Gizmo Posted January 14, 2010 Posted January 14, 2010 Well fought, gentlemen! Sheesh, though, Fulcrum's wreaking the place, tearing up the seats and what not! Thank goodness for energy awareness, Uncanny Dodge and Skill Mastery (Acrobatics), eh?
Geez3r Posted January 14, 2010 Author Posted January 14, 2010 Is it bad that I want to see Grim turn Jack inside out in their bout? Speaking of, are you guys fine with being up next, or do you want the heavy weights to go at it first?
Gizmo Posted January 14, 2010 Posted January 14, 2010 Man, if you don't want to see Jack get smacked down, I'm doing something wrong! He takes being outrageous very seriously. That level of obnoxiousness takes commitment. Anyway, I'm fine with Jack and Grim going next; if I were organizing this thing in-universe, I'd definitely schedule the giants as the grand finale!
Heritage Posted January 14, 2010 Posted January 14, 2010 Anyway, I'm fine with Jack and Grim going next; if I were organizing this thing in-universe, I'd definitely schedule the giants as the grand finale! Agreed!
Geez3r Posted January 14, 2010 Author Posted January 14, 2010 Alrighty then. Also durf, the "jab" comment was because Atlas called Ace "son". It was a joke. Because Ace is older than Atlas. And a joke can be called a jab, which adds another layer of humor to this boxing related thread. *is done killing the joke*
quotemyname Posted January 14, 2010 Posted January 14, 2010 Alrighty then. Also durf, the "jab" comment was because Atlas called Ace "son". It was a joke. Because Ace is older than Atlas. And a joke can be called a jab, which adds another layer of humor to this boxing related thread. *is done killing the joke* Hey... that's my job!
Gizmo Posted January 14, 2010 Posted January 14, 2010 So Jack's making use of his accurate energy sense to fight while blindfolded. 'Cause he's kind of a big ham like that. Initiative (1d20+9=25)
Geez3r Posted January 14, 2010 Author Posted January 14, 2010 I vote Jack gets a HP for that. Any objections?
quotemyname Posted January 14, 2010 Posted January 14, 2010 Wow a stunt like that deserves an HP! (Though with his super senses, it won't even affect the bout at all)
Heritage Posted January 14, 2010 Posted January 14, 2010 Initiative 1d20+12 = 21 Grim is also blindfolded and Jack goes first; this is gonna be so much fun! And I agree, Jack should get an HP for balls and showmanship :D
Gizmo Posted January 14, 2010 Posted January 14, 2010 Ha ha, man, I've been waiting to do that blindfold thing for so freaking long, way before I even got around to buying the accurate effect, even. I thought Grim might follow suit. So, quick rules check before we get this party started in earnest: Grim's accurate super sense is tied to her hearing, right? How does that interact with Stealth?
angrydurf Posted January 14, 2010 Posted January 14, 2010 You can use stealth normally against her hearing. She gets her normal notice check VS your stealth check. If you need concealment (IE no hide In Plain Sight) the background noise of the crowd might be enough but I'd leave that for Geez3r to call as its his thread.
quotemyname Posted January 15, 2010 Posted January 15, 2010 Depends on how loud you can make them roar with your witty banter ;)
Gizmo Posted January 15, 2010 Posted January 15, 2010 Depends on how loud you can make them roar with your witty banter Hmm, say... making a check against the audience, Ã la the "Creating a Diversion to Hide" component of Stealth? Actually, given Grim's Notice modifier, unless the cheering crowd deals a substantial penalty, it's probably not that great an idea anyway. To quote one Mr. Cobb, I just get excitable as to choice; like to have my options open. I'll let Geez3r decide how he wants to deal with all of that. In the mean time... I'll make a Feint check as a standard action; Skill Mastery makes it an automatic 31. Then, since move actions are pretty useless in this case, I suppose I'll use Acrobatics as a Perform skill to impress the audience; once again, Skill Mastery comes into play to make it a flat out 25. I guess that makes it a "memorable performance; audience enthusiastic". I'll also take up a Defensive Stance, putting Jack's Defense at 28.
