angrydurf Posted January 16, 2010 Posted January 16, 2010 January 16th 2010 Edge, Phalanx, Wander, and Psyche settle an age old question in their training session.
angrydurf Posted January 16, 2010 Author Posted January 16, 2010 Initiatives please Phalanx Initiative (1d20:20+0=20)
angrydurf Posted January 16, 2010 Author Posted January 16, 2010 Round One 25 Wander - 3HP - Uninjured 20 Phalanx - 3HP - Uninjured 16 Edge - 7HP - Uninjured 11 Psyche - 1HP - Uninjured Wander is up first.
Electra Posted January 16, 2010 Posted January 16, 2010 Wander starts off with Fast Acrobatic Bluff against Edge. Roll is a 20.
angrydurf Posted January 16, 2010 Author Posted January 16, 2010 Phalanx will make an all-out attack to initiate a grapple. Free Action: Set Paragon Array to Super strength 9 all-out attack 5 initiate Grapple. (1d20:18+13=31) I think that hits: Grapple Check Grapple Check. (1d20:1+36=37) Wow. Well I'll stick with it for now. If successful he'll choose to do damage DC 29 Toughness.
Electra Posted January 16, 2010 Posted January 16, 2010 Erin fails the grapple check. She fails the HP recheck. She fails the Toughness Save. She fails the retest by 5, and is bruised and stunned. Down to one HP.
Avenger Assembled Posted January 17, 2010 Posted January 17, 2010 Hokay, it's power-stunt time! Mind Shield 10 (Affects Others, Burst Area, Reflective) and Drain Wisdom 10 (Ranged) Attack on Psyche I believe that hits. Mark is sharing his innate Markness (in the brain) with Psyche and Phalanx both. He's just doing it in a nicer way with Phalanx.
alderwitch Posted January 17, 2010 Posted January 17, 2010 1d20+11=14 Drops my wisdom from a 32 to a 26. Hrm. Okay, lets try this on for size. DC26 Will save for Edge to make vs Psychic Blast. I'll change my array to Concealment and vanish.
Avenger Assembled Posted January 17, 2010 Posted January 17, 2010 With my current +17 Will save, I spend an HP to pass the save automatically. That puts me at 6.
angrydurf Posted January 17, 2010 Author Posted January 17, 2010 Round Two 25 Wander - 1HP - Bruised and Stunned 20 Phalanx - 3HP - Uninjured 16 Edge - 6HP - Uninjured 11 Psyche - 1HP - Uninjured Wander is up as soon as AW finishes her IC post.
angrydurf Posted January 17, 2010 Author Posted January 17, 2010 Phalanx will leave the grapple and take the total defense action. Defense goes up to 10 for the round.
Avenger Assembled Posted January 20, 2010 Posted January 20, 2010 I assume we can just keep the same initiative order. And yes, there is time for a Master Plan to be developed. =)
Electra Posted January 24, 2010 Posted January 24, 2010 Erin's going to attack Mike this round, which should save on interposing time, at least. She's going to use fast acrobatic bluff again, which is a 25 with skill mastery. Since Mike's Sense motive is +4, I think that succeeds automatically and puts him flat-footed. She's going to do a full power attack with the bat, which drops her attack to +8 and raises damage DC to 33. She rolls a 19.
angrydurf Posted January 24, 2010 Author Posted January 24, 2010 Toughness Save (1d20+16=28) Bruised and Stunned
Avenger Assembled Posted January 24, 2010 Posted January 24, 2010 DC 21 Reflex save/DC 26 Toughness save for everyone within Mark's now-quite large area of effect. Evasion helps out as usual.
alderwitch Posted January 24, 2010 Posted January 24, 2010 Reflex save: 1d20+2=21 Tough save: 1d20+14=15 Burn my HP for the reroll: 1d20+14=17 That's a 27 which is plenty. Okay, we'll do this. I'll switch my array from concealment to create object and see if she can catch Edge and Phalanx in a bubble. Reflex save DC 21.
angrydurf Posted January 24, 2010 Author Posted January 24, 2010 Yea Phalanx is stunned and its an impossible save we'll just say he's the bubble boy for now ;)
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