alderwitch Posted March 16, 2010 Posted March 16, 2010 I can't make that reflex save but here it is anyhow: 1d20=17 Concentration: 1d20+15=22 I don't know what the DC I'm supposed to be hitting is for jurry rigging. If that's not enough, I suppose I've got HP. Sorry for not getting back sooner. RL has been kicking me in the teeth. I was jurry rigging. I don't have enough rounds to actually jurryrig as I hear the combat is soon to be ended. I was hoping for a bit more of the mouthing off *grins* sooooo we'll just powerstunt a drain off the magic array so that we can call it done and say this has all been build up to the spell 36 Power points will get me Nullify 9 (Gravity) (Extra: Nullifying Field (+0), Duration: Sustained (+2)) Tah Dah! Lemme know if that works, Cy, and I will get the post up asap. Posting I can do from my phone but not the dice rolling for some reason now.
Cyroa Posted March 16, 2010 Author Posted March 16, 2010 No worries Alder. I understand. Glad you're still here, didn't want to have to auto her. Think the concentration DC is 20 but not sure. So you're probably good despite the slamming up to the ceiling, unless someone knows otherwise? Ok...so nullify is a Will roll for all powers/effects that are currently up and have Gravity type, yes?
Cyroa Posted March 17, 2010 Author Posted March 17, 2010 Okie dokie. If you'd like to get the IC post up there (and Avenger can go too), I'll get his IC response to it and the results up there!
alderwitch Posted March 17, 2010 Posted March 17, 2010 Sure thing. I wanted to make sure that all worked so I wouldn't have to edit the ic. I'll get that up right now
Avenger Assembled Posted March 17, 2010 Posted March 17, 2010 Snare 13, with Affects Insubstantial 2, so that it works even if he stays incorporeal.
angrydurf Posted March 20, 2010 Posted March 20, 2010 1d20+23=40 Bluff check for taunt as a move action. Standard action Punch him right in the kisser Power attack 5 1d20+11=12 HP TIEM is Nao: 1d20+11=21 +10 brings that to a 31 DC 24 (26 if he's denied his dodge bonus due to the snare) (effects insubstantial 2 still in effect from gadgets)
Gizmo Posted March 23, 2010 Posted March 23, 2010 Wait, did EDS save against Ace's Taunt? 'Cause that'd be the difference between another bruise or not, if he only got a 24 on his Toughness save. Also, what's going on with that snare? Is he entangled or helpless or what? Is Jackie B up in initiative? Argh, I don't know what's going on.
Cyroa Posted March 23, 2010 Author Posted March 23, 2010 Sorry, I'm playing catch up (and not exactly the clearest on the rules). No, he is not actually snared (beat the roll) but is immobile atm (until his turn). He is hit by Ace. But I didn't think the Taunt lowered his toughness, just his defense. If it does, then yes, he take a bruise. Though why it'd lower his toughness I have no idea...
Gizmo Posted March 23, 2010 Posted March 23, 2010 That's what Taunting does, Cy. It's the same as Demoralizing, which confers -2 on Attack Rolls, Checks and Saves, including Toughness saves. It doesn't do anything to Defense - that's what Feinting is for. In any case, I'm pretty sure it's his turn now. If I'm not mistaken, we're going EDS, JoaB, Phantom, Avenger, Ace.
Cyroa Posted March 23, 2010 Author Posted March 23, 2010 Ah! Didn't know that. So yes, then he's taken another bruise. My bad. (I didn't roll because he couldn't beat a 40 regardless.) And yeah, Jack's up.
Gizmo Posted March 23, 2010 Posted March 23, 2010 Knowing is half the battle! At least, that's what I hear. Jack will try layering on another Taunt as a move action; that's DC 26 (nothing like working with Ace to make a Bluffer feel inadequate). Then he'll go for another Power Attack (unfortunately I assume his upgrade to PL 12 doesn't apply here, so I'm using his older stats): Power Attack 5 (1d20+10=15) Wurgh, reroll: Power Attack 5 (1d20.minroll(11) +10=28) His expanded threat range makes that a crit, for DC 32 plus up to +4 Autofire. Hurm, not sure how many HP he's got left now, so I'll leave it at that.
Avenger Assembled Posted March 23, 2010 Posted March 23, 2010 I look into his eyes Children of the night, what music they make! DC 33 Will save. Surging to do all that in one round, since my Mind Control is a full action.
Cyroa Posted March 25, 2010 Author Posted March 25, 2010 Ok, wanted to speed this along to the conclusion. I apologize for my absence (which kind killed this I think). Maybe I'll try and revisit this another time. But for now, I figured we were way past due to most this forward.
Electra Posted April 6, 2010 Posted April 6, 2010 Hey, could y'all do notice checks real quick, if you've looked over at Stesha's body lately? She's splorched in the middle of the floor after the gravity came back on, so she's not easy to miss. ;-)
Cyroa Posted April 7, 2010 Author Posted April 7, 2010 REALLY sorry for the multiple absences here all. Trying get get back and get my postings going... And, no, Star Island hasn't detected where DS is (if the post wasn't clear).
angrydurf Posted April 8, 2010 Posted April 8, 2010 Re-assigning gadgets for environmental control (Sunlight) 2 [4pp]
angrydurf Posted April 14, 2010 Posted April 14, 2010 Set gadgets to Boost 1 (Immunity: Environmental cold; PFs: slow fade 4) [5pp] It'll last an hour.
angrydurf Posted April 15, 2010 Posted April 15, 2010 Just to see if this'll work Beginners luck for Disable device 5 [1HP] Set gadgets to ehnhanced skills 3 (12 ranks) Disable device; Enhanced Int 2 [5pp] (Electronic skeleton key) Take 20 on Disable device for a total of a 41?
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