Geez3r Posted January 15, 2010 Author Posted January 15, 2010 *brain leaks out onto the floor* I hate you people so much. But yes, if you were to use Stealth and beat Grim's notice check, you would be concealed from her. Now staying concealed while attacking her would be quite a feat, roaring crowd or no.
Heritage Posted January 15, 2010 Posted January 15, 2010 Okay, I have no idea how to this respond to this; am I doing a Notice check, and if so, what are my options after that? I can't just hit him, that would be boring.
angrydurf Posted January 15, 2010 Posted January 15, 2010 Alright he hasn't used stealth just feint. You oppose Feint with Sense motive or bluff (unless he's using acrobatic bluff which I don;t think is the case" If he is successfull you are flat footed against his next attack As you have accurate hearing you can target him normally. no notice check needed
Gizmo Posted January 15, 2010 Posted January 15, 2010 I can't just hit him, that would be boring. Absolutely. In fact, Grim should just avoid attacking Jack for the entire match. That'll show him!
Heritage Posted January 17, 2010 Posted January 17, 2010 Roll to counter Feint = 19 Ok, not so hot; better blow an HP Reroll to counter Feint = 23+10=33 Now Grim Feints Jack = 36 And lastly, Grim takes a swing at Jack = 17 :(
Gizmo Posted January 17, 2010 Posted January 17, 2010 Bluff check vs. Feint (1d20+21=39) Can't play a playa! Since it's not a surprise attack, Jack easily dodges the punch (17 vs. 28). Now, Jack is going to start off with a Taunt at DC 31, then, assuming the cheering caused by his Acrobatics performance last round constitutes enough of a distraction, he'll try a Stealth check at DC 25, both courtesy of Skill Mastery. He'll also keep up his Defensive Stance for the extra Defense bonus.
Heritage Posted January 19, 2010 Posted January 19, 2010 Bluff check vs. Feint (1d20+21=39) Can't play a playa! Since it's not a surprise attack, Jack easily dodges the punch (17 vs. 28). Now, Jack is going to start off with a Taunt at DC 31, then, assuming the cheering caused by his Acrobatics performance last round constitutes enough of a distraction, he'll try a Stealth check at DC 25, both courtesy of Skill Mastery. He'll also keep up his Defensive Stance for the extra Defense bonus. Okay, here we go! Bluff vs Taunt = 30. So close! Not gonna waste the HP, especially since it's totally in character for her to be super-pissed at this point. Acrobatic Bluff to power Feint via Skill Mastery: 33. We'll see if that one is also ignored (Edit: should actually be a 31) Notice check to hear the sneakiy lil' SOB: 1d20+12=27 "I have you now." Power Attack to paste Jack in the beezer (-3 for PA, -2 for Taunt: 1d20+5=10 Fie, I say, fie! Blows HP, filled with shame: 1d20+5=16. A grand total of 16, mind you :roll:
Gizmo Posted January 19, 2010 Posted January 19, 2010 Alright, so the Taunt confers a -2 penalty to checks, which should but the Feint check at 31, right? While I'm thinking of it, does it being an Acrobatic Bluff rather than a regular Bluff make a difference for the cumulative +1 bonus for resisting Grim's first Feint?
Heritage Posted January 19, 2010 Posted January 19, 2010 Alright, so the Taunt confers a -2 penalty to checks, which should but the Feint check at 31, right? While I'm thinking of it, does it being an Acrobatic Bluff rather than a regular Bluff make a difference for the cumulative +1 bonus for resisting Grim's first Feint? Good call on the -2 reduction, no idea on the second question.
Gizmo Posted January 19, 2010 Posted January 19, 2010 Well, it's pretty much a moot point since Jack's Skill Mastery gives him a steady 31 Bluff check; with the Taunt penalty factored in, he beats Grim's Feint automatically. Which means the attack misses as well, obviously. I gotta tell you, this is a welcome change from getting knocked out of the fight in the first round.
Heritage Posted January 19, 2010 Posted January 19, 2010 Damn it, I hate writing long posts that still add up to 'Grim misses completely' - grr! :evil: Edit: Wait a sec, Acrobatic Feint is not resisted by Bluff, Gizmo; only Sense Motive or Acrobtaics, per page 56 of corebook. Punch is +3 from Power Attack, in case that wasn't clear.
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