Dr Archeville Posted September 28, 2010 Author Share Posted September 28, 2010 Yeah. You gonna get around to posting IC? Link to comment
quotemyname Posted September 28, 2010 Share Posted September 28, 2010 Yea, sorry, was workin. That'll be an Intimidate/Bluff of 20 (He has Skill Mastery on both of them). Add to that whatever circumstance bonus you think is appropriate. Link to comment
Dr Archeville Posted September 28, 2010 Author Share Posted September 28, 2010 So... Colt, rather than running into the building to see if he can rescue people, instead interrogates the paralyzed person? The one who is paralyzed, and so cannot talk? Link to comment
quotemyname Posted September 28, 2010 Share Posted September 28, 2010 I thought they could talk? And the way you described it, the ground floors are basically solid flames. To someone standing on the street, there wouldn't be much of a way of getting in the building. Colt doesn't have his Stellar Cycle on him (It would take a while to get here if he called it with the remote), and he has no grappling hook like Jack does. Add to that the fact that Colt's slightly irrational at the moment knowing Grim is trapped somewhere inside. To him (and myself), having to make a split second decision, that seems like all he would be able to do. I purposefully wasn't thinking about it too hard when I made that post. If you still have an issue with it, I can think of something else. That was just me calling it as I saw it. Link to comment
Dr Archeville Posted September 29, 2010 Author Share Posted September 29, 2010 Paralyzed = helpless, unable to move or take actions. No talkin' As for the apartment -- clearly I was not... clear. It's the basement where the firebombs went off. The ground floor is on fire, and the flames are quickly spreading, but the ground floor isn't engulfed. Yet. If only some brave cowboy with ultra-tech guns had an ice bullet.... Link to comment
quotemyname Posted September 29, 2010 Share Posted September 29, 2010 Ah, okay. That explains things a little. I'll make an edit. But before I do... Colt has a Cone effect on his rifle. Would it be too much to ask to spend a hero point and have it fire a large cone of water instead of buckshot a la previously mentioned super tech bullets? I'm assuming I should be spending the point because normally, despite having variable descriptor 2, the cone would deal damage. I'm not trying to damage the structure or anything. I just want to spray the fire with harmless jets of water. One more thing? I don't recall the paralysis from Colt's weapon being Sustained or anything. Shouldn't the dude get another save at a +1 this round before Colt acts? Link to comment
Dr Archeville Posted September 29, 2010 Author Share Posted September 29, 2010 I'd let you stunt a Nullify Fire effect, descriptor'd as "Cone of Cold," to attempt to counter/extinguish the fire. And, no, Mystery Man gets saves on Colt's spot in the initiative, the time he was shot with the effect. That's when additional saves go off, at the time the effect was hit, not the beginning of the round. Link to comment
quotemyname Posted September 29, 2010 Share Posted September 29, 2010 Right. That's cool. So the normal effect is this: AP: "Skeet Shot" Damage 13 (Extras: General Area Cone, Selective; PF: Affects Insubstantial 2, Variable Descriptor 2) {43dp} But I actually have 45 device points to use when I stunt. And so: AP: "Cone of Cold" Nullify Fire 15 (Extras: General Area Cone, Selective; Flaws: Unreliable 5/day [limited ammo]) {45dp} Nullify Fire would be 2pp/r +2pp/r [extras] -1pp/r [flaws] = 3pp/r; 3*15=45 I'll wait to see if that stunt is approved before I edit my post. Link to comment
Dr Archeville Posted September 29, 2010 Author Share Posted September 29, 2010 Unreliable [5 shots] isn't valid, since you probably won't be using it more than 5 times anyway. Also, do keep in mind where Colt is in relation to the fire: he's in front of the apartment that's across the street from the apartment that's on fire, so at least a good 30 feet away from the flames. Link to comment
quotemyname Posted September 29, 2010 Share Posted September 29, 2010 Better if I change it to: AP: "Cone of Cold" Nullify Fire 15 (Extras: General Area Cone, Selective; Flaws: Unreliable 50% chance) {45dp} ? I did realize I was a bit away from the flames. That's why I didn't make it a full round action. Now I should be able to jog up and use the power. Link to comment
