Heridfel Posted December 20, 2007 Posted December 20, 2007 I'm not saying that Paragons is going to cross over, but if it did, here's what he would look like (and yes, I'm just doing this because I want a fixed version of him somewhere, and this is the most fitting place). Name: Resplendent Fighting Phoenix PL/PPs: 10/165 Trade-offs: Attack/Save DC: +12/+8, Defense/Toughness: +10/+10 Abilities: Str 16 (+3), Dex 16 (+3), Con 28 (+9), Int 12 (+1), Wis 14 (+2), Cha 14 (+2) Cost – 40 PPs Saves: Toughness +10, Fort +9, Ref +7, Will +7 Cost – 9 PPs Combat: Attack +8 (+10 ranged, +12 Blast), Defense +10 (+5 flat-footed), Initiative +7 Cost – 36 PPs Skills: Bluff 4 (+6), Gather Information 4 (+6), Intimidate 6 (+8), Investigate 4 (+5), Knowledge (streetwise) 5 (+6), Knowledge (tactics) 5 (+6), Notice 6 (+8), Profession (police officer) 4 (+6), Search 6 (+7), Sense Motive 8 (+10), Stealth 4 (+7) Cost – 14 PPs Feats: Assessment, Attack Focus 2 (ranged), Defensive Roll 1, Evasion, Improved Initiative, Leadership, Power Attack, Sneak Attack, Teamwork Cost – 10 PPs Powers Flight 3 - 6 pp Immunity 10 [fire damage and light damage] - 10 pp Light Control 5 (PF: Indirect 3) - 13 pp AP: Blast 6 [light] (PF: Accurate) - 1 pp AP: Dazzle 6 [visual] (PF: Reversible) - 1 pp Regeneration 46 (all conditions except ability damage; No Action Required; Extra: True Resurrection; Flaw: Limited: Only when unconscious or killed) - 23 pp Linked to Teleport 3 (Flaws: Short-Range Only, Self-Only, Uncontrolled; PF: Triggered (when Regeneration used)) - 2 pp Cost: Ability Scores 40 + Saves 9 + Combat 36 + Skills 14 + Feats 10 + Powers (6+10+15+25) 56 = 165 pp
Heridfel Posted December 20, 2007 Author Posted December 20, 2007 I'm not saying that Paragons is going to cross over, but if it did, here's what he would look like (and yes, I'm just doing this because I want a fixed version of him somewhere, and this is the most fitting place). Name: Resplendent Fighting Phoenix PL/PPs: 10/165 Trade-offs: Attack/Save DC: +12/+8, Defense/Toughness: +10/+10 Abilities: Str 16 (+3), Dex 16 (+3), Con 28 (+9), Int 12 (+1), Wis 14 (+2), Cha 14 (+2) Cost – 40 PPs Saves: Toughness +10, Fort +9, Ref +7, Will +7 Cost – 9 PPs Combat: Attack +8 (+10 ranged, +12 Blast), Defense +10 (+5 flat-footed), Initiative +7 Cost – 36 PPs Skills: Bluff 4 (+6), Gather Information 4 (+6), Intimidate 6 (+8), Investigate 4 (+5), Knowledge (streetwise) 5 (+6), Knowledge (tactics) 5 (+6), Notice 6 (+8), Profession (police officer) 4 (+6), Search 6 (+7), Sense Motive 8 (+10), Stealth 4 (+7) Cost – 14 PPs Feats: Assessment, Attack Focus 2 (ranged), Defensive Roll 1, Evasion, Improved Initiative, Leadership, Power Attack, Sneak Attack, Teamwork Cost – 10 PPs Powers Flight 3 - 6 pp Immunity 10 [fire damage and light damage] - 10 pp Light Control 5 (PF: Indirect 3) - 13 pp AP: Blast 6 [light] (PF: Accurate) - 1 pp AP: Dazzle 6 [visual] (PF: Reversible) - 1 pp Regeneration 46 (all conditions except ability damage; No Action Required; Extra: True Resurrection; Flaw: Limited: Only when unconscious or killed) - 23 pp Linked to Teleport 3 (Flaws: Short-Range Only, Self-Only, Uncontrolled; PF: Triggered (when Regeneration used)) - 2 pp Cost: Ability Scores 40 + Saves 9 + Combat 36 + Skills 14 + Feats 10 + Powers (6+10+15+25) 56 = 165 pp
Heridfel Posted December 20, 2007 Author Posted December 20, 2007 I'm not saying that Paragons is going to cross over, but if it did, here's what he would look like (and yes, I'm just doing this because I want a fixed version of him somewhere, and this is the most fitting place). Name: Resplendent Fighting Phoenix PL/PPs: 10/165 Trade-offs: Attack/Save DC: +12/+8, Defense/Toughness: +10/+10 Abilities: Str 16 (+3), Dex 16 (+3), Con 28 (+9), Int 12 (+1), Wis 14 (+2), Cha 14 (+2) Cost – 40 PPs Saves: Toughness +10, Fort +9, Ref +7, Will +7 Cost – 9 PPs Combat: Attack +8 (+10 ranged, +12 Blast), Defense +10 (+5 flat-footed), Initiative +7 Cost – 36 PPs Skills: Bluff 4 (+6), Gather Information 4 (+6), Intimidate 6 (+8), Investigate 4 (+5), Knowledge (streetwise) 5 (+6), Knowledge (tactics) 5 (+6), Notice 6 (+8), Profession (police officer) 4 (+6), Search 6 (+7), Sense Motive 8 (+10), Stealth 4 (+7) Cost – 14 PPs Feats: Assessment, Attack Focus 2 (ranged), Defensive Roll 1, Evasion, Improved Initiative, Leadership, Power Attack, Sneak Attack, Teamwork Cost – 10 PPs Powers Flight 3 - 6 pp Immunity 10 [fire damage and light damage] - 10 pp Light Control 5 (PF: Indirect 3) - 13 pp AP: Blast 6 [light] (PF: Accurate) - 1 pp AP: Dazzle 6 [visual] (PF: Reversible) - 1 pp Regeneration 46 (all conditions except ability damage; No Action Required; Extra: True Resurrection; Flaw: Limited: Only when unconscious or killed) - 23 pp Linked to Teleport 3 (Flaws: Short-Range Only, Self-Only, Uncontrolled; PF: Triggered (when Regeneration used)) - 2 pp Cost: Ability Scores 40 + Saves 9 + Combat 36 + Skills 14 + Feats 10 + Powers (6+10+15+25) 56 = 165 pp
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