Cyroa Posted February 23, 2010 Posted February 23, 2010 This happens on Feb 25th. The ooc (obviously)
Cyroa Posted February 24, 2010 Author Posted February 24, 2010 I need a Notice check Hellion's Notice (1d20+5=13)
Electra Posted February 24, 2010 Posted February 24, 2010 Since Erin's skill mastery let her see the moving thing, she's gonna try and catch it. ;-) Attack roll is a 29. Not bad for not being at caps without the bat. Grapple roll is not so good, a 30, but I'll stick with it for the moment and see how it shakes out.
Cyroa Posted May 3, 2010 Author Posted May 3, 2010 init's obviously... bad 'guys' inits (1d20+15=21) They are fast (but still a crappy roll) James init (1d20+2=3) Yeah...can't get worse than that.
Cyroa Posted May 3, 2010 Author Posted May 3, 2010 The 10 tougness rolls for James. 1d20+11=14, 1d20+11=12, 1d20+11=19, 1d20+11=17, 1d20+11=26, 1d20+11=19, 1d20+11=22, 1d20+11=26, 1d20+11=19, 1d20+11=18 He fails 2. He'll suck it up. They can't possibly hurt Wander with her impervious no matter how hard they try or what I roll... IC post to follow
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