Heritage Posted February 7, 2010 Posted February 7, 2010 Okay, missed the first roll with a 20, will blow an HP for reroll. Reroll get's me a total of 28 - whew!
Geez3r Posted February 7, 2010 Posted February 7, 2010 Atk roll vs Golem, aiming for helmet, AoA 5 (1d20+11=24) Surge: Atk roll vs Golem itself AoA 5, PA 2, DC 33 (1d20+9=25) and then AA informed me it is still Immune to damage, but is no longer moving. It's grappled and then I throw it into space. I kid you not, I did the math. Spent 2 HP on the ordeal.
Electra Posted February 7, 2010 Posted February 7, 2010 Stesha will spend an hp to power stunt Healing 10, extras: Standard Action, Total, Resurrection, Flaws: Distracting, Others Only, Unreliable (5x day). Ace needs to make a recovery check with a +10 bonus.
Cyroa Posted February 7, 2010 Posted February 7, 2010 attack (1d20+12=30) w/ AP: Blast x10 [Fire](Extra: Autofire x1; PFs: Accurate x4)
angrydurf Posted February 7, 2010 Posted February 7, 2010 1d20+16=24 that's ten over the base of 10 for 3 conditions healed, Ace LIVES. an Injury and bruise remain but the disabled and staggered conditions are healed.
Avenger Assembled Posted February 11, 2010 Posted February 11, 2010 Avenger spends this round refocusing. He'll go at the top of the initiative order next time. Dark Star is up.
Cyroa Posted February 11, 2010 Posted February 11, 2010 Gravity control again this time reversing it...if it works, she should be Flat Footed against any who attacks her maybe? ;)
Ecalsneerg Posted February 11, 2010 Posted February 11, 2010 Avenger spends this round refocusing. He'll go at the top of the initiative order next time. I'm not the only one who remembers its existance!
Avenger Assembled Posted February 13, 2010 Posted February 13, 2010 She fails the Reflex save and is hurled flaming into the air to dangle there Doctor Archeville is up.
Dr Archeville Posted February 13, 2010 Posted February 13, 2010 Spent one HP so far, got two left. Keeping Gadgets at: Amped Up Surgical Laser (and Applied Anatomical Knowledge): Drain Toughness 7 (Extras: Affects Objects, Range/Ranged; Flaws: Action/Full Round, Objects Only; Drawback: Reduced Range 2/2 increments) Extra Effort (an and HP to nix the fatigue; down to 1 HP now) to Increase Power, so that's a Drain 9 effect. A 27 should hit.
Ecalsneerg Posted February 16, 2010 Posted February 16, 2010 Avenger spends this round refocusing. He'll go at the top of the initiative order next time. Nope, not Hawk :P
angrydurf Posted February 17, 2010 Posted February 17, 2010 Ace will make with the inspiring, take a +5 on that countering check sweetheart.
alderwitch Posted February 17, 2010 Author Posted February 17, 2010 1d20+28=36 I'll spend my last HP. Hoorah! 1d20+28=41
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