Geez3r Posted January 29, 2010 Author Posted January 29, 2010 Toughness save DC 27 (1d20+16=26) So that's a bruise for the Ruskie. If the trends hold, he should be knocked out on the next hit Ruskie's still warming up, but he's gonna put a little more mustard on this one. Attack Roll, Accurate Attack 3 vs DEF 18, DC 28 (1d20+9=27)
Dariusprime Posted January 30, 2010 Posted January 30, 2010 He is such a lightweight isn't he? :mrgreen: Lets see if he puts my lights out: Toughness vs Atlas 2 (1d20+12=21) Is that an stun or does FC PBP use the stun save variant? I'm searching now, no fear! I may use my HP... Edit: Guess not. I'll take the bruised and stun for dramatic purposes. No knock back too though. ;)
Geez3r Posted January 30, 2010 Author Posted January 30, 2010 Well you don't actually get knocked back. It was a rank 13 attack and Fulcrum has a -14 Knockback modifier.
Dariusprime Posted January 31, 2010 Posted January 31, 2010 I should let my regeneration pick up the bruised level, considering what I'm up against. My apologies for the delay in posting. Ready for another round!
Geez3r Posted February 1, 2010 Author Posted February 1, 2010 Melee Atk roll vs Fulcrum DEF 18, DC 31 (1d20+6=24) You sure about that? ;)
Gizmo Posted February 1, 2010 Posted February 1, 2010 Ha ha, I just twigged on who Grim reminds me of, with all of the costume changes. Anybody watch any classic Super Sentai? (Warning: be prepared for a montage of truly ridiculous fanservice questionably justified as badassery.) Also, I don't care how high his Defense is, I'm glad Jack didn't have to go up against Atlas. DC 31... sheesh. Jack could roll a 19 on his Toughness save and still be stunned. If he rolled a 10, he'd be flat out unconscious in one hit!
Geez3r Posted February 1, 2010 Author Posted February 1, 2010 Actually, if Atlas hit Jack with that attack, he would have had to have rolled a natural 20, so Jack would be facing a DC 36 attack. Which is why against Jack, Atlas would be using Accurate Attack 5 and All Out Attack 5 or Shockwave. By the same token, Jack would have to Power Attack 4 before he even had a chance of missing Atlas's base defense (natural 1's aside). We're both PL 11, but our Trade-offs are the exact opposite.
Gizmo Posted February 1, 2010 Posted February 1, 2010 Actually, if Atlas hit Jack with that attack, he would have had to have rolled a natural 20, so Jack would be facing a DC 36 attack. Which is why against Jack, Atlas would be using Accurate Attack 5 and All Out Attack 5 or Shockwave. By the same token, Jack would have to Power Attack 4 before he even had a chance of missing Atlas's base defense (natural 1's aside). We're both PL 11, but our Trade-offs are the exact opposite. Man, even with trade-off feats, that'd be one looooong fight. Feinting is kinda Jack's bread and butter, but it'd be pointless against Atlas. I guess Taunting and Distracting would be worth something, but I think the best solution would be a good Trick check in a construction site!
Dariusprime Posted February 1, 2010 Posted February 1, 2010 Melee Atk roll vs Fulcrum DEF 18, DC 31 (1d20+6=24) You sure about that? Letmethinkaboutthatno. Considering your rolls so far, I may as well just stay down. Lets see how I did: Toughness vs Atlas 3 (1d20+11=20). Ow. Okay, lets blow that HP and see what happens: Reroll Toughness vs Atlas 3 (1d20+11=30). I can't believe I survived that. :D
quotemyname Posted February 1, 2010 Posted February 1, 2010 Just wait until he starts power attacking ;)
Dariusprime Posted February 2, 2010 Posted February 2, 2010 I expected as much. I'm looking to get this round's attack in and that's all she wrote.
Dariusprime Posted February 3, 2010 Posted February 3, 2010 All-Out/Power Attack +5/-5, Attack vs Atlas (1d20+8=9) So much for her boxing ability tonight! Finish her! :mrgreen:
Geez3r Posted February 3, 2010 Author Posted February 3, 2010 Yeah, I rolled like a fiend: 18, 15, 10, 18, 18, and now: The KO, AoA 5/PA 5 vs DEF 13, DC 36 (1d20+6=26) A natural 20 for the coup de grace. I'm going to get the IC up in a moment.
angrydurf Posted February 3, 2010 Posted February 3, 2010 I'll burn an HP with leadership to clear Fulcrums stun If Darius wants to take the offer that is.
Dariusprime Posted February 4, 2010 Posted February 4, 2010 I will take that offer, thank you, sir. :pirate:
Geez3r Posted February 4, 2010 Author Posted February 4, 2010 Also, I think this fight has gotten so over the top, I think we can safely nix the "no powers" thing without anyone really noticing. So if you want to give Atlas a sub-orbital suplex, have at it.
Dariusprime Posted February 4, 2010 Posted February 4, 2010 Lol! AOA/PA +5/-5 Attack vs Atlas #1 (1d20+8=17), DC 32 AOA/PA +5/-5 Attack vs Atlas #2 (Surge) (1d20+8=11), DC 32 It was a great fight!
Geez3r Posted February 4, 2010 Author Posted February 4, 2010 Toughness save DC 32 (1d20+15=29) Toughness save #2 DC 32 (1d20+14=23) So 2 bruises and a stun. But now the question is, should I get rid of that stun and keep fighting, or take the next's round's abuse and hope I don't get stunned again?
Geez3r Posted February 4, 2010 Author Posted February 4, 2010 Reflex save vs DS calling an end to our Shenanigans (1d20+5=25) I lol'd
Gizmo Posted February 4, 2010 Posted February 4, 2010 For the sake of argument, I was roughly treating Fulcrum's surge attack like a Nauseate check against Jack's Fortitude; since that's only +5 and the DC was 32... I'm just assuming it messed him up pretty bad. Probably won't do that every time this happens, since he'd be expecting it now, but right after Atlas' 300 megaton punch, this really did him in. EDIT: Since this takes place before the Interceptors Intervention thread, Jack's still being kind of a jerk. He just wanted to take a night off from thinking about dying and getting all hellfired-up, but nooooo, Mona had to go and spill Terminus energy all over his new blouse. Also, I have no idea if Dark Star can even shield from radiation, but neither does Jack; he's just assuming. 'Cause, hello, cosmic guys can do anything.
Cyroa Posted February 4, 2010 Posted February 4, 2010 well, I have radiation control of 10 or something...if that isn't enough, I'll stunt something appropriate.
Dariusprime Posted February 5, 2010 Posted February 5, 2010 Cosmic energy control would be more appropriate, but personally I'd just hand wave it for the sake of story. Jack is causing a lot of trouble. :P
angrydurf Posted February 5, 2010 Posted February 5, 2010 Gadgets set to Supersenses 5 (Detect energy, acute, analytical, Ranged, extended) Is the crowds exposure at dangerous levels?
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