Dariusprime Posted December 23, 2009 Posted December 23, 2009 I'm back, internet restored and am ready. :)
Geez3r Posted December 28, 2009 Author Posted December 28, 2009 I forgot something. Fulcrum's Cosmic Awareness Sense should be going bonkers right about now. Because its not acute, you don't have much information other than the fact that Tempest seems to be leaking.
Dariusprime Posted December 28, 2009 Posted December 28, 2009 I forgot something. Fulcrum's Cosmic Awareness Sense should be going bonkers right about now. Because its not acute, you don't have much information other than the fact that Tempest seems to be leaking. O.O Ack! Will edit. :D
Geez3r Posted January 2, 2010 Author Posted January 2, 2010 Geckoman's piloting skills aside, the trip is rather uneventful. If I could get 2 Notice checks from each of you... http://invisiblecastle.com/roller/view/2360615/ 34, and 36 respectively for Tempest.
Dariusprime Posted January 3, 2010 Posted January 3, 2010 Notice Checks x2 (1d20+8=13, 1d20+8=26) Look! Up in the sky!
Ecalsneerg Posted January 6, 2010 Posted January 6, 2010 With all the human senses, superhuman smell and radar, my only foe is poor dice! (1d20+10=14, 1d20+10=16)
Ecalsneerg Posted January 17, 2010 Posted January 17, 2010 Really? Y'mean proceed without needing the guy about to sit exams!? REALLY? :P
Geez3r Posted January 17, 2010 Author Posted January 17, 2010 Applicable skills for the soot: Investigate, Knowledge (Life sciencies, earth sciences, technology), Survival. Notice is useable as well, but it will not reveal as much information as the other skills.
Ecalsneerg Posted January 18, 2010 Posted January 18, 2010 Applicable skills for the soot: Investigate, Knowledge (Life sciencies, earth sciences, technology), Survival. Notice is useable as well, but it will not reveal as much information as the other skills. Go, go Batman training! Skills! Use Investigate if only one skill allowed, then; Technology, Survival (1d20+10=12, 1d20+10=15, 1d20+5=15) Re-roll goddamn Investigate (1d10+20=29)
Geez3r Posted January 20, 2010 Author Posted January 20, 2010 Notice checks: You have noticed that the pieces of soot seem to be quite jagged (too brittle to cause injury don't worry), where as normal soot is a bit more rounded. Geckoman with his Investigate picks out a few more details. Firstly, the coating of the soot is far too uniform. If the soot were to be coming from one specific area, then you would expect one side of the tree to have more soot than another, especially given that this is supposed to be recent turn of events. Instead, everything is coated in soot. In addition, you find that with the exception of you lot moving around, none of the soot appears to be disturbed. Not by animals, not by people, not even by the wind. In short: this ain't right. If you were a betting man however, you believe that answers may lie at the center of this "contagion".
Geez3r Posted January 23, 2010 Author Posted January 23, 2010 And roll another Notice check or a Search check.
Geez3r Posted January 23, 2010 Author Posted January 23, 2010 It was DC 20, so everyone makes it. There seems to be motion sensor like devices scattered throughout the trees, as you passed the check, you can stop before you enter within range. You also notice that the ground here appears to be disturbed, and one boulder resting against the mountain side in particular seems to have been moved several times. So you can take the time to hopefully disarm the motion sensors (Disable Device) or just say screw it and charge.
quotemyname Posted January 23, 2010 Posted January 23, 2010 Colt doesn't have Disable Device, but I can likely just take it out from range with my rifle. As I have a range of 3,500 feet on that puppy. I'll wait to get your input though.
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