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Invasion! - Riverside: Gate (OOC)


Cyroa

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on the left (roughly 100 feet from James) Breakdown is fighting 2.

Wander is within 30 feet of James and the Gate

Psyche, Phalanx, Edge are 100' back. There are 4 demons in front of them (about 40 feet and about to attack) and 2 to the right (also about to attack).

That help? If you want to change action, go ahead. I'll post the various bad guys actions tomorrow most likely (after Wander goes).

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  • 2 weeks later...

Breakdown:

4 armed demon

attack breakdown (1d20+8=26)

DC 28

Spike demon

against Breakdown (1d20+12=29)

DC 24

On the right…

Acid Spit

acid spit (1d20+12=14)

Nada again (grr… ;) )

Hellfire

hellfire (1d20+12=27)

DC 27

Front (between Erin and the others)

Succubi

Succubi

Edge & Phalanx: resist 1 DC 21 Will! (FAIL DARN YOU!)

Multiple mouths trying to grab Wander

multi-mouth bites! (1d20+12=17)

Not even close…

Massive tongue trying to wrap around her (ie grapple)

tongue grab (1d20+12=32)

BOOYA! :) I freaking hit her (I think).

tongue grapple (1d20+22=31)

(didn't know if the crit did anything for this roll so left it alone)

And reposting the inits:

Init Order

Breakdown - 24

"James" - 23

Edge - 22

Demons - 20

Psyche - 19

Phalanx - 17

Wander – 16

Breakdown is up (after various rolls are made)!

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Breakdown:

4 armed demon

attack breakdown (1d20+8=26)

DC 28

Spike demon

against Breakdown (1d20+12=29)

DC 24

And reposting the inits:

Init Order

Breakdown - 24

"James" - 23

Edge - 22

Demons - 20

Psyche - 19

Phalanx - 17

Wander – 16

Breakdown is up (after various rolls are made)!

I already had 1 bruised. TOU DC 28 (1d20+10=25)

2 bruised. TOU DC 24 (1d20+9=16)

No. Take it back. Get a refund. Do not want!

Hero point reroll: TOU DC 24 (1d20.minroll(11)+9=24) Well spent, I'd say.

BD now has two bruises and 2 HP remaining.

Standard: Attack

Free: Switch to Jazz

Move: Fly up 50 feet

Power Attack DC 31 on hit (1d20+6=14)

Sucks!

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(16:42:20) alderwitch: Reminder for everyone, we still have a +2 from master plan

(16:42:32) Electra: Appears to be

(16:43:17) ChatBot: alderwitch rolls 1d20 and gets 2.

(16:43:23) Electra: Ouch

(16:43:36) Cyroa: well, it's an 8

(16:43:38) alderwitch: Yeah, that's a reroll

(16:44:01) ChatBot: alderwitch rolls 1d20 and gets 9.

(16:44:12) Electra: Yay!

(16:44:24) AvengerAssembled: Yay!

(16:44:24) Cyroa: sheesh...

(16:44:52) alderwitch: So 19 + 7 (after the half power, +extra effort), +2 = 28

And is fatigued

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Charge attack at the hellfire demon attacking Alex, All out power attack, Base attack +8, Power attack -5, all out attack +5, +2 charge, +2 master plan = +12 total (19:05:03) ChatBot: angrydurf rolls 1d20 and gets 10. 22 total DC 34 toughness

If KO'd (Fingers crossed :D) takedown attack (19:11:28) ChatBot: angrydurf rolls 1d20 and gets 7. will be a 19 total for same toughness DC (34) on the Acid spit one.

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Erin is going to grab the tongue that just tried to grab her, and attempt to rip it out of the mouth of the demon. She's using her lethal unarmed strike, which adds +2 to her attack. She will make it She will power attack and all out attack for three apiece, which will make her attack +12, her damage +15, and her defense +9.

(20:56:14) Electra: Man, I need Invisible Castle up again. I can't take the pressure of rolling in chat!

(20:56:27) ChatBot: Electra rolls 1d20 and gets 13.

(20:56:35) Electra: Meh.

(20:56:42) Heritage: Don't mind us, we're only watching your every move

1d20+14 (including Master Plan) =27.

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Wander just acted, so that means I'm up. Psyche has not acted yet this round, so the Master Plan bonus is still at +2 (not that I'm actually going to use it >_>)

No Action: Regenerate 1 Bruised condition. I am now at 1 Bruise.

Standard: Perception range Emotion Control: Calm on the demon shooting spikes. Will Save DC 21.

Move Action: Maintain height of 50ft above ground, fly backwards 30ft closer to the rest of the group.

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Maybe, maybe not. ;) And +9 defense is not dropping her defenses! That's still way better than most people on the planet!

Though, before I forget: Everyone roll 1d20. No bonus, this is straight up intuition/insight. (Edge and Psyche can spend a HP or roll twice given the nature of their chars though.)

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