Troubleshooter Posted November 24, 2009 Posted November 24, 2009 Players Name: Troubleshooter Power Level: 10 (150/157) Trade-Offs: -2 Defense for +2 Toughness Unspent PP: 7 Characters Name: Elektron Alternate Identity: none; public identity Height: 6’0†Weight: 187 lbs. Hair: None Eyes: LED visor, alternately green, yellow, or red Description: Elektron looks like an art deco Cylon, all gleaming copper and transparent plastic. Although humanoid, he is impossible to mistake for an armored person, since it is possible to see directly through the plastic casing of his torso at points. He lacks facial expressions – or facial features, really – but the color and behavior of his visor light indicates his mood. (A red light scrolling back and forth is not a good sign.) Elektron can convincingly imitate any human voice, but uses the actor Doug Jones as his default. History: Jack of Gears needed a partner to help him with his high-tech crimes, but he was fed up with other people. They always demanded a cut! So he built his own assistant, using, as he always did, parts stolen from here and technology lifted from there. The end result would be good for everything from zapping enemies to building prototypes. Jack ordered his new servant to ransack some filesharing sites, went to sleep, and woke up to discover disaster. The robot had spontaneously become self-aware, absorbed huge amounts of information on human culture, and developed a conscience. Jack of Gears made a note not to let his next robot assistant watch cop shows or children’s cartoons. No good could come of it. The newly-sentient robot parted ways with its creator and started looking for a new mentor, eventually attracting the attention of Daedalus. Now calling himself “Elektron†(Daedalus gently discouraged the first pick, “Edward Bugzapperhandsâ€), the robot became a regular visitor to Freedom Hall, where he sometimes helps with maintenance and repairs. He also has a weekly late-night show on the Hanover Institute of Technology's student radio network, popular among grad students in music theory and...actually, that’s about it. Daedalus is still trying to determine why Elektron is sentient. Personality & Motivation: Elektron is very, very young, and is still deciphering humanity. Although he understands the difference between truth, lies, and fiction, he’s still building the context to tell them apart in practice. He has an enthusiastic love of all aspects of human culture, especially the really stupid parts of pop culture. Elektron frequently finds that others do not share his distinctive sense of humor. At his core, Elektron really likes humanity, and feels responsible for helping people in any way he can. Powers & Tactics: Elektron is packed with useful features: Extensive linguistic software, a flexible voice synthesizer, a short-range universal electronic interface, broad-spectrum radio receivers, a Swiss Army Knife of concealed tools built into his hands, and a (painfully slow) electromagnetic levitation module. His crowning feature, possibly more valuable than his supercomputer brain, is an electrical projection system which can throw lightning bolts or be used as a taser. As a machine, Elektron does not need to eat, drink, breathe, or rest, but his electronic systems are unusually vulnerable to being overloaded. In combat, he prefers to stay a safe distance and fire bolts of electricity, since he’s not impervious to harm and needs to be repaired manually, but he can function in melee to a more limited degree. Complications: Rise of the Machines: As one of the few non-evil artificial intelligences in the world, Elektron feels a responsibility to make a good example. This will cause him to have a particularly strong reaction to villains such as Talos (giving robots a bad name!) and Doc Otaku (creepy slavemaster!). Rage Against the Machines: As one of the few non-evil artificial intelligences in the world, Elektron is consistently confused with villains such as Talos or Doc Otaku’s freaky little Lolitaroids. It’s not like there are anti-robot lynch