angrydurf Posted February 2, 2010 Posted February 2, 2010 Toughness save 1 (1d20+9=27) Erm thats actually a +8 due to the bruise I forgot so a 26 but still no further damage. Toughness save part duex (1d20+5=17) hmm Staggered and disabled Well i'm getting HP like its going out of style lets try that again: HP Reroll (1d20+5=8) +10 = 18 Wooooooo that was a waste of time/HP Ace is Staggered and Disabled anyway
Ecalsneerg Posted February 2, 2010 Posted February 2, 2010 Let's kick some arse. Startle as a move action for 21. Then, Offensive Stance and Power Attack for 3. DC 23 toughness (1d20+10=15) Crap. OK, spend a HP, so I'm down to 1. HITDAMMITHIT (1d20+10=27)
Heritage Posted February 2, 2010 Posted February 2, 2010 Can we get a repost of the Initiative order? I think one or two more people squeezed in, but I could be wrong.
Electra Posted February 2, 2010 Posted February 2, 2010 Think this is how it goes now: Patchwork Girl: 29 Arrowhawk: 25 Grim: 19 Moira: 19 Phantom: 17 Colt: 16 Arcanix: 16 Iron Golem: 16 Ace: 16 Atlas: 15 Fleur: 15 Hellion: 15 Avenger: 14 Dark Star: 12 Doc Archevielle: 4
Heritage Posted February 2, 2010 Posted February 2, 2010 So am I dead or disabled? Dead-abled? I will post here sometime later today.
Avenger Assembled Posted February 3, 2010 Posted February 3, 2010 Ace is dead. Patchwork Girl takes no damage Grimalkin is up; Scarab can post when Shaen gets his action in place.
Heritage Posted February 3, 2010 Posted February 3, 2010 Okay, I think I can do this all in one round. 1. Move to the flesh golem's position. 2. Use Glamour to Enhance Charisma. 3. Feint (total check 35 courtesy of SM), and use Setup to give the benfit to Arrowhawk. Edit: Just to clarify, I'm setting Hawk up for next round, not this one, since what's done is done, baby.
quotemyname Posted February 3, 2010 Posted February 3, 2010 Core pg 63 While raging you can’t use skills or powers requiring concentration (with a duration of Concentration or Sustained), and you can’t take 10 or 20 on checks. Doesn't say you can't ;)
Moira Morley Posted February 4, 2010 Posted February 4, 2010 Charge! Spend HP for Improved Overrun! Try to hit! If hit, try to trip! If trip, surge! If surge, then stomp! Hit, trip and stomp rolls respectively (1d20+9=19, 1d20+21=29, 1d20+9=14)
Avenger Assembled Posted February 4, 2010 Posted February 4, 2010 She's injured (since she's a construct) She's untripped
quotemyname Posted February 4, 2010 Posted February 4, 2010 Unnatural 20 from the previous Ultimate Aim action + 4 for Aiming, + 18 ranged - 5 Power Attack - 5 Defensive Attack = 32 on attack roll. DC 15 + 8 (rank) + 5 (power attack) = 28. Increase this by +1 for every point the attack roll beats Defense to a maximum of + 8 (attack rank). Colt's defense is set to 29.
Avenger Assembled Posted February 5, 2010 Posted February 5, 2010 28 So it fails by 8 and is injured (It's a rank 2 easy to lose device.). Good start...
Avenger Assembled Posted February 5, 2010 Posted February 5, 2010 Hokay, folks: Alder, have an HP. I need a DC 30 Arcane Lore check from those interested in exactly what Arcanix just did. Mechanically, it's Drain 13 (Toughness) (Burst Area). Note that it doesn't work on objects, so equipment and such is _not_ affected. Also, Ace's remains are unmarred. That's a DC 23 Reflex save for half damage (or zero, Evasion permitting), and then a DC 23 Fort save to determine how far everyone's Toughness drops. After everyone goes, Atlas is up.
quotemyname Posted February 5, 2010 Posted February 5, 2010 50% shot at making this reflex save! Go! (1d20+12=19) I think I'll hero point that. I don't need my Toughness going any lower as it is. With a +12 to the roll, I automatically pass after I hero point. I am down to 3 HP
Moira Morley Posted February 5, 2010 Posted February 5, 2010 url=http://invisiblecastle.com/roller/view/2396565/]Ref and Fort (1d20=16, 1d20+17=35)
alderwitch Posted February 5, 2010 Author Posted February 5, 2010 34, with an hp burned for that reroll. I have one HP left which I will use to surge and attack ze bad guys with my aoe attack. That's a dc21 reflex followed by a dc26 tou save if they fail. 20 tough if they succeed.
alderwitch Posted February 5, 2010 Author Posted February 5, 2010 And as Phantom can't make that reflex save (Phantom doesn't dodge ) here's my fort save: 26
Electra Posted February 5, 2010 Posted February 5, 2010 Stesha fails the reflex save. She succeeds on the fortitude save. What's the damage?
Geez3r Posted February 5, 2010 Posted February 5, 2010 Reflex save for half Damage, DC 23 (1d20+5=10) Not even close Fort Save vs Drain Toughness, DC 23 (1d20+16=30) And we're good.
Cyroa Posted February 5, 2010 Posted February 5, 2010 DS has fort immunity so not bothering to roll. Hellion Reflex (1d20+10=26) With Evasion x2, he's fine. Who's next?
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