Heridfel Posted December 18, 2007 Author Posted December 18, 2007 I came up with five sheets for characters I bet most of you know. Let's see if you can guess who they are. The Popular Girl (45 pp/PL 3) Abilities: Str: 9 Dex: 14 Con: 11 Int: 12 Wis: 10 Cha: 15 Saves: Toughness: +2 Fortitude: +2 Reflex: +4 Will: +2 Skills: Bluff 2 Diplomacy 4 Disguise 2 Gather Information 6 Investigate 2 Notice 5 Perform (acting) 6 Profession (model) 4 Search 1 Feats: Attractive Defensive Roll 2 Distract (Bluff) Fascinate (Perform) Equipment 2 (Van: Mobile HQ, Living Space) Wealth 7 Combat: Attack: +1 Defense: 13 Complications: Danger-prone The Jock (PL 3/45 pp) Abilities: Str: 14 Dex: 10 Con: 14 Int: 10 Wis: 8 Cha: 14 Saves: Toughness: +3 Fortitude: +5 Reflex: +3 Will: +3 Skills: Diplomacy 4 Drive 6 Gather Information 1 Investigate 1 Knowledge (tactics) Navigate 2 Search 1 Feats: Defensive Roll 1 Inspire Leadership Luck 2 (use for feats only) Master Plan Combat: Attack: +4 Defense: 13 Powers: Detect (Mysteries, Rapid) The Brain (PL 3, 45 pp) Abilities: Str: 8 Dex: 10 Con: 12 Int: 17 Wis: 14 Cha: 10 Saves: Toughness: +2 Fortitude: +1 Reflex: +1 Will: +4 Skills: Computer Use 2 Diplomacy 2 Investigate 6 Knowledge (arcane lore) 2 Knowledge (streetwise) 2 Search 6 Feats: Defensive Roll 1 Dodge Focus 1 Eidetic Memory Equipment 4 (Assorted crime-solving gear) Master Plan Combat: Attack: +0 Defense: 13 (with Dodge Focus) Powers: Snare 3 (Area, Selective Attack, Triggered 2, Indirect 3) AP: Stun 3 (Area, Selective Attack, Triggered 2, Indirect 3) Device 1 (easy-to-lose (delicious treat): Boost 3 (Will save) Linked to Boost (Immunity(fear)), Slow Fade 1) Flaw: Uses (5) Drawback: Blind without glasses, -1 pp The Hippie (PL 3/45 pp) Abilities: Str: 10 Dex: 10 Con: 12 Int: 10 Wis: 12 Cha: 12 Saves: Toughness: +3 Fortitude: +3 Reflex: +5 Will: -1 Skills: Bluff 5 Disguise 5 Investigate 1 Notice 2 Perform (acting) 5 Sense Motive 1 Search 1 Feats: Attack Focus 1 (Melee) Defensive Roll 2 Dodge Focus 1 Luck 2 Quick Change 2 Combat: Attack: +1 (+2 melee) Defense: 13 (with Dodge Focus) Powers: Danger Sense (hearing) Drain 4 (Wisdom) (No Save +2, Limited (only while disguised), Subtle 2) Luck Control (Opponent re-roll, Subtle) Complications: Always hungry, cowardly, superstititous ...and His Best Friend (PL 3/45 pp) As the Hippie, with the following changes: Increase Charisma to 14 Add Super-Senses (Scent, Ultra-hearing) Increase Attack Focus (Melee) to 2 Lower Attack to +0 Lower Luck to 1 Add disability: No Hands (uncommon, moderate, -2 pp)
