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Magnificent! [PL10]


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Characters Name: Magnificent

Power Level: 10 (150/150)

Tradeoffs: +2 Attack, -2 Damage, +2 Defense, -2 Toughness

Unspent PP: 0

Alternate Identity: Owen White

Age: 28 (February 1982)

Gender: Male

Height: 6'2"

Weight: 153 lbs

Eyes: Brown

Hair: Red

Description: Owen has the slim, flexible figure of the classic escape artist, with flaming orange hair and dark eyes. In costume for his shows, he dressed in the classic tuxedo, whenever he wasn't caught up in a straightjacket - as Magnificent, he adds a top hat and domino mask.

History: Owen White grew up in a fairly normal, even happy home. Smarter than most of his peers, he felt limited and dreamed of escape - as a hobby, he began to read constantly about the famous escapologists, then expanded into magic as a whole, and soon began to perform for his friends. He dedicated himself to the craft, becoming a master of misdirection and a nimble escape artist, and impressed a talent scout when, in his early teens, he managed the classic straitjacket escape.

Touring under a variety of names, Owen was introduced to the wider world of fame, and skyrocketed up the ranks, becoming wildly popular [and somewhat of a showboat in the process]. Always willing to go the extra mile, Owen felt the need to top himself constantly - a fact that led to his growing dissatisfaction with stage magic. Finally he resolved on a single great stunt to go out on, at a surprisingly young age. He decided to disappear the legendary Pyramid Plaza.

The stunt took weeks to set up, but finally everything was ready. Turn out for the final and most marvelous stunt of Owen's life was immense. When the time was right, he gave the signal, and right on cue, the entire Pyramid Plaza disappeared. Only Owen, however, witnessed the gang of criminals breaking into the building, which had been cleared out for the stunt. Soon, Owen himself vanished into the hidden building, doing battle with the gang of criminals and dragging them out of the building and to the authorities. When, after all was said and done, he went to bring it back, he found suddenly that the building was really, truly gone! It's been something of a wound to his professional pride, but the newfound rush of excitement has turned him onto his true calling... Superheroism.

Personality & Motivation: Magnificent is an enormous showman (Magnificent is easily upset when people claim he does "tricks", and insists that he is an illusionist), dedicated to making everything he does exciting. He's also quite the adrenaline junkie. Despite this, his past is a long history of carefully planned stunts and he does his best to ensure the safety of others [though he has something of a reckless disregard for his own]. He plays up the mysterious and magical part of his act to the highest degree, especially when in the role as a superhero. Magnificent mostly got into the superhero business for the rush of it all.

Powers & Tactics: Magnificent is purely human, and relies on misdirection in the extreme. He will never confront someone directly if he has a chance to attack indirectly. He also likes to attack from the darkness or in settings where he can easily use his various tricks to frighten his opponents. He plans encounters carefully and tries to enter a fight in such a way that he controls the terms. He also has a talent for showmanship, and overacts frequently in battle.

Complications:

In Brief: Stage Magician Vigilante

Abilities 4 + 8 + 8 + 6 + 6 + 8 = 40PP

Strength 14 (+2)

Dexterity 18 (+4)

Constitution 18 (+4)

Intelligence 16 (+3)

Wisdom 16 (+3)

Charisma 18 (+4)

Combat 12 + 12 = 24PP

Initiative +4

Attack +6 Base, +12 Melee, +12 Playing Cards

Damage +2 Unarmed, +4 Wand or Playing Cards (+6 Sneak Attack)

Defense +6 Base, +3 Flat-Footed, +12 Dodge

Toughness +6, +4 Unarmored

Grapple +8

Knockback 3, 2 Unarmored

Saving Throws 2 + 4 + 5 = 11PP

Toughness +6, +4 Unarmored

Fortitude +6 (+4 CON, +2PP)

Reflex +8 (+4 DEX, +4PP)

Will +8 (+3 WIS, +5PP)

Skills 68R = 17PP

Bluff 10 (+14)

Disguise 6 (+10, +12 Masterwork Tools)

Escape 8 (+12)

Gather Info 6 (+10)

Investigate 2 (+5)

Notice 7 (+10)

Perform (Stage Magic) 11 (+15)

Search 2 (+5)

Sleight of Hand 8 (+12)

Stealth 8 (+12)

Feats 39PP

Attack Focus (Melee) 6

Attack Specialization (Playing Cards) 3

Benefit 3 (Fame, Wealth 2)

Distract (Bluff)

Dodge Focus 6

Equipment 5

Evasion

Fascinate (Perform [stage Magic])

Inspire 3

Quick Change 2

Quick Draw

Ranged Pin

Setup

Sneak Attack

Skill Mastery (Bluff, Escape, Sleight of Hand, Stealth)

Taunt

Ultimate Skill (Escape)

Uncanny Dodge (Audio)

Powers 19PP

Mind Control 9 (Feats: Subtle, Extras: Duration [sustained], Flaws: Sense-Dependent [Vision]) [19PP]

DC Block:

Unarmed --- Melee --- DC17(19)/Toughness --- Bruised, Staged

Wand --- Melee --- DC19(21)/Toughness --- Bruised, Staged

Playing Cards --- Ranged --- DC19(21)/Toughness --- Bruised, Staged

Interlocking Rings --- Melee --- DC16(18)/Reflex --- Entangled, Staged

Mind Control --- Perception --- DC19/Will --- Mind Controlled

Costs: Abilities 40 + Combat 24 + Saving Throws 11 + Skills 17 + Feats 39 + Powers 19 - Drawbacks 0 = 150/150 Power Points

Equipment 5PP = 22/25EP

Armored Tuxedo [3EP]

Protection 2 (Feats: Subtle) [3EP]

Disguise Kit (Feats: Masterwork) [1EP]

Grapple-Gun [3EP]

Speed 1 (10mph) [1EP]

Super-Movement 1 (Swinging) [2EP]

Utility Belt 6 (12EP Array, Feats: Alternate Power 3) [15EP]

Base Power: Wand [4EP]

Strike 2 (Feats: Mighty, Subtle [Collapsible]) [4EP]

Alternate Power: Interlocking Rings [6EP]

Snare 6 (Flaws: Range [Touch]) [6EP]

Alternate Power: Sharpened Playing Cards [12EP]

Blast 2 (Feats: Mighty 2, Extras: Autofire [6]) [12EP]

Alternate Power: Smoke Pellets [6EP]

Obscure 3 (25ft radius, Visual Senses, Extras: Independent, Total Fade) [6EP]

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