cosmicarus Posted January 13, 2008 Posted January 13, 2008 Healing 7 (Extras: Explosion (+1), Total (+1); Flaw: Limited (Others Only) (-1); PF: Stabilize, Subtle, Progression 3) Can I just say, that's pretty awesome.
cosmicarus Posted January 13, 2008 Posted January 13, 2008 Healing 7 (Extras: Explosion (+1), Total (+1); Flaw: Limited (Others Only) (-1); PF: Stabilize, Subtle, Progression 3) Can I just say, that's pretty awesome.
Gaea Posted January 13, 2008 Author Posted January 13, 2008 I Imagine the Mortal Kombat announcer voice: HEALING EXPLOSION!
Gaea Posted January 13, 2008 Author Posted January 13, 2008 I Imagine the Mortal Kombat announcer voice: HEALING EXPLOSION!
Gaea Posted January 13, 2008 Author Posted January 13, 2008 I Imagine the Mortal Kombat announcer voice: HEALING EXPLOSION!
Veiled Malice Posted January 13, 2008 Posted January 13, 2008 Actually, I would expect something more along the lines of STABILIZE HIM!! :lol:
Veiled Malice Posted January 13, 2008 Posted January 13, 2008 Actually, I would expect something more along the lines of STABILIZE HIM!! :lol:
Veiled Malice Posted January 13, 2008 Posted January 13, 2008 Actually, I would expect something more along the lines of STABILIZE HIM!! :lol:
Heridfel Posted January 13, 2008 Posted January 13, 2008 I'm confused as to what this does if you aren't dying. Is it nothing until my next turn, or is it an immediate check against my worst condition? Healing's been weakened as of UP. You wait until your next turn, then get a check against your worst condition. It's there to keep healers from making combat ridiculous. The one nice thing, though, is that it's Total healing, so if you exceed the base DC of 10 by 5, you heal 2 conditions. Exceeding it by 10 is 3 conditions, and so on. You're also next to me, so you get the full +7 bonus on the recovery check. It might be worth spending a Hero Point if your check wasn't that good, so that you heal unconscious and disabled in a single round.
Heridfel Posted January 13, 2008 Posted January 13, 2008 I'm confused as to what this does if you aren't dying. Is it nothing until my next turn, or is it an immediate check against my worst condition? Healing's been weakened as of UP. You wait until your next turn, then get a check against your worst condition. It's there to keep healers from making combat ridiculous. The one nice thing, though, is that it's Total healing, so if you exceed the base DC of 10 by 5, you heal 2 conditions. Exceeding it by 10 is 3 conditions, and so on. You're also next to me, so you get the full +7 bonus on the recovery check. It might be worth spending a Hero Point if your check wasn't that good, so that you heal unconscious and disabled in a single round.
Heridfel Posted January 13, 2008 Posted January 13, 2008 I'm confused as to what this does if you aren't dying. Is it nothing until my next turn, or is it an immediate check against my worst condition? Healing's been weakened as of UP. You wait until your next turn, then get a check against your worst condition. It's there to keep healers from making combat ridiculous. The one nice thing, though, is that it's Total healing, so if you exceed the base DC of 10 by 5, you heal 2 conditions. Exceeding it by 10 is 3 conditions, and so on. You're also next to me, so you get the full +7 bonus on the recovery check. It might be worth spending a Hero Point if your check wasn't that good, so that you heal unconscious and disabled in a single round.
Cyrith Posted January 14, 2008 Posted January 14, 2008 Actually it would be Staggered and Disabled. But thanks, that what I needed to know. I really need to get a copy of UP
Cyrith Posted January 14, 2008 Posted January 14, 2008 Actually it would be Staggered and Disabled. But thanks, that what I needed to know. I really need to get a copy of UP
Cyrith Posted January 14, 2008 Posted January 14, 2008 Actually it would be Staggered and Disabled. But thanks, that what I needed to know. I really need to get a copy of UP
Heridfel Posted January 14, 2008 Posted January 14, 2008 Didn't you take a strenuous action while disabled? If that's the case, then you go unconscious and dying. The Stabilize feat on Healing removes the Dying condition, but unconscious would need to heal before disabled. There's an example of the order of healing, with Daedalus coming back from the dead. I think it's in UP, though, so it's not much help to you.
Heridfel Posted January 14, 2008 Posted January 14, 2008 Didn't you take a strenuous action while disabled? If that's the case, then you go unconscious and dying. The Stabilize feat on Healing removes the Dying condition, but unconscious would need to heal before disabled. There's an example of the order of healing, with Daedalus coming back from the dead. I think it's in UP, though, so it's not much help to you.
Heridfel Posted January 14, 2008 Posted January 14, 2008 Didn't you take a strenuous action while disabled? If that's the case, then you go unconscious and dying. The Stabilize feat on Healing removes the Dying condition, but unconscious would need to heal before disabled. There's an example of the order of healing, with Daedalus coming back from the dead. I think it's in UP, though, so it's not much help to you.
Veiled Malice Posted January 14, 2008 Posted January 14, 2008 Valkyrie = 10 High Note = 12 Hub = 8 Nanowire = 21 Velocity = 40 and Mr. Fixit = 19 Velocity's first, obviously, followed by me, you, High Note, Valkyrie and Hub, in that order. High Note's not doing so well, though. And we seem to have lost Cheshire along the way.
Veiled Malice Posted January 14, 2008 Posted January 14, 2008 Valkyrie = 10 High Note = 12 Hub = 8 Nanowire = 21 Velocity = 40 and Mr. Fixit = 19 Velocity's first, obviously, followed by me, you, High Note, Valkyrie and Hub, in that order. High Note's not doing so well, though. And we seem to have lost Cheshire along the way.
Veiled Malice Posted January 14, 2008 Posted January 14, 2008 Valkyrie = 10 High Note = 12 Hub = 8 Nanowire = 21 Velocity = 40 and Mr. Fixit = 19 Velocity's first, obviously, followed by me, you, High Note, Valkyrie and Hub, in that order. High Note's not doing so well, though. And we seem to have lost Cheshire along the way.
Cyrith Posted January 15, 2008 Posted January 15, 2008 Didn't you take a strenuous action while disabled? If that's the case, then you go unconscious and dying. The Stabilize feat on Healing removes the Dying condition, but unconscious would need to heal before disabled. There's an example of the order of healing, with Daedalus coming back from the dead. I think it's in UP, though, so it's not much help to you. No, I just asked for clarification about wether or not bringing up my force field was strenuous. I was stunned on my turn anyway, so I couldn't have brought it up if I wanted to.
Cyrith Posted January 15, 2008 Posted January 15, 2008 Didn't you take a strenuous action while disabled? If that's the case, then you go unconscious and dying. The Stabilize feat on Healing removes the Dying condition, but unconscious would need to heal before disabled. There's an example of the order of healing, with Daedalus coming back from the dead. I think it's in UP, though, so it's not much help to you. No, I just asked for clarification about wether or not bringing up my force field was strenuous. I was stunned on my turn anyway, so I couldn't have brought it up if I wanted to.
Recommended Posts