Heridfel Posted December 18, 2007 Posted December 18, 2007 I came up with five sheets for characters I bet most of you know. Let's see if you can guess who they are. The Popular Girl (45 pp/PL 3) Abilities: Str: 9 Dex: 14 Con: 11 Int: 12 Wis: 10 Cha: 15 Saves: Toughness: +2 Fortitude: +2 Reflex: +4 Will: +2 Skills: Bluff 2 Diplomacy 4 Disguise 2 Gather Information 6 Investigate 2 Notice 5 Perform (acting) 6 Profession (model) 4 Search 1 Feats: Attractive Defensive Roll 2 Distract (Bluff) Fascinate (Perform) Equipment 2 (Van: Mobile HQ, Living Space) Wealth 7 Combat: Attack: +1 Defense: 13 Complications: Danger-prone The Jock (PL 3/45 pp) Abilities: Str: 14 Dex: 10 Con: 14 Int: 10 Wis: 8 Cha: 14 Saves: Toughness: +3 Fortitude: +5 Reflex: +3 Will: +3 Skills: Diplomacy 4 Drive 6 Gather Information 1 Investigate 1 Knowledge (tactics) Navigate 2 Search 1 Feats: Defensive Roll 1 Inspire Leadership Luck 2 (use for feats only) Master Plan Combat: Attack: +4 Defense: 13 Powers: Detect (Mysteries, Rapid) The Brain (PL 3, 45 pp) Abilities: Str: 8 Dex: 10 Con: 12 Int: 17 Wis: 14 Cha: 10 Saves: Toughness: +2 Fortitude: +1 Reflex: +1 Will: +4 Skills: Computer Use 2 Diplomacy 2 Investigate 6 Knowledge (arcane lore) 2 Knowledge (streetwise) 2 Search 6 Feats: Defensive Roll 1 Dodge Focus 1 Eidetic Memory Equipment 4 (Assorted crime-solving gear) Master Plan Combat: Attack: +0 Defense: 13 (with Dodge Focus) Powers: Snare 3 (Area, Selective Attack, Triggered 2, Indirect 3) AP: Stun 3 (Area, Selective Attack, Triggered 2, Indirect 3) Device 1 (easy-to-lose (delicious treat): Boost 3 (Will save) Linked to Boost (Immunity(fear)), Slow Fade 1) Flaw: Uses (5) Drawback: Blind without glasses, -1 pp The Hippie (PL 3/45 pp) Abilities: Str: 10 Dex: 10 Con: 12 Int: 10 Wis: 12 Cha: 12 Saves: Toughness: +3 Fortitude: +3 Reflex: +5 Will: -1 Skills: Bluff 5 Disguise 5 Investigate 1 Notice 2 Perform (acting) 5 Sense Motive 1 Search 1 Feats: Attack Focus 1 (Melee) Defensive Roll 2 Dodge Focus 1 Luck 2 Quick Change 2 Combat: Attack: +1 (+2 melee) Defense: 13 (with Dodge Focus) Powers: Danger Sense (hearing) Drain 4 (Wisdom) (No Save +2, Limited (only while disguised), Subtle 2) Luck Control (Opponent re-roll, Subtle) Complications: Always hungry, cowardly, superstititous ...and His Best Friend (PL 3/45 pp) As the Hippie, with the following changes: Increase Charisma to 14 Add Super-Senses (Scent, Ultra-hearing) Increase Attack Focus (Melee) to 2 Lower Attack to +0 Lower Luck to 1 Add disability: No Hands (uncommon, moderate, -2 pp)
Heridfel Posted December 18, 2007 Author Posted December 18, 2007 I came up with five sheets for characters I bet most of you know. Let's see if you can guess who they are. The Popular Girl (45 pp/PL 3) Abilities: Str: 9 Dex: 14 Con: 11 Int: 12 Wis: 10 Cha: 15 Saves: Toughness: +2 Fortitude: +2 Reflex: +4 Will: +2 Skills: Bluff 2 Diplomacy 4 Disguise 2 Gather Information 6 Investigate 2 Notice 5 Perform (acting) 6 Profession (model) 4 Search 1 Feats: Attractive Defensive Roll 2 Distract (Bluff) Fascinate (Perform) Equipment 2 (Van: Mobile HQ, Living Space) Wealth 7 Combat: Attack: +1 Defense: 13 Complications: Danger-prone The Jock (PL 3/45 pp) Abilities: Str: 14 Dex: 10 Con: 14 Int: 10 Wis: 8 Cha: 14 Saves: Toughness: +3 Fortitude: +5 Reflex: +3 Will: +3 Skills: Diplomacy 4 Drive 6 Gather Information 1 Investigate 1 Knowledge (tactics) Navigate 2 Search 1 Feats: Defensive Roll 1 Inspire Leadership Luck 2 (use for feats only) Master Plan Combat: Attack: +4 Defense: 13 Powers: Detect (Mysteries, Rapid) The Brain (PL 3, 45 pp) Abilities: Str: 8 Dex: 10 Con: 12 Int: 17 Wis: 14 Cha: 10 Saves: Toughness: +2 Fortitude: +1 Reflex: +1 Will: +4 Skills: Computer Use 2 Diplomacy 2 Investigate 6 Knowledge (arcane lore) 2 Knowledge (streetwise) 2 Search 6 Feats: Defensive Roll 1 Dodge Focus 1 Eidetic Memory Equipment 4 (Assorted crime-solving gear) Master Plan Combat: Attack: +0 Defense: 13 (with Dodge Focus) Powers: Snare 3 (Area, Selective Attack, Triggered 2, Indirect 3) AP: Stun 3 (Area, Selective Attack, Triggered 2, Indirect 3) Device 1 (easy-to-lose (delicious treat): Boost 3 (Will save) Linked to Boost (Immunity(fear)), Slow Fade 1) Flaw: Uses (5) Drawback: Blind without glasses, -1 pp The Hippie (PL 3/45 pp) Abilities: Str: 10 Dex: 10 Con: 12 Int: 10 Wis: 12 Cha: 12 Saves: Toughness: +3 Fortitude: +3 Reflex: +5 Will: -1 Skills: Bluff 5 Disguise 5 Investigate 1 Notice 2 Perform (acting) 5 Sense Motive 1 Search 1 Feats: Attack Focus 1 (Melee) Defensive Roll 2 Dodge Focus 1 Luck 2 Quick Change 2 Combat: Attack: +1 (+2 melee) Defense: 13 (with Dodge Focus) Powers: Danger Sense (hearing) Drain 4 (Wisdom) (No Save +2, Limited (only while disguised), Subtle 2) Luck Control (Opponent re-roll, Subtle) Complications: Always hungry, cowardly, superstititous ...and His Best Friend (PL 3/45 pp) As the Hippie, with the following changes: Increase Charisma to 14 Add Super-Senses (Scent, Ultra-hearing) Increase Attack Focus (Melee) to 2 Lower Attack to +0 Lower Luck to 1 Add disability: No Hands (uncommon, moderate, -2 pp)
MarkK Posted December 18, 2007 Posted December 18, 2007 Rooby rooby roo ;p Also, Fred by definition cannot have master plan. The things he does are neither masterful, nor involve what I want to call plan in any way but the absolute technical.
MarkK Posted December 18, 2007 Posted December 18, 2007 Rooby rooby roo ;p Also, Fred by definition cannot have master plan. The things he does are neither masterful, nor involve what I want to call plan in any way but the absolute technical.
MarkK Posted December 18, 2007 Posted December 18, 2007 Rooby rooby roo ;p Also, Fred by definition cannot have master plan. The things he does are neither masterful, nor involve what I want to call plan in any way but the absolute technical.
Heridfel Posted December 18, 2007 Author Posted December 18, 2007 Note that he has an Int bonus of +0, and I'm assuming that the optional rule to use Knowledge (tactics) in place of an Int check isn't in place. He definitely tries to come up with plans, but I figure that most of the time, when his plan works, it's because it was actually made by Velma.
