Dr Archeville Posted July 20, 2010 Posted July 20, 2010 Bots group 3 10 more appear down the hallway. They will all fire at the closest opponent, and I'm going to say that's Doc, since your all clustered around, Arrowhawk was shooting group 2, Sarah took this attack last time, and Jack is still on the floor. I believe Doc's current Def is 18. Even at that level, they still need to roll nat 20's to hit, so I'm just going to let'em rip: Not surprisingly, they all miss. They recognize their true master.
Ecalsneerg Posted July 20, 2010 Posted July 20, 2010 Bluff, bluff, bluff, the senseless egomaniac! (1d20+10=21) Meh, worth a hero point. Re-roll... with circumstance bonus for calling him "Captain"? (1d10+20=28)
quotemyname Posted July 20, 2010 Author Posted July 20, 2010 Knievel beats that without rolling, even with a +2 circumstance bonus. Knievel hits DC 30 on sense motive automatically with skill mastery. I'm going to have Malice roll against it as well, because that seems appropriate. Malice has to roll vs. a DC 30. Initiative and Status Knievel (if needed) 30 - Unharmed Arrowhawk - 26 - Unharmed - HPx1 Jack - 22 - Bruised x2 - HPx1 Sarah - 20 - Unharmed - HPx1 Phalanx - 17 - Unharmed - HPx4, will be fatigued at the start of the next round unless he spends a Hero Point. Bots Group 1 - 14 - 10 remaining Archeville - 13 - Unharmed - HPx1, will be Fatigued at the start of the next round unless he spends a Hero Point. Malice - 13 - Unharmed Bots Group 3 - 13 - 10 remaining Bots Group 2 - 2 - 10 remaining Jack is up.
Gizmo Posted July 21, 2010 Posted July 21, 2010 Jack of all Blades Free Action: Instant Up Standard Action: Bluff Check to Trick. (1d20+23=33) Boy, glad I didn't just Skill Mastery that. Sheesh. As far as his move action for the round goes, can he verbally Feint Knievel or Malice without them being immediately present? Or should he just try a Taunt at -5?
quotemyname Posted July 21, 2010 Author Posted July 21, 2010 Honest truth is that feint might not do you any good yet. go with taunt. Arrowhawk already tried to trick this round. So yours may be less effective by comparison. (Knievel and Malice get a +2) However, if you take a different route against him, you may get enough of a circumstance bonus to beat him. Knievel: Sense Motive (1d20+20=33) I need to wait on the IC to see how effective this is.
Gizmo Posted July 21, 2010 Posted July 21, 2010 Well, nuts, shoulda Taunted before the Trick, obviously. Move Action Taunt. (1d20+18=26) Pah. Normally I'd spend that last HP to make the reroll, but since quote's made it clear he's trying to burn through them, I'm inclined to play more conservatively. That'll do it for Jack, then.
quotemyname Posted July 21, 2010 Author Posted July 21, 2010 Knievel auto passes with a 30 on skill mastery. Let the record show that I am so sorely tempted to give you that check, though. Man, if you'd rolled even one point higher! You're IC post was like spot on perfect, it would have earned you +4, which still doesn't make it Initiative and Status Knievel (if needed) 30 - Unharmed Arrowhawk - 26 - Unharmed - HPx1 Jack - 22 - Bruised x2 - HPx1 Sarah - 20 - Unharmed - HPx1 Phalanx - 17 - Unharmed - HPx4, will be fatigued at the start of the next round unless he spends a Hero Point. Bots Group 1 - 14 - 10 remaining Archeville - 13 - Unharmed - HPx1, will be Fatigued at the start of the next round unless he spends a Hero Point. Malice - 13 - Unharmed Bots Group 3 - 13 - 10 remaining Bots Group 2 - 2 - 10 remaining Sarah!
