alderwitch Posted January 14, 2010 Author Posted January 14, 2010 1d20+8=10 Crap. HP! 1d20+8=28 Nat 20! Woo hoo!
angrydurf Posted January 16, 2010 Posted January 16, 2010 Spend an HP to inspire Derrick/Dark Star. When the toss happens Ace'll Aid with teamwork for another +5 bonus taking ten on a bluff check to hit a 33 to mask that he's helping :D
Cyroa Posted January 17, 2010 Posted January 17, 2010 you people are just mean... You want Derrick to die of a stroke! ;)
Electra Posted January 17, 2010 Posted January 17, 2010 Stesha burns an HP to stunt Area of Effect plant-based affects-others teleport on the NPC section of the room. She's sending them to the nearest park, because those are the places in the city she is most familiar with, and there are plenty of plants on the destination end.
Avenger Assembled Posted January 17, 2010 Posted January 17, 2010 OK, that's an HP for everyone whose secret identity has just been revealed. And for Divine as well.
quotemyname Posted January 17, 2010 Posted January 17, 2010 No HP for that, because Colt's identity is public. But he is without his protective coat, and his rifle. Is that worth an HP? (Also: do you want initiatives? or what?)
Ecalsneerg Posted January 17, 2010 Posted January 17, 2010 Yay, Hero Point. Makes up for being Arrowhawk without the whole Arrow part! (Although, admittedly, that's the 40% discount for Easy to Lose ) Thankfully, I established him as keeping weaponry in his sporran! Can I quickly update him to have Startle pre-combat? Intimidate! (And Initiative, if needed) (1d20+15=19, 1d20+9=25) ... goodbye new HP! We hardly knew ye!Re-roll Intimidate! (1d10+25=26) Some days you just can't intimidate a nightmarishly strong vampire.
quotemyname Posted January 17, 2010 Posted January 17, 2010 initiative (1d20+12=16) for when it's needed.
quotemyname Posted January 17, 2010 Posted January 17, 2010 I think we've established that Colt beats Ace' initiative due to a large amount of bonuses from Improved Initiative.
Geez3r Posted January 17, 2010 Posted January 17, 2010 Initiative (1d20+0=15) Atlas will use Interpose on the first attack targeted at an adjacent ally. Note: Because Atlas is Large size, he can be adjacent to up to 10 allies instead of the normal 8. Intimidate - Demoralize (1d20+19=24) awww
Moira Morley Posted January 17, 2010 Posted January 17, 2010 (12:19:50) ChatBot: Moira rolls 1d20 and gets 19.
Cyroa Posted January 17, 2010 Posted January 17, 2010 No HP for me as I got sent outside. (if Electra has a problem with me saying that I went with the others, I'll change it and take the HP ). I doubt this will be needed...but since everyone else is rolling: init (1d20+4=12)
alderwitch Posted January 17, 2010 Author Posted January 17, 2010 We'll be waiting on AA's return for the bad guys rolls, but here's the quick list of our team's init. Arrowhawk: 25 Grim: 19 Moira: 19 Phantom: 17 Colt: 16 Ace: 16 Atlas: 15 Dark Star: 12 Dr. Archevielle: 4
Avenger Assembled Posted January 20, 2010 Posted January 20, 2010 Avenger's Init: 14 Arcanix's Init: 16 Iron Golem's Init: 16 Patchwork Girl's Init: 29 Just need init from Fleur and we can get going. =)
Electra Posted January 20, 2010 Posted January 20, 2010 Sorry, better late than never? =) Stesha goes on 15
Avenger Assembled Posted January 20, 2010 Posted January 20, 2010 Cy, Electra mentioned that Dark Star is still there: her Teleport was able to get all the civilians except the bachelors on the floor. It was also just Affect Others, so unwilling targets didn't have to leave.
Avenger Assembled Posted January 20, 2010 Posted January 20, 2010 Patchwork Girl attempts a grapple against Ace Danger as a full-round action. She uses her sword, for what is effectively a melee version of Ranged Pin, because I like the visuals for that. She hits Ace. The Toughness DC for her attack is 34. She chooses to do lethal, because why wouldn't she? Arrowhawk is up.
Ecalsneerg Posted January 20, 2010 Posted January 20, 2010 IF ANYONE IS GOING TO PENETRATE ACE DANGER, IT'S MEEEE Offensive stance using staff, and Power Attack for 3: DC 23 Strike (1d20+10=14)
Dr Archeville Posted January 20, 2010 Posted January 20, 2010 IF ANYONE IS GOING TO PENETRATE ACE DANGER, IT'S MEEEE Kinky....
alderwitch Posted January 20, 2010 Author Posted January 20, 2010 Consolidated for me if no one else Patchwork Girl: 29 Arrowhawk: 25 Grim: 19 Moira: 19 Phantom: 17 Colt: 16 Arcanix: 16 Iron Golem: 16 Ace: 16 Atlas: 15 Fleur: 15 Avenger: 14 Dark Star: 12 Doc Archevielle: 4 Grim is up.
angrydurf Posted January 20, 2010 Posted January 20, 2010 Toughness 1d20+9=20 Hrmm I has HP for a reason: 1d20+9=29 That is how Ace Danger Rolls Stunned Bruised and Injured. Spend an HP to Clear the stun. 2 HP left. So is this a grapple or a pin? If a grapple here's my Grapple check (Grapple Check (1d20+16=28)), Yea needed a 20 to beat that. If its a Pin I can't beat a 33 with my reflex save But heres my strength check to break free of the pin when it gets to be my action, Strength check to escape pin (1d20+4=12) Still entangled.
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