Companyman Posted December 28, 2007 Posted December 28, 2007 How heavy is the craft/thing? even if the craft is not susceptible to magnetism I could use the cars to "grip" the craft and then lift it if the total weight was less than 50 tons.
Companyman Posted December 28, 2007 Posted December 28, 2007 How heavy is the craft/thing? even if the craft is not susceptible to magnetism I could use the cars to "grip" the craft and then lift it if the total weight was less than 50 tons.
Heridfel Posted December 31, 2007 Posted December 31, 2007 First saves, for me: Here's what happened the first roll: Fortitude 18, Toughness 8 Because I somehow suspect that it will require more than 8 to avoid being staggered, I'll use one of my hero points to reroll it. Toughness: 22. While it's still not much if there's a big explosion, it probably won't leave me worse than stunned. For the other folks (assuming they use my saves): Fortitude 8, Toughness 13
Heridfel Posted December 31, 2007 Posted December 31, 2007 First saves, for me: Here's what happened the first roll: Fortitude 18, Toughness 8 Because I somehow suspect that it will require more than 8 to avoid being staggered, I'll use one of my hero points to reroll it. Toughness: 22. While it's still not much if there's a big explosion, it probably won't leave me worse than stunned. For the other folks (assuming they use my saves): Fortitude 8, Toughness 13
Heridfel Posted December 31, 2007 Posted December 31, 2007 First saves, for me: Here's what happened the first roll: Fortitude 18, Toughness 8 Because I somehow suspect that it will require more than 8 to avoid being staggered, I'll use one of my hero points to reroll it. Toughness: 22. While it's still not much if there's a big explosion, it probably won't leave me worse than stunned. For the other folks (assuming they use my saves): Fortitude 8, Toughness 13
Thevshi Posted December 31, 2007 Posted December 31, 2007 For an area effect, wouldn't there be a reflex save? Here were my first rolls: http://invisiblecastle.com/roller/view/1448530; Got a 26 on the Fortitude Save, spending a hero point to reroll the Toughness save: http://invisiblecastle.com/roller/view/1448531 As this was a hero point reroll, that is a 24 for the toughness The random, unadjusted rolls are 2 for fortitude and 5 for toughness
Thevshi Posted December 31, 2007 Posted December 31, 2007 For an area effect, wouldn't there be a reflex save? Here were my first rolls: http://invisiblecastle.com/roller/view/1448530; Got a 26 on the Fortitude Save, spending a hero point to reroll the Toughness save: http://invisiblecastle.com/roller/view/1448531 As this was a hero point reroll, that is a 24 for the toughness The random, unadjusted rolls are 2 for fortitude and 5 for toughness
Thevshi Posted December 31, 2007 Posted December 31, 2007 For an area effect, wouldn't there be a reflex save? Here were my first rolls: http://invisiblecastle.com/roller/view/1448530; Got a 26 on the Fortitude Save, spending a hero point to reroll the Toughness save: http://invisiblecastle.com/roller/view/1448531 As this was a hero point reroll, that is a 24 for the toughness The random, unadjusted rolls are 2 for fortitude and 5 for toughness
cosmicarus Posted December 31, 2007 Posted December 31, 2007 Valkyrie's saves: Fort = 15 Tough = 28 Random's saves: Person 1: Fort = 4 , Tough = 13 Person 2: Fort = 20, Tough = 3
cosmicarus Posted December 31, 2007 Posted December 31, 2007 Valkyrie's saves: Fort = 15 Tough = 28 Random's saves: Person 1: Fort = 4 , Tough = 13 Person 2: Fort = 20, Tough = 3
cosmicarus Posted December 31, 2007 Posted December 31, 2007 Valkyrie's saves: Fort = 15 Tough = 28 Random's saves: Person 1: Fort = 4 , Tough = 13 Person 2: Fort = 20, Tough = 3
Cyrith Posted December 31, 2007 Posted December 31, 2007 High Note's saves. Toughness save for Gaea (1d20-1=12) Fort save for gaea (1d20 3=22) I dunno if a 12 will save, though I doubt it will. So lets spend a HP to reroll that toughness. reroll tough save (1d20-1=3) Add ten for being a HP roll, and it's a 13. Hardly worth it. Random Rolls: Random Fort (1d20=2), Random Tough (1d20=1) Dang. I'm gonna have a lot to clean up Random Tough (1d20=2) Random Fort. (1d20=2) Sigh. Now the internet dice hate me too.