Taar Posted July 22, 2010 Posted July 22, 2010 So yeah, a DC 22 toughness blast along a 30' stretch of wall where the bots exited from.
quotemyname Posted July 22, 2010 Author Posted July 22, 2010 Ooh! Good tactic! And one I hadn't thought of. Hero Point for that. I'll say those spawn thingies have a toughness of 10 since they're made of steel. Taking ten, the 5 units on that wall all fail by 2, leaving them injured. Which wall did you attack? Unless you say otherwise, I'll assume its one of the center walls, thats where the most dangerou bots are coming from anyways. So this encounter essentially just got a new win condition: Either Break down the door (Or convince Knievel to open them), or destroy the cyborg replication units (It's a working title) Initiative and Status Knievel (if needed) 30 - Unharmed Arrowhawk - 26 - Unharmed - HPx1 Jack - 22 - Bruised x2 - HPx1 Sarah - 20 - Unharmed - HPx2 Phalanx - 17 - Unharmed - HPx4, will be fatigued at the start of the next round unless he spends a Hero Point. Bots Group 1 - 14 - 10 remaining Archeville - 13 - Unharmed - HPx1, will be Fatigued at the start of the next round unless he spends a Hero Point. Malice - 13 - Unharmed Bots Group 3 - 13 - 10 remaining Bots Group 2 - 2 - 10 remaining Phalanx is up. Gonna spend that HP?
quotemyname Posted July 22, 2010 Author Posted July 22, 2010 Took this from Chat when asked about what rolls Malice had to make: Okay so...I'm actually going to say he gets a -2 circumstance penalty for this. Due to the nature of the comment. On this, and this, I'm going to say that he neither benefits nor suffers. While the In Character Comments weren't really directed at him, he still might be interested (which is why he's having to roll). If Malice fails any of the Tricks, He'll call off the bots on his turn (Free Action to stop maintaining what we'll call an ad hoc summon power *handwave* *handwave*). If he fails the Taunt, he will suffer the normal effects of the taunt.
Geez3r Posted July 22, 2010 Posted July 22, 2010 Will save to oppose Arrowhawk's Trick, DC 32 (1d20+12=21)
quotemyname Posted July 22, 2010 Author Posted July 22, 2010 End result: No more reinforcements. On Malice's turn, he may act normally. This includes making whatever dramatic soliloquy he desires, and or opening the doors. Note that Knievel's readied action still goes off no matter who is doing the opening! Also, I had forgotten to roll initiative for the giant robot...(I really should start statting this thing out). >_> For now, since it's a robot, I'll just give it +0 init giant robot initiative (1d20=11) Initiative and Status Knievel (if needed) 30 - Unharmed Arrowhawk - 26 - Unharmed - HPx1 Jack - 22 - Bruised x2 - HPx1 Sarah - 20 - Unharmed - HPx2 Phalanx - 17 - Unharmed - HPx4, will be fatigued at the start of the next round unless he spends a Hero Point. Bots Group 1 - 14 - 10 remaining Archeville - 13 - Unharmed - HPx1, will be Fatigued at the start of the next round unless he spends a Hero Point. Malice - 13 - Unharmed Bots Group 3 - 13 - 10 remaining Giant Robot - 11 - Unharmed Bots Group 2 - 2 - 10 remaining
angrydurf Posted July 23, 2010 Posted July 23, 2010 Spend HP to clear the fatigue. Move: Get into melee range with as many of the bots in this central corridor as I can. Standard: attack the bots All out attack 4 Take 10 to hit a 24 at a DC 31 toughness save. Only take down attack 1 this time so that should clear any I can get in range of.
quotemyname Posted July 26, 2010 Author Posted July 26, 2010 The bots are all piled together, so that will KO all of them... again... Initiative and Status Knievel (if needed) 30 - Unharmed Arrowhawk - 26 - Unharmed - HPx1 Jack - 22 - Bruised x2 - HPx1 Sarah - 20 - Unharmed - HPx2 Phalanx - 17 - Unharmed - HPx3 Archeville - 13 - Unharmed - HPx1, will be Fatigued at the start of the next round unless he spends a Hero Point. Malice - 13 - Unharmed Bots Group 3 - 13 - 10 remaining Giant Robot - 11 - Unharmed Bots Group 2 - 2 - 10 remaining As there are no more reinforcements, those bots are out of the picture for good. Doc's turn!
quotemyname Posted July 28, 2010 Author Posted July 28, 2010 Doc, it's been almost two days now. I'm moving on to Malice. It should help progress the thread anyways. Geez3r, you're up.
