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Invasion! - Riverside: Gate (OOC)


Cyroa

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Posted

here's the ooc

Some ground rules/info

- Barring the ability for dimensional travel, you cannot leave FC. Likewise, communication to the outside is not working.

- Jumping to different threads: not going to generally allow it. However, that said, if you feel it makes perfect sense and somehow know about the other thread, then I’ll reconsider on case by case. (Mainly it’s because I don’t want a massive thread with 10+ people duking it out unless I have to. Already going to have one of those…) Basically: just ask before you do it.

- The entire FC is being corrupted and changed by the infernal presence. There is a general ‘fear/depression/hopelessness’ aura going on all the time. It’s minor/background and I’m having anyone roll for it. You’re the heroes; you fight past it. Just remember that it is there in the RP.

- There is going to be some weird time-dilation affect going on; strength depending on where you are. It won’t matter to most chars as they can’t tell anyway. But just wanted to be upfront about it.

- I’m going to try and keep this going fast (and putting most of my personal threads on the back burner so hopefully I won’t slow us down ;) ). Please check regularly. I don’t want to get hung out for days waiting…

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Posted

As stated: players who don't post with 48 hours of their 'turn' will be NPCed to not hold up players who can/do post. When you return, on your turn you can post again obviously.

So, shall I start the combat going or would you guys like another day or two to RP?

Posted

In fact, the way the plan is set up, we can pretty easily just hand-wave her holding off the demons on the left flank or whatever. We probably don't even need to roll if we say she's "holding her own," etc.

Posted

There are 8 large (10' tall) demons of various descriptions.

For simplicity, Breakdown is on the 'left'. On/near/approaching Breakdown's side are 2. 1 has 4 arms (2 hold weapons) and the other is coated in spines, claws and ridges.

One hte right, there are also 2. One is wreathed in flames. Another looks like is has a thing coating of slime or something on it.

There are 4 'roughly' in front/in between you guys and the gate. One has dozens of mouths. One has a giant mouth in its torso. Two look like succubi. Two others are the more traditional big red demons with wings.

That help? ;)

Posted

Very much so!

I will attempt to hold off the ones on the left here. Let's just see what kind of stuff they're made of, hey?

Free Action: Enter Dance Form

Full-Round Action: Sound Wave 11 (Damage 11; Extras: Area/Burst, Selective; Flaws: Full Round Action) [22pp]

IC post incomming :)

Posted

4 arm guy

reflex (1d20+8=18)

nuts...so toughness

toughness (1d20+14=29)

it shrugs that one off...

Spiney

reflex (1d20+11=30)

"What? Oh, was that supposed to actually hit?" ;)

James does nothing (that you can see) this turn ;) Though everyone can give me a will. DC 24. (I'll be nice though: It's not mind control or anything; so if you fail, don't feel compelled to blow the HP.)

Edge is up (right after I make an IC response to Breakdown)


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