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Out with the Old, in with the New... (OOC)


Nightshyft

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Posted

Ok...anyone feel free to join.

Time: New Years Eve(Midnight)

Place: Delphic Industries/Urallos' Office the target

Situation: Attempted Burglary...Grand Theft Larceny

Current Players:Me(Bow)...playing: Shadowjak(PL10)

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Posted

Ok...anyone feel free to join.

Time: New Years Eve(Midnight)

Place: Delphic Industries/Urallos' Office the target

Situation: Attempted Burglary...Grand Theft Larceny

Current Players:Me(Bow)...playing: Shadowjak(PL10)

Posted

Ok...anyone feel free to join.

Time: New Years Eve(Midnight)

Place: Delphic Industries/Urallos' Office the target

Situation: Attempted Burglary...Grand Theft Larceny

Current Players:Me(Bow)...playing: Shadowjak(PL10)

  • 4 weeks later...
Posted

Just thought I'd drop you a line. A burglary sounds right up The Ghost's alley. Would you mind if I jumped in?

Either as an opposing thief or working together doesn't bother me.

Posted

Just thought I'd drop you a line. A burglary sounds right up The Ghost's alley. Would you mind if I jumped in?

Either as an opposing thief or working together doesn't bother me.

Posted

Just thought I'd drop you a line. A burglary sounds right up The Ghost's alley. Would you mind if I jumped in?

Either as an opposing thief or working together doesn't bother me.

Posted

Using the Police Officer PL3 archetypes found in the core book p 228 for the guards.

The first floor, has two stationary guards. One has a clear view of the front entrance and the elevators. The other has a clear view of the stairs and the back corridor which The ghost just came in from. The two guards do not have line of sight with each other, but through walkie talkies, can stay in contact with each other.

notice check (1d20+5=9) for the guard to hear Sammy's approach. Not enough to hear once the distance modifiers are in place.


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