Cyroa Posted February 23, 2010 Share Posted February 23, 2010 This happens on Feb 25th. The ooc (obviously) Link to comment
Cyroa Posted February 24, 2010 Author Share Posted February 24, 2010 I need a Notice check Hellion's Notice (1d20+5=13) Link to comment
Electra Posted February 24, 2010 Share Posted February 24, 2010 Since Erin's skill mastery let her see the moving thing, she's gonna try and catch it. ;-) Attack roll is a 29. Not bad for not being at caps without the bat. Grapple roll is not so good, a 30, but I'll stick with it for the moment and see how it shakes out. Link to comment
Cyroa Posted May 3, 2010 Author Share Posted May 3, 2010 init's obviously... bad 'guys' inits (1d20+15=21) They are fast (but still a crappy roll) James init (1d20+2=3) Yeah...can't get worse than that. Link to comment
Cyroa Posted May 3, 2010 Author Share Posted May 3, 2010 The 10 tougness rolls for James. 1d20+11=14, 1d20+11=12, 1d20+11=19, 1d20+11=17, 1d20+11=26, 1d20+11=19, 1d20+11=22, 1d20+11=26, 1d20+11=19, 1d20+11=18 He fails 2. He'll suck it up. They can't possibly hurt Wander with her impervious no matter how hard they try or what I roll... IC post to follow Link to comment
Electra Posted May 10, 2010 Share Posted May 10, 2010 Skill mastery intimidation, his DC to resist is 20. Link to comment
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