Electra Posted December 2, 2009 Posted December 2, 2009 I'm not sure I like your die roller anymore, Durf. Intuition (1d20:3+0=3) Erin is too busy to be intuitive.
quotemyname Posted December 2, 2009 Posted December 2, 2009 intuition (1d20:10+0=10) And my trend of not rolling so hot continues! :D
Avenger Assembled Posted December 2, 2009 Posted December 2, 2009 (17:13:14) ChatBot: AvengerAssembled rolls 2d20 and gets 9,2. Sigh.
Electra Posted December 3, 2009 Posted December 3, 2009 Erin saves against the DC 35 pummeling: Toughness Save (1d20:17+12=29) Bruised and stunned, spending HP to clear the stun. The bruise will clear at the top of her action.
Cyroa Posted December 3, 2009 Author Posted December 3, 2009 James (1d20:12+16=28) no damage (yay evasion) Tongue demon (1d20:2+10=12) ow, (1d20:6+10=16) geez. that's 2 wounds. and is still stunned Multi-mouth (1d20:12+12=24) half... (1d20:13+10=23) saves! Acid demon (1d20:2+10=12) yowch! (1d20:19+10=29) but NICE save! Hellfire demon is LONG gone...Succubi (1d20:5+13=18) (1d20:8+13=21) nuts... (1d20:13+10=23) (1d20:20+10=30) the "left" one takes 1 bruise! Spiney (1d20:15+14=29) (no damage) 4 arms (1d20:14+8=22) heh; only half (1d20:7+14=21) JUST makes it for no damage! Nicely done me! an IC post will be coming in a bit. ;)
Avenger Assembled Posted December 3, 2009 Posted December 3, 2009 I spend the HP from my leadership complication to make the mouth-demon reroll that REF save.
Cyroa Posted December 3, 2009 Author Posted December 3, 2009 you suck (1d20:2+12=14) so he takes 1 wound.
Cyroa Posted December 3, 2009 Author Posted December 3, 2009 Breakdown: DC25 toughness from thrown rock Wander: DC 27 (and she’s immune to poison so nevermind the second part) Edge: two(!) DC 18 Will rolls to resist being Stunned!
quotemyname Posted December 3, 2009 Posted December 3, 2009 TOU DC 25 (1d20:19+10=29) Looks like the dice come through when I need 'em ;)
Electra Posted December 3, 2009 Posted December 3, 2009 Toughness Save, down one for Bruised (1d20:14+11=25) Missed by two, another bruised level.
alderwitch Posted December 5, 2009 Posted December 5, 2009 I will use emotional control to try and get James to notice how bad hurting his friends makes him feel (ie, Emotion Control Guilt). I will burn my last HP to clear my fatigue and Extra Effort so that it is a DC 22 Will Save (PL12 effect), leaving Psyche fatigued again.
alderwitch Posted December 5, 2009 Posted December 5, 2009 Also, James shouldn't be able to act since he's mentally grappled but is okay, I think is best just to take the HP and have him 'fight through the grapple' for his action. I could use that HP ;)
Cyroa Posted December 5, 2009 Author Posted December 5, 2009 Ooops, my bad. Didn't know that Have the HP. :)
alderwitch Posted December 6, 2009 Posted December 6, 2009 No worries. Is dramatically appropriate Its really what the HP system is for ;)
Avenger Assembled Posted December 6, 2009 Posted December 6, 2009 Sigh That's still a 14 for both with my field up; still a failure. I do spend my HP from my Responsibility legacy to help out Psyche. (Forcing a reroll) A Lucas doesn't let the ladies keep him from doing the right thing!
angrydurf Posted December 6, 2009 Posted December 6, 2009 Shift Paragon Array to Super strength rank 9 All out attack to grapple the Acid Spitter (8 base attack + 1 Master Plan + 5 All Out Attack = 14) Attack to initiate grapple (1d20+14=21) If that hits Grapple Check (1d20+36=45) If I win that Grapple I'll Throw the Acid Spitter (I Assume he's under my 250 tons) at Mr. Mouthy Attack with thrown Demon. (1d20+11=28) Which IIRC is a DC 29 Toughness (STR Bonus) for each of them assuming it hits the stunned demon. I'll post IC when I know IC if any of that works.
Cyroa Posted December 8, 2009 Author Posted December 8, 2009 yeah...sadly it works. barely. but you hit. and I can't even come CLOSE to making that grapple check... Acid guy...(1d20:2+13=15) Mouth Guy...(1d20:5+11=16) That's....That's just not freaking fair!
angrydurf Posted December 8, 2009 Posted December 8, 2009 So thats Stunned and Staggered for each. The Knockback value is 14 minus their KB resistance (6 for the acid guy and 5 for the Mouther unless they have some impervious) for an 8 and a 9 value respectively for 250' and 500' of distance. The KB damage is DC 23 (Acid Guy) and DC 24 (Mouther) unless they impact something with a toughness lower than 8 or 9.
Electra Posted December 9, 2009 Posted December 9, 2009 Erin is going to make a three point power attack on Tonguey, using her lethal unarmed strike. His defense is down by two and he's flat-footed, so he loses all dodge bonus. Erin's handicapped attack is +8, her damage is +15, her defense is unchanged. She shakes one level of bruised, keeps one level of bruised. Power attacking for 3, bonus decreased by 1 for Bruised. (1d20:10+8=18) That's a DC 30 toughness check, and I believe Tonguey is down by two for his injuries for that.
quotemyname Posted December 9, 2009 Posted December 9, 2009 Not much to see here: No Action: Regenerate 1 Bruise (No Injuries Remaining) Move Action: Fly to the ground Free Action: Switch to Dance Form Standard Action: Emotion Control Love (Spined Demon) Spend Hero Point for Action Surge (1 remaining) Standard Action: Emotion Control Love (Multiple Armed Demon)
Cyroa Posted December 11, 2009 Author Posted December 11, 2009 Ok, who's turn is it? James is stunned/staggered so looses his turn...
Electra Posted December 11, 2009 Posted December 11, 2009 It's the remaining demons, then Psyche, Phalanx, and Wander.
alderwitch Posted December 12, 2009 Posted December 12, 2009 I'll spend that HP to clear my fatigue ( again ) and back to 0 HP! Woo! I'm going to end this thread exhausted, I can tell. Emotion Control: Hope. That'd be on everyone, although it is selective. I am selecting everyone I will Extra Effort it to raise the will save to DC22. Psyche is now fatigued, again.
angrydurf Posted December 12, 2009 Posted December 12, 2009 I'll take a one on the will save and feel hopefull Free Action: Paragon Array shifted to Flight 8 SS 1 Free Action: Power stunt to get Shockwave power feat on SS Standard action: Use Shockwave on the Succubi(140 foot long cone 140 foot wide at end DC 24 Refelx save for half effect base Toughness DC 29 saved DC 22) Move Action: Fly to Psyches side
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