Heritage Posted March 7, 2010 Share Posted March 7, 2010 Okay, so I'm tweaking Grim's Sidekick Detective Colby a bit, and I had an idea for a Device; actualy it's an old idea from when I was going to make her a PC that I always liked. It's a set of black plastic glasses frames that used to belong to her dad that she has enchanted to allow her to sense magical phenomena. Here's what I'm looking at: Device 2 (Easy to Lose, Flaw: Distracting) Detect Magic [visual] (Accurate, Acute, Analytic, Counters Illusion, Extended, Ranged, Tracking) Cost: 4pp (paid for via Sidekick rank) In some ways, these seem like they might be too powerful for a Sidekick, but they would be her only Device; I would be fine with a somewhat weaker version that cost 2pp, but I'm not sure what to cut. I also always assume my math is way off Any advice would be appreciated. Link to comment
N/A Posted March 7, 2010 Share Posted March 7, 2010 Visual Senses are already Accurate, Acute, and Ranged by default. Devices which are worn rather than carried are generally Hard-To-Lose. Device 1 (5PP, Hard-To-Lose) [4PP] Super-Senses 6 (Detect Magic [Visual, Extras: Analytical, Counters Illusion 2, Extended, Tracking, Flaws: Distracting]) [5PP] Link to comment
Heritage Posted March 7, 2010 Author Share Posted March 7, 2010 Thank you, sir! Since Detect normally defualts to Mental, I thought I had to pay for the extras. Link to comment
N/A Posted March 7, 2010 Share Posted March 7, 2010 Just keep in mind that anything like Dazzle or Obscure that hits Visual Senses will knock out the Detect as well. Link to comment
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