Skysong Posted March 25, 2010 Author Posted March 25, 2010 That's all good, quote. Your attack is good enough to hit; the shelf is wide enough that Andy can't get out from behind it fast enough to avoid being trapped. Despite being very heavy, it is not too heavy for Lukos to push over. Go right ahead. Your interpretation of the map is also correct; sorry it was ambiguous.
Dariusprime Posted March 26, 2010 Posted March 26, 2010 I won't be able to finish all my posting tonight, but you know what I'm going to do. :)
Skysong Posted March 26, 2010 Author Posted March 26, 2010 No worries, I'd be one helluva hypocrite if I criticized someone else for posting delays.
Skysong Posted March 30, 2010 Author Posted March 30, 2010 Okay, mobsters down and C's gone! We're getting to the rotting, unpleasant meat of the matter. The zombies attacking Fulcrum flank her, so this attack actually hits because of the flanking bonus. Make a DC 23 toughness save, please, Dariusprime. Despite the bonus, Lukos is not hit.
quotemyname Posted March 30, 2010 Posted March 30, 2010 Let's see. That makes it my turn. I think I'll hit things. With my axe. Can I axe you a question? Normal attack DC 25 to test the waters. (1d20+10=15) Probably won't hit, but we'll see. Lukos will stand his ground in front of the door afterward.
Dariusprime Posted March 30, 2010 Posted March 30, 2010 Toughness vs Zombie DC 23 (1d20+12=17) Ouch! Not going to stand there stunned while they chew on me. HP reroll: Reroll Toughness vs Zombie DC 23 (1d20+12=17) A 27 overall. Primary Attack: -3/+3 Power Attack Zombie (1d20+5=24) DC 30 Toughness Here are a couple of Takedown Attack rolls: Takedown 1 vs Zombie (1d20+5=16) DC 30, Takedown 2 vs zombie (1d20+5=17) DC 30 With her 10 foot reach, she could hypothetically crunch a fair number of the beasts. I'm sure they're tough as nails though.
Skysong Posted April 1, 2010 Author Posted April 1, 2010 Yep, the metal-zombies are beastly tough; I'm using a sort of modified "ablative" protection, though, so their toughness decreases with each hit regardless of whether it causes injury. Lukos's axe swing leaves his target bruised. Fulcrum's punch leaves her target staggered and stunned. Zak's first bolt does pretty much nothing. His second downs the one Fulcrum injured. Lukos, still being flanked, is hit this time. Roll a DC 23 toughness save.
quotemyname Posted April 1, 2010 Posted April 1, 2010 Toughness DC 23 (1d20+12=30) Piece of cake. I'm not grappled or anything, right? EDIT: Just going to go ahead with this... I'll just edit later if its not kosher. Need to stop those two going for the door: PA 5, AoA 5 DC 30 on hit. (1d20+10=14) If that doesn't work, re-roll PA 5, AoA 5 DC 30 on hit. (1d20.minroll(11)+10=26) And just for the record, I'm going to set this ahead of time. His involuntary transformation will kick in if he takes 3 or more lethal injuries.
Dariusprime Posted April 2, 2010 Posted April 2, 2010 Fulcrum is going to fly (move) above the zombies and pull (standard) Zakitaj out of reach of the zombies. With her ten foot reach, they shouldn't be able to attack the two unless they have a way to jump or otherwise reach. :)
Skysong Posted April 5, 2010 Author Posted April 5, 2010 Hmph. You guys are too fast for me. I need to be more efficient. You're fine, quote; no grappling involved. Fulcrum is able to pull Zak away without any trouble; the zombies cannot reach her.
quotemyname Posted April 5, 2010 Posted April 5, 2010 As I made an All out Attack 5 last round, this attack should hit me. My defense is currently 13. What's the DC that I have to save against? TOU vs Zombie Bite DC ? (1d20+12=27) I should be at least reasonably safe with that roll, I think.
Skysong Posted April 8, 2010 Author Posted April 8, 2010 The DC remains 23. Your attack roll is good enough to hit.
quotemyname Posted April 8, 2010 Posted April 8, 2010 Toughness DC 23 (1d20+12=13) Re-rolling that! Toughness DC 23 (reroll) (1d20.minroll(11)+12=32) Oh goodie.
quotemyname Posted April 12, 2010 Posted April 12, 2010 Woops, my bad. Didn't realize that it was my turn again so soon. I'll make another attack on one of the ones in front of me. AoA5/PA5 DC 30 on hit (1d20+10=11) That's a miss.
Dariusprime Posted April 15, 2010 Posted April 15, 2010 I should really be talking. Updated! Switching array to use Super Breath and blowing down the zombies, including the packet-retrieving zombie. The two at the door will not be effected. Reflex DC 22 for half DC for the trip. Strength Check: Strength Check for Super Breath Trip (1d20+12=13) That blows. Pun intended. So if I'm reading this right, if they make the Reflex DC 22, then the Trip DC is...7. If they fail, its 13. >.< Oh well, was a good idea at the time. :)
quotemyname Posted April 16, 2010 Posted April 16, 2010 If they pass the reflex save, the DC would actually be 6, because you are supposed to round down. You might consider spending a HP to re-roll the str check? minimum of 11 on the roll would give you a nice 33 minimum for the check. that would mean even if they pass the reflex save, the DC would still be a whopping 16 which is three points higher than the max DC you got now.
Dariusprime Posted April 16, 2010 Posted April 16, 2010 I already burned up my HP. I thought you were supposed to round down the power ranks, which this case would equal her strength modifier of +12, so a 13 or 7 based on the roll of 1? To be honest that power feat isn't very well phrased imho.
quotemyname Posted April 16, 2010 Posted April 16, 2010 *shrug* I don't think it makes much of a difference in this case, but should it come up again, I'd be okay with leaving it up to Skysong. You're formula sounds rather confusing to me. I like mine better, jus' sayin'. ;)
Skysong Posted April 17, 2010 Author Posted April 17, 2010 I'll give Fulcrum an HP for pulling Zak's arse out of the fire, but it's your call as to what you want to do, Dariusprime.
Dariusprime Posted April 18, 2010 Posted April 18, 2010 *shrug* I don't think it makes much of a difference in this case, but should it come up again, I'd be okay with leaving it up to Skysong. You're formula sounds rather confusing to me. I like mine better, jus' sayin'. True dat. I have a knack for making simple things more difficult. I should work for the government. Tell you what, I'll blow the HP and see what happens. HP reroll Strength Check for Super Breath Trip (1d20+12=14) DC 24 total. The ball is your court, Skysong. Lets drop some zombies, regardless of the formula used! :D
Skysong Posted April 21, 2010 Author Posted April 21, 2010 Heh... good memories of the DMV... not. So, getting toward wrapping things up; this has gone too long because I'm slow. A solitary zombie survived both Zak and Fulcrum's ingenuity; there are still four surrounding Lukos, one of them badly damaged, another about to escape.
quotemyname Posted April 21, 2010 Posted April 21, 2010 I believe that means it is my turn, correct? I'm going to turn and swing at the escaping zombie. Maybe if he bleeds we can follow him (or at least get my scent on his axe ) AoA5 PA5 DC 30 on hit (1d20+10=20) I'm hoping that's good enough.
Dariusprime Posted April 22, 2010 Posted April 22, 2010 AoA +5 Attack Zombie (1d20+13=25) Kicking the damaged zombie near Lukos. DC 27 Toughness ftw. :D
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