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White Wedding [OOC]


alderwitch

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Posted

Spend an HP to inspire Derrick/Dark Star.

When the toss happens Ace'll Aid with teamwork for another +5 bonus ;) taking ten on a bluff check to hit a 33 to mask that he's helping :D

Posted

Stesha burns an HP to stunt Area of Effect plant-based affects-others teleport on the NPC section of the room. She's sending them to the nearest park, because those are the places in the city she is most familiar with, and there are plenty of plants on the destination end.

Posted

Yay, Hero Point. Makes up for being Arrowhawk without the whole Arrow part! (Although, admittedly, that's the 40% discount for Easy to Lose :P )

Thankfully, I established him as keeping weaponry in his sporran! Can I quickly update him to have Startle pre-combat?

Intimidate! (And Initiative, if needed) (1d20+15=19, 1d20+9=25)

... goodbye new HP! We hardly knew ye!Re-roll Intimidate! (1d10+25=26) Some days you just can't intimidate a nightmarishly strong vampire.

Posted

No HP for me as I got sent outside. (if Electra has a problem with me saying that I went with the others, I'll change it and take the HP ;) ).

I doubt this will be needed...but since everyone else is rolling:

init (1d20+4=12)

Posted

We'll be waiting on AA's return for the bad guys rolls, but here's the quick list of our team's init.

Arrowhawk: 25

Grim: 19

Moira: 19

Phantom: 17

Colt: 16

Ace: 16

Atlas: 15

Dark Star: 12

Dr. Archevielle: 4

Posted

Patchwork Girl attempts a grapple against Ace Danger as a full-round action. She uses her sword, for what is effectively a melee version of Ranged Pin, because I like the visuals for that. She hits Ace. The Toughness DC for her attack is 34. She chooses to do lethal, because why wouldn't she?

Arrowhawk is up.

Posted

Consolidated for me if no one else ;)

Patchwork Girl: 29

Arrowhawk: 25

Grim: 19

Moira: 19

Phantom: 17

Colt: 16

Arcanix: 16

Iron Golem: 16

Ace: 16

Atlas: 15

Fleur: 15

Avenger: 14

Dark Star: 12

Doc Archevielle: 4

Grim is up.

Posted

Toughness 1d20+9=20 Hrmm

I has HP for a reason: 1d20+9=29 That is how Ace Danger Rolls Stunned Bruised and Injured. Spend an HP to Clear the stun. 2 HP left.

So is this a grapple or a pin? If a grapple here's my Grapple check (Grapple Check (1d20+16=28)), Yea needed a 20 to beat that. If its a Pin I can't beat a 33 with my reflex save But heres my strength check to break free of the pin when it gets to be my action, Strength check to escape pin (1d20+4=12) Still entangled.


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