angrydurf Posted January 28, 2010 Posted January 28, 2010 Phalanx goes downtown to make a very important purchase, of course nothing is simple in Freedom City.
angrydurf Posted January 30, 2010 Author Posted January 30, 2010 Initiative (1d20=10) Initiative 2, 3, 7, 5 (1d20+5=15, 1d20+5=21, 1d20+5=9, 1d20+5=10) Phalanx gets an HP for so many civilians being near by. Round One Initiative 21 - PC 3 - Uninjured 15 - PC 2 - Uninjured 10 - PC 5 - Uninjured 10 - Phalanx - 4 HP - Uninjured 9 - PC 7 - Uninjured For whenever combat starts up.
angrydurf Posted January 30, 2010 Author Posted January 30, 2010 Roll to hit Phalanx (1d20+11=17, 1d20+11=21, 1d20+11=18) DC 24 Toughness Those all hit, his impervious is higher than the damage rank. Next time they know to power attack. HP for heroic feat Improved Grab Set Paragon Array to 9 Super Strength Roll to hit #2 (1d20+8=24) DC29 Toughness Toughness save (1d20+11=20) #2 Bruised and Stunned Grapple Check (1d20+31=32) Phalanx's Grapple (CUUURSSSE YOU IIIIIICCCCCCC !!!!!!!) Grapple check (1d20+24=35) # 2's Grapple She chooses to escape the grapple
angrydurf Posted January 30, 2010 Author Posted January 30, 2010 Round Two Initiative 21 - PC 3 - Uninjured 15 - PC 2 - Bruised - Stunned 10 - PC 5 - Uninjured 10 - Phalanx - 3 HP - Uninjured 9 - PC 7 - Uninjured
angrydurf Posted January 30, 2010 Author Posted January 30, 2010 To hit power attack 3 Base DC 27 (1d20+8=19, 1d20+8=28) First DC 28 +1 autofire Second DC 36 Crit +4 autofire Toughness save DC 28 (1d20+16=29) No Damage Burn an HP for Ultimate Toughness for the second one for a 36. No damage Burn HP for Improved Grab again Attack roll Attack w/ improved Grab (1d20+8=21) Hit DC 29 Toughness Toughness #3 Toughness (1d20+11=29) No Damage Grapple check (1d20+31=37) Phalanx Grapple Grapple check (1d20+24=40) Grapple Check Number 3 He'll choose to try and maintain a pin to give his cohorts a better shot.
angrydurf Posted January 30, 2010 Author Posted January 30, 2010 Round Three Initiative 21 - PC 3 - Uninjured 15 - PC 2 - Bruised 10 - PC 5 - Uninjured 10 - Phalanx - 1 HP - Uninjured 9 - PC 7 - Uninjured
angrydurf Posted January 31, 2010 Author Posted January 31, 2010 Grapple check (1d20+24=41) Number 3 Grapple check to maintain Pin Grapple check (1d20+31=49) Phalanx will choose to do damage DC 29 Toughness (1d20+11=16) Fail by ten Staggered and Stunned Two and Five attack Defense 12 Power attack 5 base DC 29 (1d20+6=17, 1d20+6=10) One hit DC 31 toughness Toughness (1d20+16=35) No damage Phalanx auto wins the grapple check since 3 is stunned and will throw him at 5 All out Power attack 5 Throw attack (1d20+5=24) DC 34 Toughness for both Three then Five Toughness (1d20+11=26, 1d20+11=19) Three Takes a bruise and is already stunned Five is unconcious
angrydurf Posted January 31, 2010 Author Posted January 31, 2010 Round Four Initiative 21 - PC 3 - Staggered Bruised and Stunned 15 - PC 2 - Bruised 10 - PC 5 - KO'd 10 - Phalanx - 1 HP - Uninjured 9 - PC 7 - Uninjured
angrydurf Posted January 31, 2010 Author Posted January 31, 2010 Two Provides covering fire for Seven Phalanx will ignore the covering fire penalty granting two a chance to fire at him Attack Roll (1d20+6=8) A miss. Phalanx attacks the fleeing Number Seven All Out Power Attack for grapple (1d20+8=11) HP Reroll: HP Reroll: All out Power Attack for grapple (1d20+8=11) +10 for a 21 will hit. Grapple check: Grapple (1d20+31=42)Phalanx Grapple Check (1d20+24=34) Number Seven, Failure Phalanx chooses Damage DC 34 Toughness Save Toughness (1d20+11=24) Staggered and Stunned.
angrydurf Posted January 31, 2010 Author Posted January 31, 2010 Round Five Initiative 21 - PC 3 - Staggered and Bruised 15 - PC 2 - Bruised 10 - PC 5 - KO'd 10 - Phalanx - 0 HP - Uninjured 9 - PC 7 - Staggered and Stunned Three will engage his flight system in preparation of fleeing Two will fly away as a full round Accelerated move. Phalanx auto wins the grapple since Seven is stunned and throws her at Three full all-out/power attackRoll to hit with thrown Number Seven (1d20+5=19) Just enough DC 34 Toughness Toughness Saves: Toughness for three then Seven (1d20+10, 1d20+11=[10, 10], [5, 11]) A 20 and a 16 Enough for both to be KO'd
Cyroa Posted January 31, 2010 Posted January 31, 2010 And he isn't even 18 yet! Is Phalanx from the backwoods? Least he isn't marrying his cousin! ;)
angrydurf Posted January 31, 2010 Author Posted January 31, 2010 He's getting engaged. Marriage is still a few years off. But you don't want a short engagement people will talk ;)
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