Libra Posted March 22, 2010 Posted March 22, 2010 A project I was working on over spring break. Feeling that my character creation skills could use some work, I did my best to make a more effecient, effectice character while still sticking to the original idea. I built this character as a Spiderman expy, nothing to complicated. Overall Im pretty happy with it, and was hoping some of the more experienced players wouldnt mind lending me, a lowly n00b, the benefit of their wisdom. I seek to learn at the feet of the masters. PL 6 Stats: 0+0+4+0+4+2 = 10pp Str: 18 (+4) Dex: 18 (+4) Con: 14 (+2) Int: 10 (+0) Wis: 14 (+2) Cha: 12 (+1) Combat: 12+8 = 20pp Attack: +6 Grapple: +10/+13 Defense: +6 (+2 flat-footed) Knockback: -3 Initiative: +4 Saves: 0+0+0 = 0pp Toughness: +6 (+2 Con, +4 other) Fortitude: +2 (+2 Con, +0) Reflex: +4 (+4 Dex, +0) Will: +2 (+2 Wis, +0) Skills: 32r = 8pp Acrobatics 8 (+12) Bluff 4 (+5) Notice 8 (+10) Search 4 (+4) Stealth 8 (+12) Feats: 8pp Acrobatic Bluff Defensive roll 4 Dodge focus 2 Grappling finesse Equipment Name [Xep] Equipment Name [Xep] Powers: 0+0+0 = 42pp Additional Limbs 3 (4 additional arms; Extras: None; Flaws: none; Power Feats: none; Drawbacks: none) [3pp] Enhanced dexterity 8 (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [8pp] Enhanced Strength 8 (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [8pp] Leaping 2 (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [2pp] Snare 6 (name/descriptor; Extras: none; Flaws: none; Power Feats: Alternate power, Tether; Drawbacks: none) [14pp] AP: Trip 6 (name/descriptor; Extras: none; Flaws: none; Power Feats: Improved Trip; Drawbacks: none) Super movement (wall crawling 2, swinging) (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [6pp] Super-Senses 1 (Danger Sense [mental]) (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [1pp] Drawbacks: 0+0+0 = 0pp none DC Block: Snare---16/reflec---snare Unarmed attack---19/toughness---brusied Costs: Abilities (12) + Combat (20) + Saves (00) + Skills (8) + Feats (8) + Powers (42) - Drawbacks (00) = 90pp
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