quotemyname Posted April 8, 2010 Author Posted April 8, 2010 A-OK. So that's a move to hide, and a standard to reconfigure, right? Are you going to surge and use the gadget? Or are you just going to pass your turn along? Just make your IC post whenever your ready.
Gizmo Posted April 8, 2010 Posted April 8, 2010 Uh... yeah, sure, let's have him surge to use it. Touch attack. (1d20+14=31) Argh, 1 away from a crit. Still, I'm guessing that hits, calling for a DC 16 Fortitude save. EDIT: Just noticed that you had something IC about the battlesuit guy disappearing? What's that about? Midnight's mask gives him infravision, for the sake of argument. If that's not enough, do you mind if I retroactively drop those two ranks of Improved Critical to stick Counters Concealment on his lenses for the same PP cost?
quotemyname Posted April 8, 2010 Author Posted April 8, 2010 The battlesuit guy has concealment, and yes, I'm fine with the retroactive drop since you hadn't noticed that earlier. Could have been bad writing on my part that made you miss it. I'm also allowing it on the basis that that mask is designed to make you see things when you normally wouldn't be able to, IE within the mist, etc. DC 16 Fort Save (1d20+5=6) So very fail. I don't like rolling 1's on saves. I'll Fiat that. Take a HP. With his +5 bonus, he automatically passes the DC 16 on the re-roll. I'll wait for your IC post before I do anything for Lukos.
quotemyname Posted April 8, 2010 Author Posted April 8, 2010 So, let's try that whole axe thing again. AoA5/PA5; DC 30 on hit (1d20+10=15) That hits due to him having used all out attack. Toughness DC 30 (1d20+12=31) And he till takes no damage. :? SM on stealth giving Lukos an 18, btw.
quotemyname Posted April 8, 2010 Author Posted April 8, 2010 Mr. Battle-suit can't beat your 28 stealth. But he can beat Lukos. Notice DC 18 (1d20+5=19) He does in fact, and will bum rush him. Lukos is not surprised since he can accurately sense the man with scent. Miss chance; Power Attack 3 DC 30 on hit (1d20=2, 1d20+5=9) swing and a miss. Notice DC 18 (1d20+5=8) Tiny on the other hand has no clue what to do.
Gizmo Posted April 9, 2010 Posted April 9, 2010 Blarg, okay. The battlesuit guy doesn't know where Midnight is, so sneak attack. Trevor starts with a move-action demoralize, at DC 24, then goes to use the acid again: Touch attack. (1d20+14=34) Bam! That's a DC 21 save. I think that, thanks to the Concealment he still qualifies sneak attack, although next round the gunrunner just has a 50% of missing rather than having to make the Notice check. If that's the case, I'll surge for a Power Attack 5. (1d20+9=22) That's DC 26 with sneak attack damage, but only DC 22 without it.
quotemyname Posted April 9, 2010 Author Posted April 9, 2010 fort vs. dc 21 (1d20+5=11) Yuck. -10 to toughness then. Toughness vs. DC 26 (1d20+2=3) And DEAD. Already Fiatted for him once, not doing it again.
quotemyname Posted April 9, 2010 Author Posted April 9, 2010 miss chance; AoA5/PA5 DC 32 on hit. (1d20=18, 1d20+8=26) Tiny's attack. For once Midnight's getting hit.
Gizmo Posted April 9, 2010 Posted April 9, 2010 Yee... wait, how is a PL10 guy hitting DC 32? Toughness save. (1d20+8=10) Oh, man...
quotemyname Posted April 9, 2010 Author Posted April 9, 2010 15 + rank 12 + power attack 5 = 32. No re-rolls left?
quotemyname Posted April 9, 2010 Author Posted April 9, 2010 Battlesuit -- 14 -- Unconscious Tiny -- 12 -- Bruised x1, Injured x1 Midnight -- 8 -- Unharmed -- 0 HP Lukos -- 6 -- Unharmed -- 4 HP So now it's lukos. Same drill. AoA5 PA5 DC 30 on hit (1d20+10=13) Which hits because of his AoA last turn. TOU DC 30 (1d20+12=29) Hah! Bruised him!
quotemyname Posted April 9, 2010 Author Posted April 9, 2010 miss chance; aoa5 pa5 DC 32 vs lukos (1d20=10, 1d20+8=22) Miss chance causes Tiny to miss. Midnight is up.
Gizmo Posted April 10, 2010 Posted April 10, 2010 (Midnight made a recovery check in chat, for the sake of argument, folks) Nothing exciting, gonna renew the mist and use Stealth.
quotemyname Posted April 10, 2010 Author Posted April 10, 2010 Lukos - AoA5/PA5 DC 30 on hit. (1d20+10=26) That hits. Tiny's save - TOU DC 30 (1d20+11=12) That's all she wrote for him. And since I've already fiatted for tiny as well, there will be no re-roll here. He doesn't actually suffer any knock back from this attack, strangely enough. :P
Gizmo Posted April 15, 2010 Posted April 15, 2010 So, where do you want to go with this? Do you want to play through them checking out the warehouse or skip to grudging admission of mutual respect before fading back into the night?
quotemyname Posted April 15, 2010 Author Posted April 15, 2010 maybe the cops finally show up and force them to skip to the latter?
quotemyname Posted April 18, 2010 Author Posted April 18, 2010 in lieu of posting twice in a row, I'll let you do the honors.
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