Dr Archeville Posted September 29, 2010 Author Share Posted September 29, 2010 That'll do just fine, yes. Link to comment
quotemyname Posted September 29, 2010 Share Posted September 29, 2010 unreliable check 11 or higher passes (1d20=9) UGH. Spend a second HP this turn to make a re-roll on that. That automatically passes. Power Check for Nullify Fire 15 (1d20+15=19) what the hell? I already used a re-roll this turn, so does that mean I can't re-roll that? Or does that rule not apply as it's for a different check? I forget. If I CAN re-roll, I will, but for now, I remain at 3HP. Link to comment
Dr Archeville Posted September 29, 2010 Author Share Posted September 29, 2010 You can only use one function of an HP per round, so only on re-roll per round. Resist countering; DC 19 (1d20+10=22) The fires continue to rage and grow. Link to comment
quotemyname Posted September 29, 2010 Share Posted September 29, 2010 Oh well. There's always next round! :P Link to comment
Gizmo Posted October 7, 2010 Share Posted October 7, 2010 Jack is going to make a Diplomacy check to calm the crowd down. Diplomacy check. (1d20+6=10) ... Jack is going to reroll a Diplomacy check to calm the crowd down. Diplomacy check. (1d20.minroll(11)+6=19) Nuts. Link to comment
Dr Archeville Posted October 7, 2010 Author Share Posted October 7, 2010 DC was 15 (to get them from "Indifferent" to "Friendly"), so that does it. Link to comment
quotemyname Posted October 7, 2010 Share Posted October 7, 2010 Colt saw Marlin's blast had a tiny effect, but the fire quickly raged to recover what ground it had lost. If he could get in a better position, maybe he would have a better chance at snuffing the flames. Can I get a little more description of what's around the first floor of the building? Maybe that way I'll be better able to determine what a "better position" would be. Right now, I really don't have much of a clue what Colt has to work with... Link to comment
Dr Archeville Posted October 7, 2010 Author Share Posted October 7, 2010 This is what the apartments look like, from the front (where Colt is now). Well, more like this, what with it being night. That do? Link to comment
quotemyname Posted October 7, 2010 Share Posted October 7, 2010 Hmmm as far as better positioning goes, can I possibly get a sense motive, or notice check to see where would be a better place to stand? The front of the building is rather flat, I could climb to the second story, etc... But really without being in the situation it's hard to know where the fire would be spreading to next, etc. Is there a hint button? :P Link to comment
Dr Archeville Posted October 7, 2010 Author Share Posted October 7, 2010 "In a bad position" was my attempt to give an in-game reason why you rolled so poorly on the Nullify check. I.e., if you roll better on your next attempt, it's because shot from a better position. ;) Link to comment
quotemyname Posted October 7, 2010 Share Posted October 7, 2010 See, NOW we understand each other I think it's my turn... right? Anyways, here are a few rolls. It's not like what I'm doing is going to change. That fire needs to get put out. unreliable check 11+ passes (1d20=10) Oh dear god! I'll use my re-roll AGAIN this round on making sure the power goes off. Power check: please work this time! (1d20+15=26) INVISIBLE CASTLE!!! :argh: Link to comment
Dr Archeville Posted October 7, 2010 Author Share Posted October 7, 2010 I'm not really tracking initiative at this point, so you're free to post. Opposed Nullify check (DC 26) (1d20+10=23) Huzzah! Colt gets a cone-shaped area of fire put out. Link to comment
quotemyname Posted October 7, 2010 Share Posted October 7, 2010 Oh man that was close. Okay, I'll go an post. I do believe that's a cone 130ft long and 130ft across at the end, right? Because of the rank 13? Or is it half of that? Either way, that's still pretty large. How much of the building is still on fire? Link to comment
Dr Archeville Posted October 7, 2010 Author Share Posted October 7, 2010 Enough to still worry about Grim, do something! Link to comment
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