Cyrith Posted December 31, 2007 Posted December 31, 2007 High Note's saves. Toughness save for Gaea (1d20-1=12) Fort save for gaea (1d20 3=22) I dunno if a 12 will save, though I doubt it will. So lets spend a HP to reroll that toughness. reroll tough save (1d20-1=3) Add ten for being a HP roll, and it's a 13. Hardly worth it. Random Rolls: Random Fort (1d20=2), Random Tough (1d20=1) Dang. I'm gonna have a lot to clean up Random Tough (1d20=2) Random Fort. (1d20=2) Sigh. Now the internet dice hate me too.
Cyrith Posted December 31, 2007 Posted December 31, 2007 High Note's saves. Toughness save for Gaea (1d20-1=12) Fort save for gaea (1d20 3=22) I dunno if a 12 will save, though I doubt it will. So lets spend a HP to reroll that toughness. reroll tough save (1d20-1=3) Add ten for being a HP roll, and it's a 13. Hardly worth it. Random Rolls: Random Fort (1d20=2), Random Tough (1d20=1) Dang. I'm gonna have a lot to clean up Random Tough (1d20=2) Random Fort. (1d20=2) Sigh. Now the internet dice hate me too.
Snake Gandhi Posted January 1, 2008 Posted January 1, 2008 Cheshire's saves. Cheshire's Toughness save (1d20 8=15) Cheshire's Fort save (1d20 4=8) Seeing as how close Cheshire was, those probably aren't very good rolls.
Snake Gandhi Posted January 1, 2008 Posted January 1, 2008 Cheshire's saves. Cheshire's Toughness save (1d20 8=15) Cheshire's Fort save (1d20 4=8) Seeing as how close Cheshire was, those probably aren't very good rolls.
Snake Gandhi Posted January 1, 2008 Posted January 1, 2008 Cheshire's saves. Cheshire's Toughness save (1d20 8=15) Cheshire's Fort save (1d20 4=8) Seeing as how close Cheshire was, those probably aren't very good rolls.
Gaea Posted January 6, 2008 Author Posted January 6, 2008 Sorry i had an emergency funeral i had to be at the last few days in texas....This is the first ive had to get on the internet, I have to drive home, then drive back to school. Sometime late tomorrow. Updates will be coming. Thanks Gaea. - My cousin was hit and killed by a drunk driver on new years. The whole thing has been.... Updates when i get into Springfield.
Gaea Posted January 6, 2008 Author Posted January 6, 2008 Sorry i had an emergency funeral i had to be at the last few days in texas....This is the first ive had to get on the internet, I have to drive home, then drive back to school. Sometime late tomorrow. Updates will be coming. Thanks Gaea. - My cousin was hit and killed by a drunk driver on new years. The whole thing has been.... Updates when i get into Springfield.
Gaea Posted January 6, 2008 Author Posted January 6, 2008 Sorry i had an emergency funeral i had to be at the last few days in texas....This is the first ive had to get on the internet, I have to drive home, then drive back to school. Sometime late tomorrow. Updates will be coming. Thanks Gaea. - My cousin was hit and killed by a drunk driver on new years. The whole thing has been.... Updates when i get into Springfield.
Gaea Posted January 10, 2008 Author Posted January 10, 2008 full update tomorrow. Get it all in. It's going to get massive and dangerous soon. In terms of all thats at stake.
Gaea Posted January 10, 2008 Author Posted January 10, 2008 full update tomorrow. Get it all in. It's going to get massive and dangerous soon. In terms of all thats at stake.
Gaea Posted January 10, 2008 Author Posted January 10, 2008 full update tomorrow. Get it all in. It's going to get massive and dangerous soon. In terms of all thats at stake.
Veiled Malice Posted January 10, 2008 Posted January 10, 2008 Nanowire has joined the party. Get ready to be wired! :D
Veiled Malice Posted January 10, 2008 Posted January 10, 2008 Nanowire has joined the party. Get ready to be wired! :D
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