Dr Archeville Posted July 28, 2010 Posted July 28, 2010 Ack! Sorry, I totally missed it was my turn! Free Action: Maintain Force Field Free Action: Maintain Obscure Obscure 7 (all senses, 500 ft. radius; Extra: Selective Attack; Flaws: Action/Full Round, Range/Touch, Unreliable) Descriptor: fluctuating EM field interfering with cyborg and battlesuit systems, specifically their sensory interfaces. Full Round Action: Switch Tentacle Brain Array to "Combat Mode"
quotemyname Posted July 29, 2010 Author Posted July 29, 2010 Okay, since you're in before Geez3r managed to post, I'll allow it Make me an IC post. EDIT: Didn't see that you'd already done so :oops: Geez3r! Go!
Geez3r Posted July 29, 2010 Posted July 29, 2010 Free Action: Fiat the Door Open (basically so we don't have to worry about actions) Free Action: Activate the Master Plan from 4 months ago Move Action: Get into position Free Action: Monologue Standard: Begin Full Round Action Free Action: Fiat Again to Surge Standard: Complete Full Round Acton Disintegration Attack roll vs Arrowhawk, AoA/PA 5, DC 29 Fort, DC 34 Toughness. Includes MP bonuses. (1d20+15=23) Free action: ffffffffffffffffffffffffffffffffffffffff---- Free Action: Fiat to Reroll Disintegration Attack roll vs Arrowhawk, AoA/PA 5, DC 29 Fort, DC 34 Toughness. Includes MP bonuses; Fiat Reroll (1d20+15=32)
Ecalsneerg Posted July 29, 2010 Posted July 29, 2010 To clarify, I'm spending a HP to double my dodge bonus. Whee!!!
quotemyname Posted July 29, 2010 Author Posted July 29, 2010 Readied actions! Whee! Captain Knievel Move Action: Stand in front of Malice\ Fiat: Gain Progression [Width] on the Cannon for the round. Standard Action: Adrenaline Cannon ... FIRE! With a 325 foot range, he hits everyone in the hallway with this. Strike 13 "Adrenaline Cannon" -- 23/REF + 28/TOU -- Damage (Plasma Energy) As this attack normally would not have hit Phalanx, Dr. Archeville, and Jack, they all get HP from it AFTER the rolls are resolved. I'm just going to go ahead and cut the last two groups of bots from this fight. They're dead to me anyway IC post incoming: Initiative and Status Arrowhawk - 26 - Unharmed - HPx3 Jack - 22 - Bruised x2 - HPx2 Sarah - 20 - Unharmed - HPx2 Phalanx - 17 - Unharmed - HPx4 Archeville - 13 - Unharmed - HPx2, Fatigued Malice - 13 - Unharmed Knievel 13 - Unharmed Giant Robot - 11 - Unharmed And oh look, the Giant Robot goes! He will ready an action for when someone actually comes through the door. Initiative and Status Arrowhawk - 26 - Unharmed - HPx3 Jack - 22 - Bruised x2 - HPx2 Sarah - 20 - Unharmed - HPx2 Phalanx - 17 - Unharmed - HPx4 Archeville - 13 - Unharmed - HPx2, Fatigued Malice - 13 - Unharmed Knievel 13 - Unharmed Giant Robot - 11 - Unharmed - Readied action
angrydurf Posted July 29, 2010 Posted July 29, 2010 Reflex is impossible so I'll skip that. Toughness vs Dc 28 (1d20+18=34) No Damage
Gizmo Posted July 29, 2010 Posted July 29, 2010 Reflex Save vs. DC 23. (1d20+15=20) Well, that's ridiculous, so Jack'll just spend an HP to automatically make that save. Evasion! (Technically Evasion 2, but why press his luck with a Toughness save, amirite?)
Ecalsneerg Posted July 29, 2010 Posted July 29, 2010 I'll use the +2 Reflex vs Areas on Defensive Roll, for... DC 23 Reflex with Evasion, then Toughness DC 28 (1d20+14=31) Arrowhawk's round Unharmed, 3 Hero Points Free action:- Switch back to using Defensive Roll on Toughness Free action:- Switch Trick Arrow array to single target Blast. Then shoot Knieval in the chest. Standard action: Power Attack for 3. DC 25 Toughness save (1d20+14=21) Well, that's no good. I'm now down to 2 HP. Now, with a minimum roll of 11, I only miss on a 1 or 11. Re-roll! (1d20.minroll(11)+14=28) Bazinga.
quotemyname Posted July 29, 2010 Author Posted July 29, 2010 Toughness DC 25 (1d20+10=25) It bounces off of his oh so manly chesticles! :D
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