Nightshyft Posted December 25, 2009 Posted December 25, 2009 Players Name: Nightshyft Power Level: 10 (150) Trade-Offs: None Unspent PP: None Character’s Name: Erebus Night Alternate Identity: Umbreus Height: 5’11†Weight:: 175lbs. Hair: Black Eyes:Green Description: History: The statue gleams in the night, it’s golden surface reflecting even the light of the moon. Though it commemorates a great hero and his ultimate sacrifice, it also represents a wary warrior, guarding his domain even after his demise. Many flock to the statue…some to see a marvelous wonder, and others to honor the Mighty Warrior. A man who gave his life so that they could have their own. No one will ever forget Centurion. That, however, cannot be said for the figure that flows one dark night from the shadow of this great man. As the shadows become solid, the form stumbles in what appears to be fatigue. Taking a moment to crouch and gather his bearings, the dark form looks up and around. Hhhuuunnhhnn….where? Where am I? Shaking his head, Erebus’ eyes narrow as he recognizes where stands. Late….dammit I am late again…I missed him and another hero paid the price. Slowly, Erebus stands and looks back at the monument from whose shadow he emerged. Centurion? Noble name…noble sacrifice I promise…it won‘t be in vain. He WILL pay…someday, somehow. If you beat him off…he will return. And when he does…I will be here…ready. Standing tall, Erebus Night gives Legionaries salute to the fallen man, before stalking off in the night. Abilities (42pp) Strength 20(+5) Dexterity 26(+8) Constitution 16(+3) Intelligence 16(+3) Wisdom 14(+2) Charisma 10(+0) Combat (22pp) Attack +5(+10 Unarmed) Grapple +3 Defense +6(+10 with Dodge Focus, Flat-Footed +3) Knockback +5(+2 when Flat-Footed) Initiative +8 Saves (8pp) Toughness +3(+10 Defensive Roll) Fortitude +3 Reflex +13 Will +6 Skills (12pp) Acrobatics 12(+20) Knowledge: Streetwise 8(+13) Notice 8(+11) Sense Motive 8(+10) Stealth 12(+20) Feats (31pp) Accelerated Acrobatics Accelerated Stealth Acrobatic Bluff Attack Focus: Unarmed 5 Defensive Roll 7 Dodge Focus 4 Elusive Target Evasion 2 Hide in Plain Sight Improved Throw Improved Trip Move-By Action Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth) Sneak Attack 2 Takedown Attack Uncanny Dodge: Auditory Powers Shadow Mastery(11pp) Darkness Control 5 Alternate Power: Concealment: All Visual, Close Teleport 8(22pp) Feats: Change Direction, Change Facing, Easy, Subtle and Turnabout Alternate Power: Rapid Attack 7(Damage 7: Area/Burst [Targeted], Selective) Darkvision(2pp) This is just the start...he is a survivor of an Omega invasion. A world's last retaliation....his goal is to stop Omega. This is the base idea, Sandman, though brought up Omega's generals....I can change his target to one of those if need be. Story is very rough and very basic...will expand it.
Sandman XI Posted December 25, 2009 Posted December 25, 2009 Pssst! This is what i'll be talking about throughout your review! Abilities (42pp) Strength 20(+5) Dexterity 26(+8) Constitution 16(+3) Intelligence 16(+3) Wisdom 14(+2) Charisma 10(+0)Adds up. But please, use the template add ups. it makes it much easier to read and edit. Combat (22pp) Attack +5(+10 Unarmed) Grapple +3 Defense +6(+10 with Dodge Focus, Flat-Footed +3) Knockback +5(+2 when Flat-Footed) Initiative +8Ditto here on the template add ups. You do know that unarmed means the attack roll for strength damage and nothing else, right? Grapple is incorrect. Defense is... much easier to read than normal. Nice. Knockback is incorrect. Saves (8pp) Toughness +3(+10 Defensive Roll) Fortitude +3 Reflex +13 Will +6Gonna mention the template add ups here too. It adds up, though I have to ask why so much Defensive Roll? Skills (12pp) Acrobatics 12(+20) Knowledge: Streetwise 8(+13) Notice 8(+11) Sense Motive 8(+10) Stealth 12(+20)Have I mentioned the template? This adds up too. Feats (31pp) Accelerated Acrobatics Accelerated Stealth Acrobatic Bluff Attack Focus: Unarmed 5 Defensive Roll 7 Dodge Focus 4 Elusive Target Evasion 2 Hide in Plain Sight Improved Throw Improved Trip Move-By Action Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth) Sneak Attack 2 Takedown Attack Uncanny Dodge: AuditoryAdds up. Powers Shadow Mastery(11pp) Darkness Control 5 Alternate Power: Concealment: All Visual, CloseHere goes the obligatory template mention. It even has a way to write powers That said, your AP costs more than your main power. Visual concealment is 2/rank. Teleport 8(22pp) Feats: Change Direction, Change Facing, Easy, Subtle and Turnabout Alternate Power: Rapid Attack 7(Damage 7: Area/Burst [Targeted], Selective)Adds up. Darkvision(2pp)This should be under Super-Senses. This is just the start...he is a survivor of an Omega invasion. A world's last retaliation....his goal is to stop Omega. This is the base idea, Sandman, though brought up Omega's generals....I can change his target to one of those if need be. Story is very rough and very basic...will expand it.Seeing as your story, much less the rest (appearance, personality & motivation, powers & tactics, isn't finished, I'll reserve my judgment for that when it is done :P
Nightshyft Posted January 19, 2010 Author Posted January 19, 2010 Please remove from consideration....
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