Nyrath Posted January 30, 2010 Posted January 30, 2010 Mongrel Angel and Divine do some sparring in Wharton State Forest.
Nyrath Posted February 5, 2010 Author Posted February 5, 2010 Initative (1d20 1=12) Round 1: Straight Attack, DC 28 if it hits (1d20 9=19)
Nyrath Posted February 5, 2010 Author Posted February 5, 2010 Round 2: Power Attack for 2, DC 30 if it hits (1d20 7=17)
Moira Morley Posted February 6, 2010 Posted February 6, 2010 Toughness (1d20+17=22) Bruised and Stunned
Nyrath Posted February 6, 2010 Author Posted February 6, 2010 Round 3: All-out Attack 5 [to leave obvious gap for Divine] DC 28 if hit [will 'pull the punch' so as to not cause more than a bruise] (1d20 14=34) Oooh, Crit. But she's holding back so it's no more than a bruise at the most.
Nyrath Posted March 8, 2010 Author Posted March 8, 2010 Stealth check (1d20+14=34) We can't beat that given our degree of, preoccupation. Surprise round; Attack vs MA (1d20+11=31) Why does the frickin dice roller burn all the 20s now? Surprise round: Toughness vs DC 29 (1d20+15=22) She finishes by flying onwards a bit and beginning to circle back for another go. Getting IC up later this evening. Roll Initiative.
Nyrath Posted March 9, 2010 Author Posted March 9, 2010 MA Initiative (1d20+1=20) Talona Initiative (1d20+11=24)
Nyrath Posted March 9, 2010 Author Posted March 9, 2010 Well, technically Talona gets the next move. But if you want to you can go ahead and make a reactionary post while I get some sleep. Just don't spend your standard/move actions.
Nyrath Posted March 10, 2010 Author Posted March 10, 2010 Talona officially enters her Rage, and goes for another fly-by on Alex. Round 1: Attack roll vs Prone MA, Crit on 19-20 (1d20+11=26) [i forgot to add that she Power Attacks for 3 given that MA's prone, flatfooted, and stunned.] Round 1: Toughness Save vs DC 29 (1d20+14=20) Fails by 9, so Stunned (again) and another level of bruise I'm having MA spend the round stunned I think. The better for Moira to show off a little to start with. IC will be up later today, I need to get a move on since I'm GMing this evening.
Moira Morley Posted March 11, 2010 Posted March 11, 2010 Stand (move) Trick (taking 10 [44]; standard) rage (free)
Nyrath Posted March 11, 2010 Author Posted March 11, 2010 Talona can't beat that DC without fiat, so she doesn't even try. Round 2: PA 5, Charge vs Divine, Crit 19-20, DC 29 if hit (1d20+8=28) Alex stands up (move action) switches her array to Healing (free action) and uses it (standard). She can't fail her recovery check and is fully restored.
Moira Morley Posted March 11, 2010 Posted March 11, 2010 To hit the bird lady, need 13 or better! (1d20+7=8) Lovely!
Nyrath Posted March 12, 2010 Author Posted March 12, 2010 Talona can't make that DC without Fiat, so she's Demoralized, she attacks Divine Round 3: PA 2, Demoralized, DC 26 if hit. (1d20+7=24) Hits, and from the already rolled Toughness Save Divine takes another bruise MA has had enough and steps to hit Talona with all she's got at the moment. Round 3: All-out PA 5/5, DC 33 it hit (1d20+9=16) Talona can't make that save particularly well, she tries thoughRound 3: Toughness Save vs DC 33 (1d20+6=18) Fails by 15, so she's unconscious. The Knockback sends her into a nearby tree. We're now out of rounds.
Moira Morley Posted March 12, 2010 Posted March 12, 2010 toughness save DC 26 (1d20+16=23) the roll, just for completeness sake :P
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