Heridfel Posted May 22, 2008 Posted May 22, 2008 Cool. High Note can post a reaction to his Diplomacy check. Meanwhile, I'll see about writing up something for the NPCs and Hub. I'll skip over Valkyrie the same way as Mr. Fix-It to keep the thread on track.
Heridfel Posted May 26, 2008 Posted May 26, 2008 Velocity is now up. Nanowire's action will follow hers. Also, let me know if anyone attacking the spire tries to aim for a particular section of it. There's lighter portions and darker portions, presumably corresponding to the two sides. Also, if anyone wants to make a Knowledge (technology) roll to guess what purpose it serves, go ahead.
Veiled Malice Posted May 26, 2008 Posted May 26, 2008 Actually, I already made an action a while back that never got resolved. You know, trying to grab the spiderbot?
Heridfel Posted May 26, 2008 Posted May 26, 2008 Right, thanks for the reminder. Velocity's action is still coming before yours, but then the grapple attempt gets resolved.
Thevshi Posted May 27, 2008 Posted May 27, 2008 I do believe that is a hit on a spider bot. If she takes it out, she will use Takedown to attack the other on Val (as it is within 5')
Heridfel Posted May 28, 2008 Posted May 28, 2008 That was a hit and KO. Please make your next attack against the other spider-bot and post the result. Because the standard spider-bots and humanoids are minions, you can also choose to take 10 on your attack roll. Those with higher attack bonuses benefit from this rule, and Velocity certainly qualifies on that front. I'll cover for Valkyrie and try to move her out of the thread if/when you free her. Also, it helps me out if you post which attack you're using in your dice roll. You have a couple of options, and that makes it clear what's being used when I go to look up the results. The only reason I knew it was your Strike is because you mentioned the Takedown Attack.
Thevshi Posted May 28, 2008 Posted May 28, 2008 Well, if she is punching, Strike is really the only option, but I'll be sure to mention that. I'll just take 10 then to hit the other one.
Heridfel Posted May 28, 2008 Posted May 28, 2008 It also gets knocked out. The post is coming later tonight if I don't just go to bed, in which case it'll come early tomorrow. If I haven't posted, you can describe the effects, and I'll just follow up with what Valkyrie does next.
Heridfel Posted May 29, 2008 Posted May 29, 2008 I remembered how two ranks of Takedown Attack works against minions. If she so desires, Velocity could knock out an additional 18 robots (either spider-bots, androids, or both). Of course, if she does this, she will immediately become the highest priority of whichever side she attacked.
Thevshi Posted May 31, 2008 Posted May 31, 2008 I think even with the enhancement for Takedown Attack against minions, they still have to be within five feet of each other to continue using the feat. If there are a couple of others nearby, Velocity will likely take them out as well.
Veiled Malice Posted June 2, 2008 Posted June 2, 2008 Okay, real simple action for Nanowire this turn. All he's doing is checking out if the little bugger has the nanotech he wants. With a 23, I'm not sure if that'll happen, but it's worth a shot.
Heridfel Posted June 4, 2008 Posted June 4, 2008 I haven't seen him for some time, and the character is archived. You're up. Even though I don't believe any of you have Assessment, it's clear that the new forms that the two forces are taking will be a lot more difficult to injure than the smaller ones that they were in.
Cyrith Posted June 4, 2008 Posted June 4, 2008 I have a power stunt I would like to try. I would like to AP the pain power off of my Sonic Control, but with the sense dependent and duration flaws, giving me Pain 4 Standard Action, Perception Range(Flaw, sense-dependent auditory) Duration-Instant. This should make the power two points per rank. I'd then like to add in the burst extra, making the power 3 points per rank, using 12 of the 14 usable points.
Heridfel Posted June 6, 2008 Posted June 6, 2008 I'm not getting the same cost as what you have here. Pain starts out at 5 pp/rank, so flawing it to be Sensory-Dependent and Instant Duration would make it 3 pp/rank. Adding Area (burst) brings it up to 4 pp/rank. That makes sense, since Pain is built off Stun, and buying Stun (Range: Perception, Alternate Save: Will, Area (burst); Sense-Dependent) would also be 4 pp/rank. I'm also not sure if it would be a Will save or a Fortitude save given your descriptors (which could make a pretty big difference, given that you're going against robots). I like the idea, but I'm not sure it will work well in this circumstance.
Cyrith Posted June 6, 2008 Posted June 6, 2008 Did pain get changed in UP? I'm looking at the Masterminds Manual and it's telling me th base cost is 4pp a rank. I would be keeping it as a will save, as it's more that the sound would mess with peoples minds(or in this case sensors. I hope)
Heridfel Posted June 6, 2008 Posted June 6, 2008 It didn't really change in UP so much as there's an error in the Mastermind's Manual. In the description, it says that Pain is made by adding the Alternate Save (Will), Range (Perception), and Duration (Concentration) extras to Stun. Stun's base cost is 2, and the extras cost +0, +2, and +1, respectively. It always should have been 5 pp/rank. I'll allow the Will save, but the base cost is still 5 pp/rank.
Cyrith Posted June 6, 2008 Posted June 6, 2008 Fair enough. I still like this idea, but it's pretty much not worth it at 5 points a rank. If only I had upped my sonic control. Thanks for the help though, I'll probably bust this move out at a later point.
Heridfel Posted June 7, 2008 Posted June 7, 2008 I'm recopying the initiative order here for reference (mine as much as yours). All inactive PCs have been removed from it. Velocity Nanowire NPC 1 High Note NPC 2
Heridfel Posted July 11, 2008 Posted July 11, 2008 With High Note currently archived for the summer, I'm going to put this thread on hiatus as well. That's not really changing too much, but it should help during the count-up at the end of the month.
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