Nyrath Posted March 4, 2010 Share Posted March 4, 2010 Readying an action to Blast Dash should he show his ugly mug. Round 4: Ready Action All-out Attack 5 Blast vs. Dash, DC 28 if hit (1d20+14=23) Might, nor might not hit. Guess I'll know when (if) he does appear. Link to comment
Gizmo Posted March 4, 2010 Share Posted March 4, 2010 Jack's stunned through his turn, but with Burn knocked out it wears off right after that. Link to comment
patcore Posted March 5, 2010 Share Posted March 5, 2010 Just going to do more of the same. Grabbing the next nearest water tower, moving it to where the fire is still going, and pouring out the contents in the same manner. I'll use another HP to negate Fatigue once again. Link to comment
Geez3r Posted March 6, 2010 Author Share Posted March 6, 2010 Combat's over, and we're out of rounds, but the adventure is far from over. :twisted: Because of that fact, we're going to need these: Jester - Unharmed, HP x3 Breakdown - 2HP, and 2 Bruises Mongrel Angel - Unharmed, HP x1 Jack of all Blades - Bruised x1, HP x0 Link to comment
quotemyname Posted March 9, 2010 Share Posted March 9, 2010 Gonna reallocate when I get the chance. I'm pulling up some regeneration from the master of relaxation, Jesse Cook. If you actually need the stats let me know. Link to comment
Geez3r Posted March 15, 2010 Author Share Posted March 15, 2010 Alright, if you're going to actively look around for stuff, I'll need a Notice check and then a Search check. Essentially "That looks important." *scours through the paper work* Link to comment
patcore Posted March 15, 2010 Share Posted March 15, 2010 Ok, I have Skill Mastery for Notice so I'll use it to take 10 which will give me a 25. Search check is a 17. Link to comment
Gizmo Posted March 16, 2010 Share Posted March 16, 2010 Ha, this really isn't Jack's thing. He'll use Skill Mastery for a 20 on the Notice Check. Search check (1d20=17) Link to comment
quotemyname Posted March 16, 2010 Share Posted March 16, 2010 Fortunately, I have variable power. I'll buy enough ranks and stats in notice, search, wisdom, and int. complimented by skill mastery to hit DC 30 on both those checks without rolling. the song will be: Searchin', an OOTS tribute. I'm tired, but I'll put up an IC post later. Link to comment
Geez3r Posted March 16, 2010 Author Share Posted March 16, 2010 It's amazing how many heroes here can be stumped by a problem that can be solved by the Scooby-Doo gang. But everyone so far has made the Notice check. Link to comment
Gizmo Posted March 16, 2010 Share Posted March 16, 2010 Hey, you don't need to be able to follow the clues if you can just beat up the ghost and pull off his mask, right? Stupid question: did they look inside the big crate? Link to comment
Geez3r Posted March 16, 2010 Author Share Posted March 16, 2010 Nope. I'm in the habit of never forcing player action in case they lead to horrible, horrible consequences (a likely scenario in my games). But if you jut say OOC like "I look in the crate, I'll just edit that bit in." Link to comment
Gizmo Posted March 17, 2010 Share Posted March 17, 2010 And now the phrase every GM is bloody sick of hearing by now: "What does Jack's energy awareness say?" About the big crate, specifically. Anything radioactive or whatever inside he can pick up on? Link to comment
Geez3r Posted March 18, 2010 Author Share Posted March 18, 2010 You get a distinct feeling it has the qualities of "not being on at the moment" ;) Link to comment
Gizmo Posted March 18, 2010 Share Posted March 18, 2010 Jack doesn't solve mysteries! Jack stabs things! Jack is going to open the crate! With stabbing! Link to comment
quotemyname Posted March 18, 2010 Share Posted March 18, 2010 You know what they say... When all you have is a hammer... Link to comment
Geez3r Posted March 18, 2010 Author Share Posted March 18, 2010 Ummm yeah.... Ya'll just 3 HP a piece. You'll find out why in a minute or two... Also, Notice checks all reactive like. Link to comment
Gizmo Posted March 18, 2010 Share Posted March 18, 2010 Man, Jack opened the box to avoid another round of Notice checks... He's still got 20 from Skill Mastery, and whatever his energy sense tells him. Link to comment
quotemyname Posted March 18, 2010 Share Posted March 18, 2010 I believe Breakdown's Skill Mastery Notice check of a 30 still stands from his previous setup. Also, can I assume that at least two rounds went by while we were talking outside the warehouse so that my two Bruises went away with the regeneration that I pulled up? 12 seconds seems a reasonable amount of talking time. Link to comment
patcore Posted March 19, 2010 Share Posted March 19, 2010 Sorry for not being around when stuff was happening but just got rid of a virus. Thad's Notice is 25 with Skill Mastery. And on a side note, Gizmo, I don't think Thad reviled his name or that anyone asked for it. It's not a big deal or anything it's just part of his character to forget to introduce himself. :) Link to comment
quotemyname Posted March 19, 2010 Share Posted March 19, 2010 Don't worry, I'll fix that problem right up. With Breakdown's ridiculous knowledge checks its safe to assume he knows who you are. I'll make the appropriate introductions :P Link to comment
Gizmo Posted March 19, 2010 Share Posted March 19, 2010 I can change it if you want. Jack's always happy to refer to someone my a vaguely condescending nickname instead. I just assumed that since Breakdown was already referring to people by name that the implication was they'd introduced themselves while searching the warehouse. Link to comment
Geez3r Posted March 19, 2010 Author Share Posted March 19, 2010 Alright, it was DC 20. You notice the colors of everything seem to be a bit muted, except for each other. You also notice a few bugs around the light. Funny part is, they're not moving. They're just hanging there in mid air completely still. Link to comment
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