Heritage Posted April 23, 2010 Posted April 23, 2010 I'll answer that question with one of my own. Did we arrive in the MAVERIC? If so, we can possibly cart them away with us. Though I really don't want all that zombie slime on the upholstery... Uh, Grim would personally want to call the cops in and let them do their thing, because a) the more people working on a case like this, the better,and since she's started working with Colby a bit, she's more aware of not stepping on too many toes when it comes to the FCPD. We can always take some tissue and drug samples and leave the rest. She would of course inform them of our part in this (i.e we did all the shooting). Of course, we can always quickly sort this out IC; I also assume we came in the MAVERIC.
Gizmo Posted April 23, 2010 Posted April 23, 2010 Yeah, I can't see them carting off all the bodies; where would they even put them? Call the cops.
quotemyname Posted April 26, 2010 Posted April 26, 2010 So I guess Doc hasn't told you two about the morgue he just installed in the underground? :P
quotemyname Posted May 14, 2010 Posted May 14, 2010 Am I to go on the assumption that there's no new info on the pictures with my ranks + skill mastery? If I'm wrong I can edit, but I feel like contributing with a post.
Dr Archeville Posted May 14, 2010 Author Posted May 14, 2010 Correct, Colt finds nothing new by staring holes into the pictures.
Dr Archeville Posted June 3, 2010 Author Posted June 3, 2010 I was waiting to see if Giz was gonna have Jack say anything else.
Heritage Posted June 4, 2010 Posted June 4, 2010 I was waiting to see if Giz was gonna have Jack say anything else. Giz said in chat that Jack will pretty much climb into the MAVERIC in silence, so he can probably add that detail to the beginning of his next post. I'd say go for it, Doc.
Heritage Posted June 18, 2010 Posted June 18, 2010 Grim is working her stand-alone Morph and her Glamour is set for Enhanced Charisma, making her stats as follows: Charisma 30 Bluff +25 (Skill Mastery) Diplomacy +15 (Skill Mastery) Disguise +20
Dr Archeville Posted June 25, 2010 Author Posted June 25, 2010 Gather Info is actually the skill I'd be looking for. Which, for Grim at the moment, is Gather Info +15 (Skill Mastery) Using Skill Mastery to Take 10 gets a 25, enough for pretty much anything she could find in the Youth Center. I do need a Disguise check from you, though.
Dr Archeville Posted July 17, 2010 Author Posted July 17, 2010 Heritage, is Grim following her teammate's plan? Need to know what she's doing/where she is before I start attackin- I mean, describing the abandoned gang house....
Heritage Posted July 17, 2010 Posted July 17, 2010 Heritage, is Grim following her teammate's plan? Need to know what she's doing/where she is before I start attackin- I mean, describing the abandoned gang house.... Yeah, she is; gonna post a response this very even.
Heritage Posted July 17, 2010 Posted July 17, 2010 Grim's rocking the Selective Concealment and has Auto 33 on Stealth.
quotemyname Posted July 19, 2010 Posted July 19, 2010 Colt's going to canvas the building before he sends his team in. He automatically hits DC 25 Notice on anything within 1000ft (with further 1000ft range increments). His vision penetrates concealment, but does not counter it. Neither does it counter obscure. So basically he can see through walls and obstacles and such, but if anyone is invisible or anything, he still won't see them.
Gizmo Posted July 19, 2010 Posted July 19, 2010 Jack'll make a 20 Notice check as well using his Detect Magic AP, specifically looking for necromantic juju.
Heritage Posted July 19, 2010 Posted July 19, 2010 And Grim has a Auto 25 on Notice, but she doesn't have her Danger Sense back in February.
quotemyname Posted July 22, 2010 Posted July 22, 2010 Once Colt gets in the house, he'll skill mastery up some Investigation hitting DC 15 which I think is the base for collecting evidence.
Heritage Posted July 26, 2010 Posted July 26, 2010 Auto DC 25 on Notice as Grim tries to take it all in.
quotemyname Posted August 1, 2010 Posted August 1, 2010 Can Colt's gun smarts tell him anything about the bullets off the bat? Or will he have to take them back to the underground for analysis?
Dr Archeville Posted August 1, 2010 Author Posted August 1, 2010 He can tell they're basic bullets, nothing fancy or custom. Kind you'd find in any common gangbanger's guns. Anything more would require... well, more.
quotemyname Posted August 2, 2010 Posted August 2, 2010 Okay, that's what I figured. We'll get to the deeper analysis once we know no one else is in danger
Dr Archeville Posted August 2, 2010 Author Posted August 2, 2010 There are two places you can go next that are roughly equidistant from where you are now: another Red Devils hangout, or one for the Black Devils.
Heritage Posted August 3, 2010 Posted August 3, 2010 There are two places you can go next that are roughly equidistant from where you are now: another Red Devils hangout, or one for the Black Devils. Is there anyway we can figure out if the first lab we were at (where the thread started) was Red or Black? If it was Red, I'd say we should go to Red, on the possibility the Reds are the ones being attacked.
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