Jump to content

Midnight Meeting (OOC)


Electra

Recommended Posts

Posted

Uh, yeah, okay. Midnight uses 5pp of his Gadgets to come up with Immunity 10 (radiation, Flaw: half-effective) then uses his grapple to swing over to the fight.

Posted

Alright, Midnight ends up blowing his sole HP to figure out just how the heck the Atomcar is locked:

Knowledge (technology) check reroll. (1d20.minroll(11)+5=20) Turns out it's a magnetic lock! Crazy!

He uses a standard action to put his remaining 5pp of Gadgets into 15 ranks of Disable Device and Skill Mastery (Disable Device). Then as a move action... he'll use it! That's a 27 Disable Device check, with his Intelligence included.

Posted

Erin's going to hit him again, but this time, no knockback, please! She's trying to keep him where she can continue hitting him without having to chase him all over. She's going to do an all-out power attack to try and polish him off. A roll of 25 succeeds, so that's another toughness save at 33 for him.

Posted

Erin is going after "Tesla," starting with an acrobatic bluff, with her Skill Mastery for DC 25. She will follow that up with a simple full Power Attack.

Spending a hero point to get over that nat 1. =P Second roll is a 24. DC 33 toughness save.

Posted

Erin's going to do a move-by leaping action, she's going to jump up over the Grue's head, bat at his head, and keep going back down to the ground. She's going to do an all-out power attack for this one, trying to end it sooner. Woo-hoo! She rolls a 30, so that's a DC 33 toughness save from the Grue.

×
×
  • Create New...