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Invasion! - Riverside (OOC)


Cyroa

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Posted

Assuming the demons are all medium sized, and standing shoulder to shoulder (ie: no gaps in the area) Atlas will be able to hit about 200-210 of them. This is of course ignoring the 3rd dimension, and any flying demons, as well as any that might go down from the demons being knocked back by this attack, aka the domino effect.

And don't forget, they get a reflex save for half damage :D

But in all seriousness, handwave as much of the above as you deem fit, you've got a full plate as it is.

Posted

Oh noes! Something else!

Both Avenger & Dead Head's Impervious Toughness is ineffective vs. blessed, silver, or magical attacks. (They still have their full Toughness against those attacks, it's just not Impervious.)

Do demon claws/fangs/stingers/spines/etc. count as magical?

Posted

only by the fact the the creatures are that. I'll say for these guys, your impervious counts. don't worry, those kinds of attacks will come soon enough ;)

Posted

ok, there are currently a few demons left in your immediate area but nothing significant. There is a one round 'breather' as the Horde approached, so you can do whatever for a round or so before the combat 'resumes'

  • 3 weeks later...
Posted

ok, you guys are up.

These will be doing coordinated attack and group efforts and the like (ie fighting smarter, not just with limitless numbers; which they also have!)...so damage will done! :)

Posted

Ok: to make this fair (and to test it out before using it Mansion thread), let me know how this sounds.

Rather than failing a toughness roll and going into stunning (which is pretty much getting KO'd here), if you make a toughness roll, you only take _1_ wound. If you fail, you take _3_. This is to refelct the coordinated and sheer number of attacks that can hurt you. If your toughness drops to 0 from wounds, then you get stunned. Five more wounds and you pass out (which is pretty much a given). This obviously means you're only going to last a couple rounds. But that was the idea anyway. (And it saves use from having to make dozens and dozens of rolls.)

If that's fair, everyone can make 3 DC 30 toughness checks. If not, I'll go to plan B. ;)

Posted

Stunting off my magic array (34 points)

Touch Range Area Blast 11 (Extra: Selective, PF: Progression) That should be 220 feet of magical damage. DC21 reflex save, followed by DC26 or a DC20 if they save.

The stunt stays for the whole round, so she will spend her last HP to clear the fatigue from the stunt, surge and fire it again.

I'm writing her out this post as it is impossible to make those toughness saves and Phantom is going to go out in a BLAZE OF GLORY. :D

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