on Avenger, 2nd on Dead Head (1d20+8=15, 1d20+8=23, 1d20+8=16, 1d20+8=26, 1d20+8=23, 1d20+8=17, 1d20+8=17, 1d20+8=21, 1d20+8=27, 1d20+8=16, 1d20+8=18, 1d20+8=25, 1d20+8=25, 1d20+8=12, 1d20+8=10, 1d20+8=26, 1d20+8=18, 1d20+8=19, 1d20+8=12, 1d20+8=23, 1d20+8=16, 1d20+8=17, 1d20+8=21, 1d20+8=18, 1d20+8=9, 1d20+8=27, 1d20+8=16, 1d20+8=16, 1d20+8=17, 1d20+8=17) .................... I hate IC. Or it hates me. Not sure which... that's just horrible...nothing. ok, once Phantom does her attack/post, I'll throw a post up and we can continue with you lot plowing through these low level demons like it was going out of style...
Dr Archeville Posted November 2, 2009 Posted November 2, 2009 Note that Dead Head has Immunity to Crits (taking his head off don't matter none!)... so the Minions can't hurt him. Unless they did something crazy like a Combined Attack....
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