MBCE Posted March 2, 2008 Share Posted March 2, 2008 We need a new initative roll for actions. Initiative roll, Using Probability roll. (1d20+1=7) As the roll was more than a 5, Ghost's initiative stays as listed. Link to comment
MBCE Posted March 2, 2008 Share Posted March 2, 2008 We need a new initative roll for actions. Initiative roll, Using Probability roll. (1d20+1=7) As the roll was more than a 5, Ghost's initiative stays as listed. Link to comment
MBCE Posted March 2, 2008 Share Posted March 2, 2008 Here's a basic map to give us a better idea of what the scene looks like. 5ft squares. The grey boxes are the elevators. The stairs are off in the other corner. Link to comment
MBCE Posted March 2, 2008 Share Posted March 2, 2008 Here's a basic map to give us a better idea of what the scene looks like. 5ft squares. The grey boxes are the elevators. The stairs are off in the other corner. Link to comment
nareik123 Posted March 2, 2008 Share Posted March 2, 2008 O18-O12 then. Where did you get the grid from? Link to comment
nareik123 Posted March 2, 2008 Share Posted March 2, 2008 O18-O12 then. Where did you get the grid from? Link to comment
MBCE Posted March 2, 2008 Share Posted March 2, 2008 The grid was a feature of the program. The letters and numbers I put on by hand. It's the Campaign Cartogragpher 2 that I use to make the map. My skill with using it is very basic but enough to get ideas across. By the way, you'll need to do a Toughness save DC 20 [electricity]. And again, if you can make the map for the 3rd floor, that would help out a lot. Any style of map would work. Make it so that you have an advantage to some degree. It will ensure we have equal fun. :D Link to comment
MBCE Posted March 2, 2008 Share Posted March 2, 2008 The grid was a feature of the program. The letters and numbers I put on by hand. It's the Campaign Cartogragpher 2 that I use to make the map. My skill with using it is very basic but enough to get ideas across. By the way, you'll need to do a Toughness save DC 20 [electricity]. And again, if you can make the map for the 3rd floor, that would help out a lot. Any style of map would work. Make it so that you have an advantage to some degree. It will ensure we have equal fun. :D Link to comment
nareik123 Posted March 3, 2008 Share Posted March 3, 2008 I thought the layout of the offices was suspicious, especially how Ghost was placed next to a wall i have to leg around corners to get to. EDIT: Don't really care about the electricity. Just super charging my bionics Link to comment
nareik123 Posted March 3, 2008 Share Posted March 3, 2008 I thought the layout of the offices was suspicious, especially how Ghost was placed next to a wall i have to leg around corners to get to. EDIT: Don't really care about the electricity. Just super charging my bionics Link to comment
MBCE Posted March 4, 2008 Share Posted March 4, 2008 Remeber when Ashley first arrived, Ghost has stuck his head through the wall. Also, that's why I want you to come up with a map for the third floor. Stack the deck in your favor. Ghost has to get to the fifth floor for his prize. Also, go ahead and make your next move. I'm giving you a chance to find me. :D Link to comment
MBCE Posted March 4, 2008 Share Posted March 4, 2008 Remeber when Ashley first arrived, Ghost has stuck his head through the wall. Also, that's why I want you to come up with a map for the third floor. Stack the deck in your favor. Ghost has to get to the fifth floor for his prize. Also, go ahead and make your next move. I'm giving you a chance to find me. :D Link to comment
nareik123 Posted March 4, 2008 Share Posted March 4, 2008 Move Flat out: I2-I12 Now...I'm in the driving seat. Link to comment
nareik123 Posted March 4, 2008 Share Posted March 4, 2008 Move Flat out: I2-I12 Now...I'm in the driving seat. Link to comment
MBCE Posted March 4, 2008 Share Posted March 4, 2008 Well first off, you can say you saw the light coming from the room, but hearing movement is a stretch without making a notice roll. To make this more enjoyable, I'm giving up my notice check to hear you running down the hall. YOu're in the driver's seat at the moment. Link to comment
MBCE Posted March 4, 2008 Share Posted March 4, 2008 Well first off, you can say you saw the light coming from the room, but hearing movement is a stretch without making a notice roll. To make this more enjoyable, I'm giving up my notice check to hear you running down the hall. YOu're in the driver's seat at the moment. Link to comment
MBCE Posted March 5, 2008 Share Posted March 5, 2008 Another DC 20 toughness save vs [wooden sharpnel]. Ghost moves out of the room and back into the corridor and I think we need to get someone other than me to make a map because this is going to work towards Ghost's favor way too much. If you're not able to make a map, I'll ask the refs if they could make one for us. Link to comment
MBCE Posted March 5, 2008 Share Posted March 5, 2008 Another DC 20 toughness save vs [wooden sharpnel]. Ghost moves out of the room and back into the corridor and I think we need to get someone other than me to make a map because this is going to work towards Ghost's favor way too much. If you're not able to make a map, I'll ask the refs if they could make one for us. Link to comment
MBCE Posted March 7, 2008 Share Posted March 7, 2008 You never listed the result of your toughness save. Were you bruised? Stunned? It is important to always list the rolls so that everyone knows what is happening. Link to comment
MBCE Posted March 7, 2008 Share Posted March 7, 2008 You never listed the result of your toughness save. Were you bruised? Stunned? It is important to always list the rolls so that everyone knows what is happening. Link to comment
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