angrydurf Posted November 5, 2009 Posted November 5, 2009 I will console my self in mike being more socially aware than Dark Star :P
angrydurf Posted November 8, 2009 Posted November 8, 2009 I'll ready an action to grapple James if he makes a move for Alex or Edge. (assumeing I'm in range for such I'm a little fuzzy on everyones positions.)
Cyroa Posted November 9, 2009 Author Posted November 9, 2009 on the left (roughly 100 feet from James) Breakdown is fighting 2. Wander is within 30 feet of James and the Gate Psyche, Phalanx, Edge are 100' back. There are 4 demons in front of them (about 40 feet and about to attack) and 2 to the right (also about to attack). That help? If you want to change action, go ahead. I'll post the various bad guys actions tomorrow most likely (after Wander goes).
angrydurf Posted November 18, 2009 Posted November 18, 2009 Nope thats basically where I thought everyone was I'll stick with that action.
Electra Posted November 19, 2009 Posted November 19, 2009 After consultation with the refs to see whether this is legal or not, Erin is using the Defensive Attack feat combined with a Total Defense maneuver, to increase her defense by +9 for the coming round. The DC to hit her will be 31.
Cyroa Posted November 24, 2009 Author Posted November 24, 2009 Breakdown: 4 armed demon attack breakdown (1d20+8=26) DC 28 Spike demon against Breakdown (1d20+12=29) DC 24 On the right… Acid Spit acid spit (1d20+12=14) Nada again (grr… ) Hellfire hellfire (1d20+12=27) DC 27 Front (between Erin and the others) Succubi Succubi Edge & Phalanx: resist 1 DC 21 Will! (FAIL DARN YOU!) Multiple mouths trying to grab Wander multi-mouth bites! (1d20+12=17) Not even close… Massive tongue trying to wrap around her (ie grapple) tongue grab (1d20+12=32) BOOYA! I freaking hit her (I think). tongue grapple (1d20+22=31) (didn't know if the crit did anything for this roll so left it alone) And reposting the inits: Init Order Breakdown - 24 "James" - 23 Edge - 22 Demons - 20 Psyche - 19 Phalanx - 17 Wander – 16 Breakdown is up (after various rolls are made)!
Electra Posted November 24, 2009 Posted November 24, 2009 Erin is extremely willful (or at least very distracted by the tongue-bath she's getting) Will Save 1d20+6=26 The tongue does give her a licking, but there's many a slip 'twixt tongue and lip. ;-) She beats the grapple check. 1d20+23=40
Cyroa Posted November 24, 2009 Author Posted November 24, 2009 I meant Edge and Phalanx (oops, my bad). I edited... CURSES!
angrydurf Posted November 24, 2009 Posted November 24, 2009 1d20+9=17 Ick HP TIEM IS NAO HP reroll (1d20+9=18) +10 = 28 YAY!
quotemyname Posted November 24, 2009 Posted November 24, 2009 Breakdown: 4 armed demon attack breakdown (1d20+8=26) DC 28 Spike demon against Breakdown (1d20+12=29) DC 24 And reposting the inits: Init Order Breakdown - 24 "James" - 23 Edge - 22 Demons - 20 Psyche - 19 Phalanx - 17 Wander – 16 Breakdown is up (after various rolls are made)! I already had 1 bruised. TOU DC 28 (1d20+10=25) 2 bruised. TOU DC 24 (1d20+9=16) No. Take it back. Get a refund. Do not want! Hero point reroll: TOU DC 24 (1d20.minroll(11)+9=24) Well spent, I'd say. BD now has two bruises and 2 HP remaining. Standard: Attack Free: Switch to Jazz Move: Fly up 50 feet Power Attack DC 31 on hit (1d20+6=14) Sucks!
