quotemyname Posted April 8, 2010 Posted April 8, 2010 I usually just allow edits. It's a pain in the but trying to book keep otherwise.
Dariusprime Posted April 9, 2010 Author Posted April 9, 2010 You're free to use the new edits, Gizmo. :)
Gizmo Posted April 9, 2010 Posted April 9, 2010 Groovy. HP reroll: Power Attack 5. (1d20.minroll(11)+12=27) I'm using the Autofire 3 version, so that's DC 34. Let me know if he gets to go for the Takedown attack or not, then I'll throw up the IC post.
Gizmo Posted April 9, 2010 Posted April 9, 2010 Power Attack 5. (1d20+12=31) Same deal, but with added crit-goodness, for DC 39. Nice.
Dariusprime Posted April 10, 2010 Author Posted April 10, 2010 Ironically its buddy is better off: Toughness vs Jack DC 39! (1d20+10=27). Which means it is only bruised, staggered and stunned. Dead Head?
quotemyname Posted April 10, 2010 Posted April 10, 2010 When you fail by 12, I believe you only take a staggered and stunned condition, not a bruise as well. The outlook being, "you just got staggered, that's bad enough. why rub salt in that wound?" I could be wrong, but I think that's the way it's worded.
Dr Archeville Posted April 10, 2010 Posted April 10, 2010 Quote speaks truth. Dead Head charges the distracted tree, power attacking with his mighty shovel for all he's worth; since it's flat-footed, DH's sneak attack comes into play (assuming it's not immune to critical hits). That'll put DH at +8 to attack, and dealing +16 damage (DC 31; +14/DC 29 if it is immune to the extra sneak attack damage), and lowers his defense to 16. Attack vs. Distracted Tree (1d20+8=14) I choose to believe that hits :)
Dariusprime Posted April 12, 2010 Author Posted April 12, 2010 When you fail by 12, I believe you only take a staggered and stunned condition, not a bruise as well. The outlook being, "you just got staggered, that's bad enough. why rub salt in that wound?" I could be wrong, but I think that's the way it's worded. Dearly noted, Powdered Toast Man. Thank you. Toughness vs Jack's DC 39! (1d20+10=13) Jack goes for another kill! Want to tree for the others? Sneak Attacked it was, yes. The skillz is strong in dis one. Toughness vs Dead Head's DC 31 (1d20+14=23) Bruised and Stunned! All-out +5/Power -5 Attack Jack DC 27 (1d20+8=25, 1d20+8=11) No chance. Attack vs Fleur Def 20 (1d20+10=20) Mama just barely got ya, making the DC 29. Initiative: 1) Breakdown 25 2) Jack-of-All-Blades 19 3) Dead Head 16 4) Mama Nasty/Piranha Plants 14 5) Hellion 6 6) Fleur de Joie 5 7) Trees O'Doom 2 Time for fire, Cyroa.
Cyroa Posted April 12, 2010 Posted April 12, 2010 attack (1d20+10=15) If that doesn't hit, I'll use the HP. Power: Strike 12 (Extras: Penetrating x3; PFs: Accurate x3, Affects Insubstantial 2) [20PP] link with Drain Toughness 8 (Extra: Affects Objects) [16PP] (The Black Blade) [infernal]
Dariusprime Posted April 12, 2010 Author Posted April 12, 2010 Nice one, Electra. All the nasties have Defense 18 for reference. An HP is in order, and the saves my good sir: Toughness vs Hellion's Black Blade DC 27 (1d20+16=32), Fortitude vs Hellion's Drain Toughness DC 18 (1d20+16=28) Which I did backwards, but Mama made it anyway. If Mama ain't happy, ain't nobody happy. o.O Leader Tree: Bruised 1, Stunned Tree 2: Uninjured Tree 3: Uninjured Red Piranha 1: Unharmed Red Piranha 2: Unharmed Mama Nasty: Unharmed That brings initiative up to our uber-tough plant controller. :)
Electra Posted April 13, 2010 Posted April 13, 2010 Okay, using Extra Effort for a power stunt... Stunting off her big array: Dimensional Pocket 11 (Extras: Duration [Continuous] (3); Flaws: Side-Effect (Dimensional Movement if the creature passes the save, Unreliable [2] [1 use], PF Attack Focus 2 (Ranged) And...rolled a 1. Of course. Well, I'll take the fatigue from the extra effort, and use her last HP to reroll instead. Rolled a 21. Mama Plant must make a Reflex save, DC 21. Here's hoping plants do not have terribly good reflex saves. :D
Dariusprime Posted April 13, 2010 Author Posted April 13, 2010 Uber fail: Reflex vs Fleur's Dimensional Piranha Plant of Doom DC 21 (1d20+1=14) Vacuum at your leisure. :cthulhu:
Dariusprime Posted April 15, 2010 Author Posted April 15, 2010 The two unharmed trees have disappeared, the Piranhas are flat-footed and convulsing, and the big tree is still seeing stars. That brings up back to Breakdown! Leader Tree: Bruised 1, Stunned Red Piranha 1: Unharmed Red Piranha 2: Unharmed Mama Nasty: Contained Initiative: 1) Breakdown 25 2) Jack-of-All-Blades 19 3) Dead Head 16 4) Mama Nasty/Piranha Plants 14 5) Hellion 6 6) Fleur de Joie 5 7) Trees O'Doom 2
quotemyname Posted April 15, 2010 Posted April 15, 2010 Delay until such time as I know what's going on. I'm a super hero, I don't beat dead horses, and I don't kick men when they're down. That, or maybe Dark Star's been getting to me :P
Dr Archeville Posted April 16, 2010 Posted April 16, 2010 I was thinking Dead Head's existing super-senses -- acute analytical necromantic awareness -- would be enough to let him detect lingering traces of the resurrection magic used on Fleur.
quotemyname Posted April 23, 2010 Posted April 23, 2010 Doesn't Jack have Leadership? He could totally wipe the fatigue from Fluer with some words of encouragement right about now ;)
Gizmo Posted April 23, 2010 Posted April 23, 2010 Actually, he doesn't. He's got Inspire 5, but he leaves the status removal to Colt. Combined, they're practically one semi-competent leader!
Dariusprime Posted April 25, 2010 Author Posted April 25, 2010 That would be a strange Duplicator character. Anything else before the group teleports? Last call for alcohol.
quotemyname Posted April 26, 2010 Posted April 26, 2010 I'm good. Sans IC post, though. Don't have the time. Just go on and I'll react once there.
Gizmo Posted April 29, 2010 Posted April 29, 2010 Well, Jack wants to actually do stuff, so: Initiative. (1d20+9=25)
quotemyname Posted April 29, 2010 Posted April 29, 2010 Grooveshark seems to be a little wonky, but that's supposed to be Blue Oyster Cult's "I'm Burning For You". initiative (1d20+10=13) Wow. Utter crap. Again.
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