MBCE Posted February 7, 2008 Posted February 7, 2008 This is your thread, so I'm flexible, but here's how I would normally play it: 1. A readied action takes place in the initiative order just before the triggering action, so the Cop still goes before you in the initiative order. Naw, no problem whatsoever. I need to get use to playing with a Ref anyway so it's good to see how things work out. 2. I'd say that Damage effects are noticeable by default regardless of descriptor. They are noticeable not just because they hurt people, but the fact that they are powers is what's noticeable. For example, Protection is not noticeable by default even if people watch bullets bounce off of your skin. If you don't want your damage effects to look like superpowers then "subtle" is what you are looking for. Also, if you want a noticeable power that doesn't appear to originate from your character (but isn't subtle), check out Indirect. I went around checking about that and it seems you're correct. I simply misunderstood how the Damage AP was written in the UP. Later, I'll do an extensive write up on the descriptors of my powers so that I and others know how his powers work. Round 2 (continued) 3. Cop 2, Attack vs. Ghost (Defense 11). (1d20+3=16) That's a hit. Toughness save = DC 18. Spending a villain point to improve the roll. Touchness DC 18 (1d20+5-1=5) Toughness DC 18 [reroll from villian point] (1d20+5-1=12) Which makes it an 22. Round 3 1. Cop 1 is readying his action again. 2. Ghost is up. IC post is in the works Looks like it's time for the Ghost to vamoose. Premeating through the floor.
Barnum Posted February 7, 2008 Posted February 7, 2008 Alrighty, the cop is so stunned that he doesn't shoot. Is there anything else you want me to do?
Barnum Posted February 7, 2008 Posted February 7, 2008 Alrighty, the cop is so stunned that he doesn't shoot. Is there anything else you want me to do?
Barnum Posted February 7, 2008 Posted February 7, 2008 Alrighty, the cop is so stunned that he doesn't shoot. Is there anything else you want me to do?
MBCE Posted February 8, 2008 Posted February 8, 2008 Not at the moment. I'll call if I need your help again. Thanks again. :D
MBCE Posted February 8, 2008 Posted February 8, 2008 Not at the moment. I'll call if I need your help again. Thanks again. :D
MBCE Posted February 8, 2008 Posted February 8, 2008 Not at the moment. I'll call if I need your help again. Thanks again. :D
Barnum Posted February 8, 2008 Posted February 8, 2008 Not at the moment. I'll call if I need your help again. Thanks again. No problem. It was fun.
Barnum Posted February 8, 2008 Posted February 8, 2008 Not at the moment. I'll call if I need your help again. Thanks again. No problem. It was fun.
Barnum Posted February 8, 2008 Posted February 8, 2008 Not at the moment. I'll call if I need your help again. Thanks again. No problem. It was fun.
Heridfel Posted February 14, 2008 Posted February 14, 2008 If you don't mind Hub somehow ending up there, I could bring him in. Hub nearly deserves the Complication: Weirdness Magnet from all the different threads he has been in. UFO landing, "alien" goo meeting, evil monk fighting, assassin delaying... and that's just off the top of my head.
Heridfel Posted February 14, 2008 Posted February 14, 2008 If you don't mind Hub somehow ending up there, I could bring him in. Hub nearly deserves the Complication: Weirdness Magnet from all the different threads he has been in. UFO landing, "alien" goo meeting, evil monk fighting, assassin delaying... and that's just off the top of my head.
Heridfel Posted February 14, 2008 Posted February 14, 2008 If you don't mind Hub somehow ending up there, I could bring him in. Hub nearly deserves the Complication: Weirdness Magnet from all the different threads he has been in. UFO landing, "alien" goo meeting, evil monk fighting, assassin delaying... and that's just off the top of my head.
MBCE Posted February 14, 2008 Posted February 14, 2008 I don't mind but as you stated, Hub has been around quite a bit in various threads. i'd like to off the opening to newer players first to give them an option to play. I'll give it a few more days to see if anyone is interested before shooting it your way, though. I hope you don't mind the wait. I don't want to stretch you too thin. :D
MBCE Posted February 14, 2008 Posted February 14, 2008 I don't mind but as you stated, Hub has been around quite a bit in various threads. i'd like to off the opening to newer players first to give them an option to play. I'll give it a few more days to see if anyone is interested before shooting it your way, though. I hope you don't mind the wait. I don't want to stretch you too thin. :D
MBCE Posted February 14, 2008 Posted February 14, 2008 I don't mind but as you stated, Hub has been around quite a bit in various threads. i'd like to off the opening to newer players first to give them an option to play. I'll give it a few more days to see if anyone is interested before shooting it your way, though. I hope you don't mind the wait. I don't want to stretch you too thin. :D
Heridfel Posted February 14, 2008 Posted February 14, 2008 No worries. I'll keep busy elsewhere; I'm sure. :D
Heridfel Posted February 14, 2008 Posted February 14, 2008 No worries. I'll keep busy elsewhere; I'm sure. :D
Heridfel Posted February 14, 2008 Posted February 14, 2008 No worries. I'll keep busy elsewhere; I'm sure. :D
MBCE Posted February 14, 2008 Posted February 14, 2008 Thanks. But I'll let you know if no one takes me up on it. If you ahve time then, you're more than welcomed.
MBCE Posted February 14, 2008 Posted February 14, 2008 Thanks. But I'll let you know if no one takes me up on it. If you ahve time then, you're more than welcomed.
MBCE Posted February 14, 2008 Posted February 14, 2008 Thanks. But I'll let you know if no one takes me up on it. If you ahve time then, you're more than welcomed.
MBCE Posted February 23, 2008 Posted February 23, 2008 Present condition: Bruised Recovery check DC10 to remove Bruised condition (1d20+1=7)
MBCE Posted February 23, 2008 Posted February 23, 2008 Present condition: Bruised Recovery check DC10 to remove Bruised condition (1d20+1=7)
MBCE Posted February 28, 2008 Posted February 28, 2008 Nareik, make a notice and stealth roll. If you're notice beats my score, you can see Ghost's head through the wall. If you're not trying to hide, let me know what Ghost noticed with his notice roll. Here they are again. Stealth and Notice check (1d20+9=18, 1d20+5=23) Once that happens, we'll roll inititive and see what happens next. :D
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