Heritage Posted January 22, 2010 Share Posted January 22, 2010 So Grim's Defense should be 22 - 1 (fatigue) - 4 (Aggressive Stance) = 17, right? Sounds about right; drop that beeyotch! Link to comment
Gizmo Posted January 22, 2010 Share Posted January 22, 2010 Guess I'll try a regular attack: Unarmed attack (1d20+11=13) Oh no... Alright, I'll go for a move action Feint; if memory serves, Grim should get a +2 against this: Move action Feint (1d20+16=26) Woof. So that's... yeah. Link to comment
Heritage Posted January 22, 2010 Share Posted January 22, 2010 Guess I'll try a regular attack: Unarmed attack (1d20+11=13) Oh no... Alright, I'll go for a move action Feint; if memory serves, Grim should get a +2 against this: Move action Feint (1d20+16=26) Woof. So that's... yeah. Okay, so he missed and his Feint didn't work, right? Too bad Grim's about to pass out right now. other wise she would take you down, boy! Okay, this is it; she's about to go down, one way or another. I don't see Grim lasting much longer, so we're gonna go for the gusto, pray to the almighty Yaweh, and look forward to a bunch of strong drinks after the fight. Grim will surge for her final time, which means best case scanrio she's gonna pass out maybe after laying one glove on Jack; at this point, that's all she wants, to hit him exactly one frickin' time. She doesnt even have to be awake when it happens, as long as someone tells her about after wards. Jack will be I believe at +5 to resist versus Grim's 33. She choses an Aggresive Stance, which puts her at -1 on her attack roll to hit. DC will be 15, assuming she hits anything. Final swing at Jack: 1d20+9=29 A natural 20! Hallelujah! I've been told this bumps the DC up to 20, yes? Link to comment
Gizmo Posted January 22, 2010 Share Posted January 22, 2010 Oh, come on! So close to a shutout... Argh. Alright, check against the Acrobatic Bluff: Acrobatics Check vs. DC33 (1d20+20=35) Jack avoids the Feint, but a natural 20 hits anyway, and, yes, the DC goes up by 5. Exhausted Grim's Strength drops to 10, so the DC is 15+0+5=20. Jack's not wearing his greatcoat, so he's got just +5 to his Toughness check: Toughness save vs. DC20 (1d20+5=17) Hence, he is bruised. Link to comment
Heritage Posted January 22, 2010 Share Posted January 22, 2010 Just so you know, that BOOM in my last post can just as well be the sound of Grim hitting the mat :P Link to comment
Heritage Posted January 22, 2010 Share Posted January 22, 2010 Our long national nightmare of Jack and Grim's charity match has finally come to an end! :clap: :clap: :clap: Awesome fight, Giz! Link to comment
Gizmo Posted January 22, 2010 Share Posted January 22, 2010 A well fought match indeed, despite Invisible Castle's fickle disposition. I admit, I was hoping to get through it with Jack completely unscathed, but I'd say Grim earned that crit! But do you think we had enough Feint checks...? Even after Darkstar does his healing thing, Lynn's going to need a nap. Link to comment
Geez3r Posted January 22, 2010 Author Share Posted January 22, 2010 Unless I'm mistaken, so far in our bouts, each competitor has only received 1 bruise before being knocked out and/or winning. Talk about glass jaws, yeesh. Ok, so bit of RP after the last match before we have our heavyweight bout. Now I need to figure out a bunch of campy titles for Atlas and Fulcrum. Link to comment
quotemyname Posted January 23, 2010 Share Posted January 23, 2010 Colt's gonna spend a hero point on Leadership to clear Grim's fatigue! What are boyfriends for. ;) Link to comment
Gizmo Posted January 23, 2010 Share Posted January 23, 2010 Nice. Although, can he do that? I mean, she's not just fatigued, she's exhausted and unconscious. It's not like it's going to be game breaking in this instance, I'm just wondering how that works normally. Link to comment
Geez3r Posted January 23, 2010 Author Share Posted January 23, 2010 DS can heal the unconscious with his healing. But Grim still be exhausted. Leadership normally doesn't work for exhausted, but for story purposes I'll allow it. Grim would still be fatigued though. Link to comment
quotemyname Posted January 23, 2010 Share Posted January 23, 2010 It normally wouldn't work. You're correct. However, I talked to Geez3r in chat, and he said it was appropriate for the situation, so he would allow it under the, "use a hero point to cause a favorable change in the situation," clause. Normally, you can only remove a fatigued condition, not exhausted. Link to comment
angrydurf Posted January 23, 2010 Share Posted January 23, 2010 Not that I think it particularly matters in this situation but wasn't Colt out of HP at the end of our bout? Link to comment
Gizmo Posted January 23, 2010 Share Posted January 23, 2010 He could have gotten one wen he was knocked out, as a “significant failureâ€. Link to comment
angrydurf Posted January 23, 2010 Share Posted January 23, 2010 Losing to Ace Danger isn't a "serious failure" its the status quo Yea that could explain it I was mostly clarifying that HP didn't regen mid thread in general. Link to comment
quotemyname Posted January 23, 2010 Share Posted January 23, 2010 LOL I actually forgot about that :oops: It had been so long since the fight happened. But if your willing to give out the HP for the KO, then that works. I don't see why its a big deal, it's just story purposes. Link to comment
angrydurf Posted January 23, 2010 Share Posted January 23, 2010 Have an HP for the honor of getting KO'd by Ace Danger :D Link to comment
Geez3r Posted January 23, 2010 Author Share Posted January 23, 2010 Point is: Grim's awake but still quite tired and her boyfriend is comforting her. The rules get bent for the mushy stuff. :) Link to comment
Geez3r Posted January 26, 2010 Author Share Posted January 26, 2010 To get it out of the way: Initiative (1d20+0=18) Link to comment
Dariusprime Posted January 27, 2010 Share Posted January 27, 2010 Initiative (1d20+1=11) Bring the pain. :D Link to comment
Geez3r Posted January 27, 2010 Author Share Posted January 27, 2010 Atlas is going to use the Total Defense Action to bump his Defense up to 19, still 10 if you catch him flat footed. Link to comment
Dariusprime Posted January 28, 2010 Share Posted January 28, 2010 Lets see how the tone for my rolls will start: Attack Atlas Round 1 (1d20+8=9) Not good at all! :awesome: Link to comment
Geez3r Posted January 28, 2010 Author Share Posted January 28, 2010 26 to hit and a 26 DC, just as planned. Link to comment
Dariusprime Posted January 28, 2010 Share Posted January 28, 2010 Yes, I have fallen into your diabolical plan! Mwahahaha! :twisted: I'll post when I get home from work, but for now I must see how well I saved: Toughness vs Atlas 1 (1d20+12=28). Well I can take'em, just can't deal them out. Oh and sorry, my defense is 18 base, 14 flat footed, but you know that now. ;) Link to comment
Dariusprime Posted January 29, 2010 Share Posted January 29, 2010 20 to hit, DC 27 Toughness. Link to comment
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