Avenger Assembled Posted November 26, 2009 Posted November 26, 2009 (23:51:40) Cyroa: oh. yeah (23:51:53) ChatBot: AvengerAssembled rolls 1d20 and gets 13. --- A total of 19, below 21. While I've still got a couple of HP from my complications and one from Luck, I think I'll be a team player and let Edge suck up a failed save for once. Cy, do your worst! :kaboom:
alderwitch Posted November 29, 2009 Posted November 29, 2009 (16:42:20) alderwitch: Reminder for everyone, we still have a +2 from master plan (16:42:32) Electra: Appears to be (16:43:17) ChatBot: alderwitch rolls 1d20 and gets 2. (16:43:23) Electra: Ouch (16:43:36) Cyroa: well, it's an 8 (16:43:38) alderwitch: Yeah, that's a reroll (16:44:01) ChatBot: alderwitch rolls 1d20 and gets 9. (16:44:12) Electra: Yay! (16:44:24) AvengerAssembled: Yay! (16:44:24) Cyroa: sheesh... (16:44:52) alderwitch: So 19 + 7 (after the half power, +extra effort), +2 = 28 And is fatigued
angrydurf Posted December 1, 2009 Posted December 1, 2009 Charge attack at the hellfire demon attacking Alex, All out power attack, Base attack +8, Power attack -5, all out attack +5, +2 charge, +2 master plan = +12 total (19:05:03) ChatBot: angrydurf rolls 1d20 and gets 10. 22 total DC 34 toughness If KO'd (Fingers crossed ) takedown attack (19:11:28) ChatBot: angrydurf rolls 1d20 and gets 7. will be a 19 total for same toughness DC (34) on the Acid spit one.
Cyroa Posted December 2, 2009 Author Posted December 2, 2009 (20:07:50) ChatBot: Cyroa rolls 1d20 and gets 3. (20:07:57) Cyroa: for the love of.... (20:08:01) Cyroa: *sigh* he goes bye bye... however, not enough to hit the second!
Electra Posted December 2, 2009 Posted December 2, 2009 Erin is going to grab the tongue that just tried to grab her, and attempt to rip it out of the mouth of the demon. She's using her lethal unarmed strike, which adds +2 to her attack. She will make it She will power attack and all out attack for three apiece, which will make her attack +12, her damage +15, and her defense +9. (20:56:14) Electra: Man, I need Invisible Castle up again. I can't take the pressure of rolling in chat! (20:56:27) ChatBot: Electra rolls 1d20 and gets 13. (20:56:35) Electra: Meh. (20:56:42) Heritage: Don't mind us, we're only watching your every move 1d20+14 (including Master Plan) =27.
Cyroa Posted December 2, 2009 Author Posted December 2, 2009 (21:11:10) ChatBot: Cyroa rolls 1d20 and gets 12. hits and fails toughness by 7. Ouch! he gags but the tongue stays in his 'head'
quotemyname Posted December 2, 2009 Posted December 2, 2009 Wander just acted, so that means I'm up. Psyche has not acted yet this round, so the Master Plan bonus is still at +2 (not that I'm actually going to use it >_>) No Action: Regenerate 1 Bruised condition. I am now at 1 Bruise. Standard: Perception range Emotion Control: Calm on the demon shooting spikes. Will Save DC 21. Move Action: Maintain height of 50ft above ground, fly backwards 30ft closer to the rest of the group.
Cyroa Posted December 2, 2009 Author Posted December 2, 2009 IC is still down and can't access Chat from here so used different roller: Roll(1d20)+8: 15,+8 Total:23 He saves! and I think James is up next, yes?
Electra Posted December 2, 2009 Posted December 2, 2009 So, is James not gonna be such a wuss now that Wander's dropped her defense? :D
Cyroa Posted December 2, 2009 Author Posted December 2, 2009 Maybe, maybe not. And +9 defense is not dropping her defenses! That's still way better than most people on the planet! Though, before I forget: Everyone roll 1d20. No bonus, this is straight up intuition/insight. (Edge and Psyche can spend a HP or roll twice given the nature of their chars though.)
angrydurf Posted December 2, 2009 Posted December 2, 2009 Intuition (1d20:1+0=1) Mike is vary intuitive ... Also with our Internet connection restored D.I.C.E. is back up and working YAY!
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