mobs roaming the streets with pitchforks and industrial-strength magnets, but there are plenty of hostile people out there. Sins of the Father: Elektron was created for crime. He never actually committed any, but he still feels some responsibility for his creator’s actions. Meanwhile, Jack of Gears feels cheated out of a whole lot of R&D time, and would be interested in either a return on his investment or simple revenge. Struggling: Technically, Elektron is Dead Broke, but his only material needs (electricity and spare parts) are provided for by Daedalus. Stats: 0+2-10+12+0+2 = 6pp Str: 30/10 (+0) Dex: 12 (+1) Con: -- (-) Int: 22 (+6) Wis: 10 (+0) Cha: 12 (+1) Combat: 12+16 = 28pp Attack: +6 (+10 with Blast) Grapple: +6/+16 Defense: +8 (+4 flat-footed) Knockback: -6 Initiative: +1 Saves: 0+7+5 = 12pp Toughness: +12 (+0 Con, +12 Protection) Fortitude: -Immune- Reflex: +8 (+1 Dex, +7) Will: +5 (+0 Wis, +5) Skills: 48r = 12pp Computers 9 (+15) Craft (electronic) 4 (+10) Craft (mechanical) 9 (+15) Diplomacy 6 (+7) Disable Device 4 (+10) Knowledge (popular culture) 4 (+10) Knowledge (technology) 4 (+10) Notice 8 (+8) Feats: 6pp Attack Specialization (blast) 2 Eidetic Memory Equipment 1 Power Attack Precise Shot Epipment 5 EP to Interceptors HQ Powers: 22+6+1+1+1+4+40+12+2+1 = 90pp Blast 10 (electrical; Power Feats: Alternate Power x2) [22 pp] AP: Enhanced Strength 20 AP: Stun 10 (electrical) Comprehend (speak, read, and understand all languages) 3 [6pp] Datalink 1 (10 feet) [1pp] Enhanced Feats 1: Improvised Tools (Swiss Army hands) [1pp] Feature: Voice Mimicry [1pp] Flight 2 (25 MPH) [4pp] Immunity 40: Fortitude effects, mental effects [40pp] Protection 12 [12pp] Quickness 4 (x25) (Flaws: Mental Only –1) [2pp] Super-Senses 1: Radio (Acute, Radius, Ranged by default) [1pp] Drawbacks: -4 = -4pp Vulnerable (electrical effects; very common; moderate; -4pp) DC Block: Blast 10 --- 25/Toughness --- Bruised, Staged Stun 10 --- 20/Fortitude --- Dazed, Staged Unarmed attack 10 --- 25/Toughness --- Bruised, Staged Costs: Abilities (06) + Combat (28) + Saves (12) + Skills (12) + Feats (06) + Powers (90) - Drawbacks (04) = 150/157pp Edit 12/27 Added Equipment Feat.
Sandman XI Posted November 25, 2009 Posted November 25, 2009 Description: Hm, I'm not really sure about this. The whole Tim Burton anatomy, I mean. History: Are you saying he was taught by the innernets? Do you understand the implications of this? Personality & Motivation: Ah, this I like. Just don't be TOO naive and/or TOO otherworldly when you're trying to learn, and you're good. Powers & Tactics: Good. Complications: Rise of the Machines and Rage Against the Machines is why I'm not digging the Tim Burton anatomy. Don't give them an overt reason to hate/fear you. Struggling has me confused. He has a weakness against electricity, but he needs it to recharge? Please elaborate. Stats: Good. Combat: Good. Saves: This is more an opinion, but I really don't understand saves below +10. Otherwise, good. Skills: Good. Feat: Attack specialization for powers is called Accurate. It should be applied directly to the power. With Skill Mastery, do you see yourself using these skills anywhere in combat? Blast Array: Like I said before, get rid of Attack Specialization (blast) and Make it Accurate on the Blast. That way you can put it on the Stun by proxy and pick up two more points of Enhanced Strength Comprehend: Good Datalink: Good Enhanced Feats: Good Feature: Good Flight: I'm not digging the flaw. Do you think you'll be using it in combat? If not, then it's not really worth the flaw. If so, you're Toughness shifted, does it really matter? Immunity: Good Protection: Good Quickness: Good Super-Senses: Please elaborate
Troubleshooter Posted November 26, 2009 Author Posted November 26, 2009 Okay, edits done: Removed Skill Mastery Replaced Flight 2 (Distracting) with Flight 3 Added clarifications to description and powers Corrected radio station
Geez3r Posted November 26, 2009 Posted November 26, 2009 Welcome to the rabbit hole Mr. Anderson. :approved:
Recommended Posts