Sandman XI Posted March 19, 2010 Posted March 19, 2010 Wesley and Lidaelle kick graffiti punks in the face!
Thuellai Posted March 19, 2010 Posted March 19, 2010 http://invisiblecastle.com/roller/view/2448094/ Initiative. Not the most auspicious start of Lida's superheroic career.
Sandman XI Posted March 19, 2010 Author Posted March 19, 2010 Initiatives for Burner, Tag and Toykiller respectively (1d20+1=21, 1d20+4=21, 1d20+7=20) Initiative (1d20+2=10) (for Wesley) So it looks like this 21 - Tag, No Conditions 21 - Burner, No Conditions 20 - Toykiller, No Conditions 10 - Wesley, No Conditions, 3HP 6 - Lidaelle, No Conditions, 1HP
Thuellai Posted March 19, 2010 Posted March 19, 2010 http://invisiblecastle.com/roller/view/2448299/ Invisible Castle hates me. :wallbang:
Sandman XI Posted March 21, 2010 Author Posted March 21, 2010 Rolls for that post To hit Lidaelle (1d20+9=12) to hit Wesley and grapple check if needed (1d20+4=20, 1d20+10=26) Grapple Check (1d20+10=27)
Sandman XI Posted March 21, 2010 Author Posted March 21, 2010 hit and grapple if needed (1d20+8=9, 1d20+10=26) Well I was gonna grapple and throw the mermaid at Tag, but no such luck
Thuellai Posted March 21, 2010 Posted March 21, 2010 Attack and [maybe] grapple on Burner (1d20+6=19, 1d20+15=17) Throwing Burner at Toykiller (1d20+6=18)
Sandman XI Posted March 22, 2010 Author Posted March 22, 2010 for clarity's sake opposed grapple! (1d20+5=17) tie goes to the aggressor missed Toykiller, but Burner still hits the wall toughness (1d20+3=23) no damage concentration check to keep the power going DC16 (1d20+1=11) but he loses his mermaid
Sandman XI Posted March 22, 2010 Author Posted March 22, 2010 We both get an HP for Toykiller stunting a getaway. Wesley's gonna hold his action until Lidaelle does something.
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