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S.H.A.D.O.W. over Freedom - OOC


angrydurf

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Posted

Allright I'm gonna just call that enough to KO all but eight who will be conscious but out of the fight.

DC 20 History check to ID what they were after, Intimidate or Diplomacy to get info out of number eight.

Posted

Am I using Jack's stats before he dropped some skill ranks to pick up Beginner's Luck, or his current set up? I just ask because I specifically rearranged his Diplomacy skill.

Posted

That'll work. In that case, Jack's Diplomacy should be at +12 (6 ranks, 22 Charisma). What do you say he plays good cop to crazy-makes-everything-explode-kid's bad cop?

  • 1 month later...
  • 3 months later...
Posted

Beginers luck Disable device

Set gadgets to enhanced skill disable device 12 [3pp] Skill mastery disable device [1], takeing 10 gets a 30 on the check. and you are in!

Remaining points go to concealment all Visual/Normal audio machines only effects others and (The camera tap) [5pp]

  • 2 weeks later...
Posted

Thats skill mastery right?

I assume so. There's nothing until you get to the bottom of the stairs . There there is a long hallway that is crisscrossed with IR tripwires. Since you can accurately detect them they can be navigated with a DC 30 acrobatics check as a move action. Taking your time (Full round action) drops its by 5. Losing the greatcoat (Cus its all flappy) will also drop the DC by 5. Without some kind of accurate IR sense it'll be impossible to pass. The guard is surprised so no action for him this round.

Need a notice check from Edge when you get a chance AA.


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