Nyrath Posted March 8, 2010 Posted March 8, 2010 Mongrel Angel and Wesley Knight run into each other, and investigate the local 'pack of thugs'.
Sandman XI Posted March 15, 2010 Posted March 15, 2010 Firing up the Life Sense. Need readings on all of them and you! :o
Nyrath Posted March 15, 2010 Author Posted March 15, 2010 Thugs: Basically human, with some rather strange overlays, and what seems like the shifty nature of, well, shapeshifters. (I'd say you've got just enough experience with magic to recognise hints of that) Said overlays seem canine in nature, and not the domestic version. Currently they all feature slightly improved muscles and reflexes from the human baseline. The 'boss' seems to have a stronger version of whatever the others are on. The lady: She's pretty much only human in her shape, her 'essence' seems to be a rather thorough mix. Parts of what you recognise seem to be demonic, and a few streaks (or whatever) that seem kinda similar to Grim's fey nature. The impression is slightly chaotic, some parts of her make-up seem to contradict others. Overall she's in mighty fine health though, very healthy indeed. Initiative might be in order. Five 'tough' minions (can't take then to attack them, and they need to fail by 5 or more to be knocked out). The 'Boss' is a full character.
Nyrath Posted March 15, 2010 Author Posted March 15, 2010 Mongrel Angel - Inititiative (1d20+1=15) Mooks - Inititiative (1d20+4=17) Leader- Initiative (1d20+8=14) Initiative Order Wesley - 18 [Healthy, No stat Effects, 3HP] Mooks - 17 [5/5 - Healthy, No stat Effects] Mongrel - 15 [Healthy, No stat Effects, 3HP] Leader - 14 [Healthy, No stat Effects] You'll get to act as soon as I get an IC post up detailing what the others' reaction to your glowy eyes happens to be.
Sandman XI Posted March 30, 2010 Posted March 30, 2010 Area Selective Damage, DC 29 if it hits any of them (1d20+8=16) if that doesn't hit any of them, I'll HP reroll HP reroll (if needed) (1d20.minroll(11)+8=20) I really hopes the first one hits something though >.>
Nyrath Posted March 30, 2010 Author Posted March 30, 2010 Round 1: Toughness vs DC 29 (1d20+6=23, 1d20+6=7, 1d20+6=10) Round 1: Toughness vs DC 29 (1d20+6=16, 1d20+6=23) Two minions still standing, though bruised and stunned.
Nyrath Posted March 30, 2010 Author Posted March 30, 2010 MA acts: Round 1: All-out Attack for 3 PA 2, DC 30 if hit (1d20+10=25) The Thug kisses brick wall Round 1: Toughness vs DC 30 (1d20+5=10) The Boss: Round 1: Pouncin on Wesley, DC 25 if hit (1d20+10=29), that's actually a crit so DC 30 save needed from Wesley
Sandman XI Posted March 30, 2010 Posted March 30, 2010 To hit boss wolf (1d20+8=14) miss HP reroll (1d20.minroll(11)+8=28) crit DC29 Fort save vs Stun
Nyrath Posted March 30, 2010 Author Posted March 30, 2010 Round 2: Save vs DC 29 Stun (1d20+12=25) And he's stunned.
Nyrath Posted March 30, 2010 Author Posted March 30, 2010 Round 2: Attack vs Def 13, DC 21 if hit (1d20+6=18) Mook manages to hit Round 2: Toughness vs DC 21 (1d20+15=30), no damage Round 2: PA 3, A-oA 1, DC 30 if hit (1d20+10=20) Alex repays the favour Round 2: Toughness vs DC 30 (1d20+5=6) And he joins his unconscious friends MA surges, and spends a HP to nix fatigue Round 2: PA 5, A-oP 5, DC 33 if hit (1d20+9=29) Crit Round 2: Toughess save vs DC 38 (1d20+8=13) Out like a light
quotemyname Posted April 2, 2010 Posted April 2, 2010 That'll be an 18 on a Stealth Check from Lukos with Skill mastery. He's just hiding in a nearby alley intersection.
Nyrath Posted April 3, 2010 Author Posted April 3, 2010 Notice to spot and/or hear Lucos, DC 23 (due to circumstances and stealth roll) (1d20+10=22) So Mongrel Angel doesn't notice Lucos at the moment. So we're just waiting for Sand now.
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