Moira Morley Posted March 8, 2010 Author Posted March 8, 2010 A little mock up of the room we're in booths, stage, walkways, door to the kitchen area, door to the front coat check/bar area. Alternatively: Why Moira shouldn't design buildings :o
Cyroa Posted July 9, 2010 Posted July 9, 2010 Need a notice check from both Divine and Hellion wow, a first for James: Notice (1d20+10=30)
Moira Morley Posted July 9, 2010 Author Posted July 9, 2010 Notice check (1d20=1) Distracted by the sexy!
Cyroa Posted July 10, 2010 Posted July 10, 2010 feel free to do a 'reaction' post and make an init roll. once you respond, I'll get things started.
Cyroa Posted July 20, 2010 Posted July 20, 2010 James init (1d20+2=13) mag init (1d20+8=26)init (1d20+4=20) So: MEGALODON Minions Hellion Divine
Cyroa Posted July 20, 2010 Posted July 20, 2010 reflex save minions (1d20+7=15) toughness save minions (1d20+11=31, 1d20+11=29, 1d20+11=31, 1d20+11=15, 1d20+11=26, 1d20+11=22, 1d20+11=28, 1d20+11=31, 1d20+11=30, 1d20+11=25) wow...only two are hurt by that.... the other 8 are all fine. Meg's reflex: reflex (1d20+7=22) Not going to roll his toughness for that one He's fine. Divine is up.
Moira Morley Posted July 28, 2010 Author Posted July 28, 2010 Chaaarge! (1d20+10=19) DC 33 Toughness if that hit.
Moira Morley Posted July 29, 2010 Author Posted July 29, 2010 The leader of course. You take the head and the rest will scatter :D
Cyroa Posted July 29, 2010 Posted July 29, 2010 In that case... you miss Mega's attack (all out and power attack) attack Divine (1d20+10=19) which hits I believe For DC 36
Cyroa Posted July 29, 2010 Posted July 29, 2010 minions: attack (w/ 2 aiding) (1d20+12=19) JUST enough! DC 34 (base 9 +10 from combined attack)
Cyroa Posted July 29, 2010 Posted July 29, 2010 using Strike 12 (Extras: Penetrating x3; PFs: Accurate x3, Affects Insubstantial 2) [20PP] link with Drain Toughness 8 (Extra: Affects Objects) [16PP] (The Black Blade) wow... attacking Mega (1d20+10=30) So a DC32 toughness and a 23 fortitude HP to surge take 2 w/ Surge (1d20+10=22) That hits too For a DC 27 toughness and a 18 fortitude Mega's rolls: toughness 1 (1d20+12=20) fails by 12... fort 1 (1d20+10=21) fails by 2... his toughness drops by _8_ to a +4.... heh Ok...I'm Fiating that one, giving Hellion an HP (so he's still even) otherwise the big baddy will drop in one rnd. tough 2 (1d20+12=19) fails by 8....so Bruised and Stunned. fort 2 (1d20+10=18) safe So, to be clear, he's Bruised and Stunned and has no currently loss to his Toughness. James is still at starting HPs.
Moira Morley Posted July 29, 2010 Author Posted July 29, 2010 To Hit Mega (1d20+8=19) Grapple Check (1d20+26=41) Damage option (DC 33 Toughness) Surge Pin
Cyroa Posted July 29, 2010 Posted July 29, 2010 Failed his grapple (only by 5 or so ) toughness (1d20+12=25) (forgot the -1 from previous bruised, but still) So, he's still stunned, bruised x2 and pinned.
Cyroa Posted July 29, 2010 Posted July 29, 2010 The minions pig pile and do coordinated at pig pile attack! (1d20+10=14) Which JUST hits do to her having no dodge bonus... that's a DC 36 for Divine... IC up in a moment James is up next but will wait until after Moira rolls.
Moira Morley Posted August 4, 2010 Author Posted August 4, 2010 DC 36 Toughness (1d20+18=21) Reroll (1d20.minroll(11)+18=29)
Cyroa Posted August 5, 2010 Posted August 5, 2010 James will use: Hellfire Control 9 [infernal] (Extras: Burst Area, Selective Attack) [infernal] spending an HP to Surge... and does it again.
Cyroa Posted August 5, 2010 Posted August 5, 2010 vs DC 24 Mega: toughness (+4 due to injuries and drained toughness) (1d20+4=19) he is bruised AGAIN, and still stunned. sharkmen's reflex first reflex (1d20+8=27, 1d20+8=10, 1d20+8=17, 1d20+8=24, 1d20+8=19, 1d20+8=26, 1d20+8=28, 1d20+8=27) (that should have been +7 though doesn't change much) Toughness those that made it (1d20+11=13, 1d20+11=29, 1d20+11=23, 1d20+11=26, 1d20+11=26) those that didn't make it (1d20+10=27, 1d20+10=20, 1d20+10=22) So...Mega is still stunned, has an effective toughness of 3 now And the sharkmen go down...only 2 remain up after the double fire blast. Mega turn is next. No longer stunned, but not pinned anymore! Divine is stunned so no turn for her. Minions go!
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