Heridfel Posted December 18, 2007 Author Posted December 18, 2007 Note that he has an Int bonus of +0, and I'm assuming that the optional rule to use Knowledge (tactics) in place of an Int check isn't in place. He definitely tries to come up with plans, but I figure that most of the time, when his plan works, it's because it was actually made by Velma.
Heridfel Posted December 18, 2007 Author Posted December 18, 2007 Note that he has an Int bonus of +0, and I'm assuming that the optional rule to use Knowledge (tactics) in place of an Int check isn't in place. He definitely tries to come up with plans, but I figure that most of the time, when his plan works, it's because it was actually made by Velma.
Endless Flight Posted December 19, 2007 Posted December 19, 2007 I'd play in a Scooby Doo game in a second. Mystery Inc. in Freedom City. I'd want to be Shaggy, of course. :)
Endless Flight Posted December 19, 2007 Posted December 19, 2007 I'd play in a Scooby Doo game in a second. Mystery Inc. in Freedom City. I'd want to be Shaggy, of course. :)
Endless Flight Posted December 19, 2007 Posted December 19, 2007 I'd play in a Scooby Doo game in a second. Mystery Inc. in Freedom City. I'd want to be Shaggy, of course. :)
Barnum Posted December 19, 2007 Posted December 19, 2007 I'd play in a Scooby Doo game in a second. Mystery Inc. in Freedom City. I'd want to be Shaggy, of course. I think for a one-shot (not something we did/allowed all the time), that's a great idea. Short (and sometimes silly, sometimes creepy) stories like that really help to give a Game/Board/City some color. :D
Barnum Posted December 19, 2007 Posted December 19, 2007 I'd play in a Scooby Doo game in a second. Mystery Inc. in Freedom City. I'd want to be Shaggy, of course. I think for a one-shot (not something we did/allowed all the time), that's a great idea. Short (and sometimes silly, sometimes creepy) stories like that really help to give a Game/Board/City some color. :D
Barnum Posted December 19, 2007 Posted December 19, 2007 I'd play in a Scooby Doo game in a second. Mystery Inc. in Freedom City. I'd want to be Shaggy, of course. I think for a one-shot (not something we did/allowed all the time), that's a great idea. Short (and sometimes silly, sometimes creepy) stories like that really help to give a Game/Board/City some color. :D
cosmicarus Posted December 19, 2007 Posted December 19, 2007 Hehe - that's great Herid! Nice work. If you were going to play a short scenario with them, you'd have to change their names slightly, like have Scraggy and Doobie be part of Mystery Co. :D
cosmicarus Posted December 19, 2007 Posted December 19, 2007 Hehe - that's great Herid! Nice work. If you were going to play a short scenario with them, you'd have to change their names slightly, like have Scraggy and Doobie be part of Mystery Co. :D
cosmicarus Posted December 19, 2007 Posted December 19, 2007 Hehe - that's great Herid! Nice work. If you were going to play a short scenario with them, you'd have to change their names slightly, like have Scraggy and Doobie be part of Mystery Co. :D
DrBalloon Posted December 19, 2007 Posted December 19, 2007 Are you sure you got the stats right? :twisted:
DrBalloon Posted December 19, 2007 Posted December 19, 2007 Are you sure you got the stats right? :twisted:
DrBalloon Posted December 19, 2007 Posted December 19, 2007 Are you sure you got the stats right? :twisted:
Barnum Posted December 19, 2007 Posted December 19, 2007 My selection for the first YouTube video posted here was in honor of this thread. :D
Barnum Posted December 19, 2007 Posted December 19, 2007 My selection for the first YouTube video posted here was in honor of this thread. :D
Barnum Posted December 19, 2007 Posted December 19, 2007 My selection for the first YouTube video posted here was in honor of this thread. :D
Endless Flight Posted December 19, 2007 Posted December 19, 2007 It might be interesting playing PL3 characters.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now